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Deathmath Composure

Started by: Cha05Walking | Replies: 2 | Views: 638

Cha05Walking

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May 22, 2014 2:39 AM #1197883
www.stickempires.com/play?replay=replay5777745&version=2.04 vs. shadows + giants (short map)

www.stickempires.com/play?replay=replay5760254&version=2.04 id say short maps arent a problem by now . .

yea, i have to disagree on that 'no short map' thing - www.stickempires.com/play?replay=replay5767091&version=2.04 -because my rush is destroying everyone i fight.

www.stickempires.com/play?replay=replay5767996&version=2.04 opponent turtles with albows plus mage =no problem

www.stickempires.com/play?replay=replay5786424&version=2.04 vs. shadowraths// im beginning to wonder how these people are even maintaining a decent rank


www.stickempires.com/play?replay=replay5751017&version=2.04 VS. chaos . . .[Short Map@ _Ai_] [DESTROY Spell Casters and miners. Maintain dominate air support, keep center. Cripple their economy, over power enemy army, rush statue "gg" ( Giants and Spell casters are slow- With proper timing you can rush past and attack statue/econ/ take them down piece by piece with each ghost spawn


www.stickempires.com/play?replay=replay5787403&version=2.04 NOTE- maintain control of center by killing off opponent's units that can shoot air, i.e albow/archer, (also mage/giant) This way even if they have more spears they cant get center because they have no protection from your albows. [short map]

NOT recommended on grass hills, opponent will Turtle you to death

Also, On the shorter maps, (unless your pretty decent) a strong army composition may overcome you
Medium Map=Good

Central Strategy: Spear+Albow mass pressure

Beginning Builds (may vary slightly between replays): one archer, a few speartons(Once trained Rush Center), one albow, four miners.

Upgrades: Blazing Bolts, Shield, Miner Hustle, Tower Spawn, Castle Archer(optional)

Steps:
1. Rush
2. Capture Center
3. Apply pressure on enemy, develop economy, and mass spears and albows
(somewhere between steps 3 and 4 throw in a few merics to increase durability of army and a few ninjas to deal with enemy mages)
4. Overcome opponent army/rush statue, following Tower Spawn

Watch the replays for more coverage

**Deathmatch Composure** damn typos...
DM stats: 28-2, And Counting

first loss- www.stickempires.com/play?replay=replay5767806&version=2.04
opponent captures tower with superior air, overpowers my air,overpowers my ground units

second loss
- giant masser on grass hills
_Ai_
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May 22, 2014 5:42 AM #1197914
Death by math.
Math is dangerous.


Jokes aside, I wouldn't recommend doing this on a short map. And it's also weak against mages. You might wanna throw in some ninjas in this.
Cha05Walking

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May 22, 2014 8:28 PM #1198055
yeah, your right . .mages would spoil all the fun, better build me some assassins, two would be fine, ill add those into step 3.5
honestly, these guys im beating dont have time to develop mages because im destroying their economy, and if they do get one early on . ..
http://www.stickempires.com/play?rep...0&version=2.04
. . .easily dealt with
ill keep ranking so i can start posting more legit replays

a short map- www.stickempires.com/play?replay=replay5760254&version=2.04
also. turtleing and building mage on short map? i dont think so

the shadowraths Would be great against chaos, although i could do without them against order
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