Best Empire?

Started by: 59saintdane | Replies: 45 | Views: 3,604

_Ai_
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Mar 16, 2014 10:37 PM #1176307
Quote from sorrowandsadness
You are a bit out of your mind if you think order is less affected by lag. Take ninjas, who hang up often playing laggy people and stand there and don't attack even when a unit is targeted, lots of players have reported this - this is especially bad against laggy chaos players. Or electric wall, unlike chaos skeleton whose attack is across the field of play, wall is a straight line, and thus, if magikill is lagged, you completely miss and get nothing for the cast save a dead unit most likely. Order micro is far harder than chaos, as it takes two ninjas to take out either medusa or skeleton, who both can one off order units, order units are slower than crawlers and eclipsors, and the like.


Yes, order units are slower than chaos units, but they are more durable and are stronger. Take swordwraths and albowtross for example. Both are slower than their counterpart (which is crawlers and eclipsors), but definitely can kill them in a 1v1.
Azxc
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Mar 17, 2014 8:20 AM #1176425
Quote from _Ai_
Yes, order units are slower than chaos units, but they are more durable and are stronger. Take swordwraths and albowtross for example. Both are slower than their counterpart (which is crawlers and eclipsors), but definitely can kill them in a 1v1.


Indeed, chaos players have to do kiting+chasing and stuffs, perhaps using bombers to cancel the effect above
otherwise they will be all losing in 1vs1 battle with other order units

Take an example, cat vs swordwrath, if the game lags, for order you just have to click ONCE on the cat, mass swords, capture the tower, rush their miners, gg

but for chaos side, you have to attack+run away so you need multi-clicks to kill a swordwrath with one cat, moreover, more cats are needed to kill swords, therefore more cats need to be attack+running, garrison the injured one bla bla bla, actually using chaos is more difficult than using order in laggy condition.

I do say order units are more "solid" than chaos units, so order doesn't rlly need much micro compared to chaos (same case on OvE)
so order is the op empire ._.
ShadowGeneralChaos
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Mar 17, 2014 4:23 PM #1176622
MMhhh...I dont think we should look at 1v1, cause 1v1 will rarly, and i mean rly rarly, be done. And there is something like: For example in 1v1: spear < Jugger, Albow < Dead. But if we combine, it could be: ablow-spear > Jugger-Dead, assuming the have an equal amount of units.
FailingAtFailing
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Mar 17, 2014 9:58 PM #1176712
Quote from Azxc
Indeed, chaos players have to do kiting+chasing and stuffs, perhaps using bombers to cancel the effect above
otherwise they will be all losing in 1vs1 battle with other order units

Take an example, cat vs swordwrath, if the game lags, for order you just have to click ONCE on the cat, mass swords, capture the tower, rush their miners, gg

but for chaos side, you have to attack+run away so you need multi-clicks to kill a swordwrath with one cat, moreover, more cats are needed to kill swords, therefore more cats need to be attack+running, garrison the injured one bla bla bla, actually using chaos is more difficult than using order in laggy condition.

I do say order units are more "solid" than chaos units, so order doesn't rlly need much micro compared to chaos (same case on OvE)
so order is the op empire ._.


Late-game Chaos units are actually probably on par or exceed the power of Order units though. I would say the Chaos Giant has better tanking (what you're using giants for) and defensive abilities than the Order Giant. As well, the Dead beats the Archidon hands down, possibly being almost equal to the Albowtross with the poison and added health. Marrowkai and Medusa can instantly disable a Magikill, and the Marrowkai Fists do a lot of damage over a large area.
Dazzy

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Mar 18, 2014 4:33 AM #1176858
I don't think any Chaos player likes to be in an 80/80 engagement vs an Order player 80/80.
Mystery

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Mar 18, 2014 7:16 AM #1176900
Quote from FailingAtFailing
Late-game Chaos units are actually probably on par or exceed the power of Order units though. I would say the Chaos Giant has better tanking (what you're using giants for) and defensive abilities than the Order Giant. As well, the Dead beats the Archidon hands down, possibly being almost equal to the Albowtross with the poison and added health. Marrowkai and Medusa can instantly disable a Magikill, and the Marrowkai Fists do a lot of damage over a large area.


although chaos have some good units that can work well , but I think chaos only own in early-mid game
order always own in the late game, especially in full population. Giant + meric + magkill combination is a very solid and nearly perfect combination to counter chaos.

That is the reason you see why so many order players decide to turtle in the beginning of deathmatch to gain full population.

Order giant mass is always the biggest trouble for chaos player. Once 6-7 order giants are built, it is extremely difficult for chaos players to win.
And indeed chaos giant has same health and same defence power as order giant, just that chaos giants do AoE, and order giants do long range attack. I personally think order giant is better than chaos giant because they can do more attack due to long range.
_Ai_
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Mar 18, 2014 7:36 AM #1176907
Chaos are strong in a middle of a match. They're weak at the start, and not very strong late game.

When you start, you only have 2 viable units: the weak crawlers and one hit bombers. Mismicro, and you die.
Late game, you have giant, marrow, medusa. They're easy to repel with some ninjas and mages. E giant is better than C Giant, due to range.

Mid game, you have the three most reliable unit. Jugger, eclips, deads. Jugger with its charge can easily chase and enemy. Eclips show off air superiority. Deads has poison and the best range in-game.

So chaos is really just good at mid game. If you don't finish it mid game, then your chances of winning is quite low.
Nyarlathotep

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Mar 18, 2014 7:47 AM #1176910
Quote from FailingAtFailing
the Marrowkai Fists do a lot of damage over a large area.


The linear AoE of hell fists has a short range and is easily dodge-able.
Mystery

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Mar 18, 2014 7:52 AM #1176915
I can conclude in this way

Elemental owns early game.
Chaos owns mid game.
Order owns late game.
Nyarlathotep

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Mar 18, 2014 7:54 AM #1176917
Well, elementals really has to be hyperagressive (usually fails) or turtle up to get decent units out and go for a timing attack (Better, but still gets denied by wingmass or order turtle)

So really it's
Order owns early game
Chaos owns midgame
Order owns late game
_Ai_
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Mar 18, 2014 8:01 AM #1176919
Nowadays, people losing against E is just because they haven't had enough experience against them.

Quote from IHATETHISNAME
Well, elementals really has to be hyperagressive (usually fails) or turtle up to get decent units out and go for a timing attack (Better, but still gets denied by wingmass or order turtle)

So really it's
Order owns early game
Chaos owns midgame
Order owns late game


It does depend on the map.
Chaos is stronger than Order early game in a long map.
gam35
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Mar 26, 2014 3:55 AM #1180060
Quote from mysterybat
order can strike a balance to face the other two empires

for other two empires, chaos is good at facing order in long/mid map but not short , while elemental is good at facing chaos in short/mid but not long

so I would say order is the so-called "best" in my mind


you are really smart or rational aren't you lol, basically thats almost exactly what i would say/think (so i agree) but i would sound much dumber lol oh and the other only thing is.....i think the elementals could also be the most balanced in their own way as i see them as being really good at "counter-strategies" rather than making their own type of stratagy, so they could be more balanced than you might think although i wont explain much
Skeletonxf
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Apr 16, 2014 3:26 PM #1187328
Quote from gam35
i think the elementals could also be the most balanced in their own way as i see them as being really good at "counter-strategies" rather than making their own type of stratagy, so they could be more balanced than you might think although i wont explain much


Doesn't matter how much counter strategy you have if you have no army that just works as strategy. Elementals are in theory extremely anti mass but in reality most of it always gets dodged.
xChamp1999
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Apr 23, 2014 12:18 PM #1189338
Of course I love chaos..but too bad that my gold membership is finished. :(
Now I will keep on order, but it realy was cool to play as chaos..my favorite unit in chaos empire is (juggerknight).
WyzDM
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Apr 23, 2014 4:16 PM #1189380
Chaos and Order are very blanace, really comes down to unit control + macro decisions on the order empire.