www.stickempires.com/play?replay=replay5777745&version=2.04 vs. shadows + giants (short map)
www.stickempires.com/play?replay=replay5760254&version=2.04 id say short maps arent a problem by now . .
yea, i have to disagree on that 'no short map' thing - www.stickempires.com/play?replay=replay5767091&version=2.04 -because my rush is destroying everyone i fight.
www.stickempires.com/play?replay=replay5767996&version=2.04 opponent turtles with albows plus mage =no problem
www.stickempires.com/play?replay=replay5786424&version=2.04 vs. shadowraths// im beginning to wonder how these people are even maintaining a decent rank
www.stickempires.com/play?replay=replay5751017&version=2.04 VS. chaos . . .[Short Map@ _Ai_] [DESTROY Spell Casters and miners. Maintain dominate air support, keep center. Cripple their economy, over power enemy army, rush statue "gg" ( Giants and Spell casters are slow- With proper timing you can rush past and attack statue/econ/ take them down piece by piece with each ghost spawn
www.stickempires.com/play?replay=replay5787403&version=2.04 NOTE- maintain control of center by killing off opponent's units that can shoot air, i.e albow/archer, (also mage/giant) This way even if they have more spears they cant get center because they have no protection from your albows. [short map]
NOT recommended on grass hills, opponent will Turtle you to death
Also, On the shorter maps, (unless your pretty decent) a strong army composition may overcome you
Medium Map=Good
Central Strategy: Spear+Albow mass pressure
Beginning Builds (may vary slightly between replays): one archer, a few speartons(Once trained Rush Center), one albow, four miners.
Upgrades: Blazing Bolts, Shield, Miner Hustle, Tower Spawn, Castle Archer(optional)
Steps:
1. Rush
2. Capture Center
3. Apply pressure on enemy, develop economy, and mass spears and albows
(somewhere between steps 3 and 4 throw in a few merics to increase durability of army and a few ninjas to deal with enemy mages)
4. Overcome opponent army/rush statue, following Tower Spawn
Watch the replays for more coverage
**Deathmatch Composure** damn typos...
DM stats: 28-2, And Counting
first loss- www.stickempires.com/play?replay=replay5767806&version=2.04
opponent captures tower with superior air, overpowers my air,overpowers my ground units
second loss- giant masser on grass hills