Can someone give me suggestion to deal with wing mass or albow mass using elemental ?
I find it extremely difficult to deal with flying unit mass of order or chaos, especially wing mass in deathmatch :/
Wings are really fast, more health than air element, fast attacking speeds as well.
And when I try to mass air , it just gets raped by wing mass. When I tech up to cycloids, wing mass just kill them one by one with kiting....
Also all trees get raped once wing mass is built ....
I really have no idea on countering wing mass :( Suggestion plz
How to deal with albow mass or wing mass?
Started by: Mystery | Replies: 9 | Views: 1,865
Mar 18, 2014 5:27 PM #1177196
Mar 18, 2014 6:36 PM #1177207
They need to buff Hurricane Elementals. For a unit that is supposed to kill flying units, its not very good at killing flying units.
Mar 19, 2014 12:47 PM #1177514
The only way I've found is using cycloid shielded fire+water and running in under them. This is extremely hard to pull off against chaos eclips though.
Mar 22, 2014 8:33 PM #1178867
This is why I tend to try and build up fire elementals so I can deal with the air units, but usually I can't get enough out in time because fire is so damm expensive and queues so slowly, whilst also being needed for my other units.
Mar 23, 2014 3:03 PM #1179182
elementals have just weak anti-air defend....
Mar 31, 2014 7:06 PM #1182099
Just make trees.
Apr 1, 2014 7:00 AM #1182291
Quote from WyzDMJust make trees.
tree mass < albow mass
Apr 1, 2014 6:19 PM #1182493
No. Tree mass is much faster and and deals heavy ground forces. Use water + fire around your trees for protection if you allow them to actually make an albowtross force.
May 2, 2014 3:06 AM #1191705
or get 4 trees garrison them then root them and spend the rest of your pop on fire, then your scorplings are shields and your fire is your sword. just make sure to pull your fires away after scorplings dwindle or if your oponent chooses to micro
May 2, 2014 5:40 PM #1191876
the scorp spawn seems to be off so you can simply rush scorps to base nullifying the ability for the opponent to kill you with wing production.
also cycloids seem to work well vs albows.
havent seen wings face cycloids though.
simply send one cycloid out further than the rest.
shield itself with its own ability and hurricane and melee the opposing flying units to death
this deals with castle defense should your trees be that close to base that they have the chance to flee and prevent scorp approach
also cycloids seem to work well vs albows.
havent seen wings face cycloids though.
simply send one cycloid out further than the rest.
shield itself with its own ability and hurricane and melee the opposing flying units to death
this deals with castle defense should your trees be that close to base that they have the chance to flee and prevent scorp approach