Here's something :)
http://filz.us/2bDk
Been awhile, monkey style ^^
Started by: DaSir | Replies: 12 | Views: 656
Mar 17, 2014 4:50 PM #1176628
Mar 17, 2014 4:58 PM #1176629
This is great! Good job man, really liked it!
Mar 17, 2014 5:48 PM #1176645
Wow, nice job man. I'm really in love with that style you've got there! Keep up the good work!
Mar 17, 2014 7:34 PM #1176668
OOOOoooo thats silky smooth
Mar 17, 2014 9:41 PM #1176708
wow awesome!! :D
Mar 18, 2014 8:32 AM #1176930
lokin good bro ;)
Mar 18, 2014 9:37 AM #1176947
Wow! I never imagined I would receive such positive responses! I'm utterly thankful, got that animation surge crawling up my spine once again. Expect more! :D
Mar 18, 2014 12:14 PM #1177020
oh my gawd! that smoothness.... can you give me tips? :D
Mar 18, 2014 1:24 PM #1177062
Dayum son, that was awesome! keep up the good work :D
Mar 18, 2014 5:25 PM #1177194
yet again, thank you all, I'm still overwhelmed by the feedback! :P
As for tips... There is alot of thinking when it comes to animation, because there is no physical world like the one we're in that helps with certain things like gravitation, you'll have to think out every thing yourself. For me the biggest problem is a steady hand when I draw. Just figure out before you put the pen on the paper what you are creating, the basics evolve around something we call "easing", which is the acceleration of... for example the limbs. Use the shadow tool to carefully make sure the space between the shadow and the drawn figure makes sense. A falling object speeds up until a maximum speed until it hits something, then it might bounce a little, and it should bounce less and less, which means the space between the shadow of the bouncing object minimize gradually. Then you put that knowledge into other things, bah my english sucks.
As for tips... There is alot of thinking when it comes to animation, because there is no physical world like the one we're in that helps with certain things like gravitation, you'll have to think out every thing yourself. For me the biggest problem is a steady hand when I draw. Just figure out before you put the pen on the paper what you are creating, the basics evolve around something we call "easing", which is the acceleration of... for example the limbs. Use the shadow tool to carefully make sure the space between the shadow and the drawn figure makes sense. A falling object speeds up until a maximum speed until it hits something, then it might bounce a little, and it should bounce less and less, which means the space between the shadow of the bouncing object minimize gradually. Then you put that knowledge into other things, bah my english sucks.
Mar 18, 2014 8:36 PM #1177226
I like it, the movements are well eased. Keep it up!
Mar 19, 2014 1:03 AM #1177281
Do you redraw the stomach part each time or make it into a movieclip and only redraw for bending?
Mar 19, 2014 7:50 AM #1177368
Thank you thank you :D
I draw everything for every frame, except if the character for instance is just standing there breathing. Then I might move the body and legs as one, the head alone, and maybe one arm or two, it depends. But if the characters are in constant movements, everything is drawn :)
I draw everything for every frame, except if the character for instance is just standing there breathing. Then I might move the body and legs as one, the head alone, and maybe one arm or two, it depends. But if the characters are in constant movements, everything is drawn :)