Tips for Animators

Started by: MoonRhythm | Replies: 34 | Views: 3,650

Pin
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Apr 5, 2014 11:53 AM #1184126
Rotoscope is not a bad thing. It's actually very helpful. Just don't post it up as if you did something.

Learn the differences between Inspirations, References and Copying

Inspirtation is what inspires you, makes you want to animate and keeps you going.
Reference is learning from something else. Using something as a resource to improve yourself and see how it's done.
Copying is repeating someone elses movements, angles attempting to BE that person. IMO copying makes the community boring.

Go through deviantart, fileize and the frontpage, those top animations are new, something people havent seen. Names like Guz, Cozen, Foscex, Syrius etc, they're making their way up like how we used to all say Terkoiz, Jomm, Jombo, miccool. These people have originality. Their own way of animating. They're all different. And these people are good inspirations, but when you look at peoples animations, a lot of it is just copying. You are trying to animate like your inspirations, you want to be them, but now yourself. It makes watching animations boring. Everyone looks the same as the next guy. I watch animations and can see how envious so many people are. They flat out copy the scenarios, the angles, the construction the face, and it's a bore like really, it's a booooooore..... i just yawn and move on because there is nothing to be seen except a wannabe. Be you, learn what your style is, even these top animators have inspirations, but they don't copy or try to be them.
Hidro

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Apr 6, 2014 3:05 AM #1184313
Totally behind Pin. Rotoscoping was invented by the Fleischer brothers to give their animations smooth movements. They used it on Koko the clown and then on the famous Betty Boop. They Rotoscoped from pictures and made wonderful shorts like "Minnie the Moocher".

The movements for the walrus ghost are rotoscoped. You should watch the whole thing. The music is great and this short is a classic.
Rotoscoping in this time meant innovation.
Don't be afraid to rotoscope. You should actually decide on 3 or 5 animators whose style you really like and rotoscope their movements, just don't say they're yours. In this way they'll become references.
Atomicapple
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Apr 6, 2014 4:17 AM #1184335
That is so creepy Hidro
Im not even sure how someone would rotoscope a dancing walrus.
devi

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Apr 6, 2014 7:15 AM #1184396
- Don't force yourself into animating. I know it looks cool and all and that it seems easy but when you get into it, you realize how incredibly complicated it is.
Look at what I found (Click to Show)

Not exactly a tip but something to think of at least.
Exile
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Apr 7, 2014 9:05 PM #1184829
Quote from devi
- Don't force yourself into animating. I know it looks cool and all and that it seems easy but when you get into it, you realize how incredibly complicated it is.


Stick figure animation is far from "incredibly complicated", the fundamental principles can be learned in a day or two and there are in-depth tutorials for basic movements like running, walking, jumping, etc. which shouldn't take more than a month or two to learn at the most. Beyond that it's just a matter of how much time you put into it.

Convincing yourself that animation is an extremely complex endeavor only gives you false pride for being able to do it at all and an easy excuse for why you're not very good at it. It makes mediocrity something worth celebrating instead of avoiding. Don't do it.