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Elemental Opinions

Started by: Tecness2 | Replies: 42 | Views: 4,081

Mystery

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Apr 22, 2014 2:48 PM #1189032
Quote from JohnsonMichaels
Am I the only person here who believes the Fire Elements kite a little too fast ? They deal so much damage...


I even think it is too slow and the damage is low .

Arhcer + 2swords(500 gold) can beat earth + fire(600 gold)

I now realize what Wyzdm said before was the real truth

Elemental really needs a balance . Op in dm , but up in classic.
In dm, tons of trees can be built within a few minutes.

But in classic, all starts are not viable
Earth mass < Sword mass , Tree start < sword mass , Fire + earth < Archer + 2 swords, Air < Two archers , Castle Air < Sword rush
I dropped my classic rating from 2280 to out of top 100 due to the use of elemental. :mad:
JohnsonMichaels

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Apr 22, 2014 5:00 PM #1189070
Quote from mysterybat
I even think it is too slow and the damage is low .

Arhcer + 2swords(500 gold) can beat earth + fire(600 gold)

I now realize what Wyzdm said before was the real truth

Elemental really needs a balance . Op in dm , but up in classic.
In dm, tons of trees can be built within a few minutes.

But in classic, all starts are not viable
Earth mass < Sword mass , Tree start < sword mass , Fire + earth < Archer + 2 swords, Air < Two archers , Castle Air < Sword rush
I dropped my classic rating from 2280 to out of top 100 due to the use of elemental. :mad:


The Charrog has bad HP though, but c'mon those OP spells. But hey, Elemental will get completely rebalanced after a few updates, so we don't have anything to worry about.
Mystery

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Apr 22, 2014 5:42 PM #1189087
Quote from JohnsonMichaels
The Charrog has bad HP though, but c'mon those OP spells. But hey, Elemental will get completely rebalanced after a few updates, so we don't have anything to worry about.



keep in mind that all units of elemental have extremely low health. Even though they have good spells, those spells did not even have chance to cast
That is why we all know inferno and V have good spells, but when you watched most of elemental replays, what you can see is Trees, Trees and Trees

It is very rare for you to see an inferno or V that can cast spell in the base of opponent , especially when order player got miner wall and CA, not much thing for elemental players to do
JohnsonMichaels

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Apr 22, 2014 5:44 PM #1189088
Quote from mysterybat
keep in mind that all units of elemental have extremely low health. Even though they have good spells, those spells did not even have chance to cast
That is why we all know inferno and V have good spells, but when you watched most of elemental replays, what you can see is Trees, Trees and Trees

It is very rare for you to see an inferno or V that can cast spell in the base of opponent , especially when order player got miner wall and CA, not much thing for elemental players to do


It's unfortunate that there's not enough strategies to pull off as Elemental. Even the trees can be countered by good Magikills.
BuddyLucky2
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Apr 22, 2014 7:49 PM #1189112
Quote from IHATETHISNAME
Right now the magikill blasts and bomber blasts do more than they did before because of the burn. If we were to make them burn and do more damage that would get hillariously overpowered.


Well the Suggestion was to reinstate the original initial damage but remove the burn damage (or make the Burn damage incredibly small), not make them have both...a high damage "Initial Blast" and high "Burn" damage would of course be OP as it would destroy most tier 2 units in one blast

To make the Mage fair, I would never suggest the damage of the blast and burn to be a direct relationship (Both Increased) but to rather be Inverse (As the Initial Damage is Buffed, Burn is Nerfed or Vice Versa) but to still total to the original damage amount blast used to do

The reason for the suggestion?...Well, I had a game once where I've managed to charge the enemy's base and land a blast on their archers, however they were able to garrison in time to be saved and even though I still won the game...I feel this could be a problem (Rare Problem as mages are not used much by most players) but just simply putting it out there that...units should be damaged on contact

It's not a big deal of a suggestion I suppose, but just clearing the confusion that I do not want Mages OP (Even if they are my favorite unit) and that there was a reason for the suggestion
Chiang
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Apr 22, 2014 8:07 PM #1189114
I still say cancel the tower. Its virtually useless.
ShadowGeneralChaos
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Apr 23, 2014 8:50 AM #1189277
Quote from Chiang
I still say cancel the tower. Its virtually useless.


second it, shoulda change it in something permanently defensivly thing like miner wall/turret, thought, it would make tree masses even more OP then it is already...
JohnsonMichaels

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Apr 23, 2014 11:41 AM #1189328
Quote from ShadowGeneralChaos
second it, shoulda change it in something permanently defensivly thing like miner wall/turret, thought, it would make tree masses even more OP then it is already...


Instead of walls or turrets, they could have traps that can slow the enemy or deal poison damage. That could be pretty awesome (and slightly OP).
oktot0320

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Apr 25, 2014 6:00 AM #1189807
Add trials like chaos had trials and elemental should have,players that have less money should have a chance to try it out.but it should have fewer trials than chaos empire like maybe 3 or 2 or AT LEAST ONE XD
Skeletonxf
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Apr 26, 2014 7:31 PM #1190324
Quote from oktot0320
Add trials like chaos had trials and elemental should have,players that have less money should have a chance to try it out.but it should have fewer trials than chaos empire like maybe 3 or 2 or AT LEAST ONE XD

1. It's probably coming
2. I'd rather get trials once the empire is fixed and improved to the quality of the other two than waste trials early on an empire that is very gimmicky right now.
xChamp1999
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May 8, 2014 12:06 PM #1193293
I just want to know why is earth elemental take 4sec to make them, that means you can make 2 earth elemental in 1 miner time.
Skeletonxf
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May 8, 2014 1:42 PM #1193316
Quote from xChamp1999
I just want to know why is earth elemental take 4sec to make them, that means you can make 2 earth elemental in 1 miner time.


It only gives an advantage if the Elemental player stacks the Earths and builds them all into miners because there is a 4 second transform time.

That advantage is balanced out by not being able to make miners and Earths for fighting separately, it's much harder to look after economy and you won't easily be able to stack Earths in your building selection to actually gain any build time over your opponent because you'll need some to fight with.
xChamp1999
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May 8, 2014 4:09 PM #1193370
Quote from Skeletonxf
It only gives an advantage if the Elemental player stacks the Earths and builds them all into miners because there is a 4 second transform time.

That advantage is balanced out by not being able to make miners and Earths for fighting separately, it's much harder to look after economy and you won't easily be able to stack Earths in your building selection to actually gain any build time over your opponent because you'll need some to fight with.


k thx for tip.
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