lmao, Astral Projection Journey
i think i'll give a try with the voice actor
Quote from XenomaruOh and D4zh we're friends but this comes off as completely disrespectful to this project to me. I won't hit you up. You hit me up.
Quote from ryanjrHey, Two questions...
1. What IRC should i get to join the chat.
2. This isn't a question. I'm just saying I'm back at my house with a mic so whenever you're ready to hear my voice, I'm ready to speak.
Quote from XenomaruAnd I'm calm I just take this seriously and there isn't room for slacking...
Quote from RawGreenA serious attitude is good.
So, I've got some serious information for you to consider, however, I'm not interested in joining the project(not at this time at least).
But maybe sometime after my Animation Workstation is back up and running I'll give you a more in-depth on this stuff in person.
For now this quick run-down should work;
So for starters, a project like this is usually gong to take more than a few months to organize, and realistically speaking you're probably not going to fully produce an episode until at least October.
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Since you'll be working with people who're taking on different tasks, communication is extremely key.
But you also need to realize that because you're going to be working over the internet that not everyone is going to around or online at the same time as you.
I recommend you use something along the lines of Skype because members who are not present at the time of meetings or discussions will still be able to come by and read up on everything that has occurred.
For organization, you're going to want someone to be your organizer, usually someone who's already present at the top of your group and active.
You being the one recruiting would actually be more likely to take this role more than anyone else.
Now, I don't have much experience with organizing myself, and most of the studios I participated in with projects either had an animation director and no organizer, or the other way around. They're both very different jobs.
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This task can become extremely tedious. Many organizers will use Google Docs, and have the group topic in Skype link to it, so that the members can view it at any given time without having to ask for it. Only the organizer and head writer can edit the spreadsheet to avoid confusion.
The sheet will usually consist of the information of who is doing what, and when it's due.
Color coding also helps find which animators are doing which scenes.
You say fullbody animation, so I assume you mean frame by frame. There's another option you should become aware of immediately, puppet animation.
Puppet animation consists of multiple Graphic Symbols that make up the body of the character. There's training that has to go into learning how to animate puppets, and you have to already understand what animators need out of a puppet in order to properly build one.
It will take time away from you and your animators at first to learn how to make or use them properly, but that comes back to you quickly.
Depending on how long your series will be, the puppets help you keep the art style consistent throughout the animation without much pressure on the artistic abilities of your animators.
Either one you go with, Frame by Frame, or puppet animation. We need to take a step back here and talk about concept art.
You do already have 4 of you listed down for concepts, but not art specifically. And I know you're all fairly aware what making concepts require of you.
However aside from the immediate visuals. When working out the concepts, you're going to want to try to find an animation and style to settle on.
If you have too many different animators working with different animation styles or art styles, your end product will be inconsistent.
And while yes, it is the animation directors job to keep the animators on track and consistent, it's very important that you try to settle on this information early on.
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When you settle on what your characters look like, you need to build reference for your animators or puppet engineer to use.
For this, you need to make turnarounds of each character. Google is your friend for looking at what these are, but my best advice for you is to Measure EVERYTHING. If your turnarounds are inconsistent, your animators and artists will have difficulties very quickly down the line.
Asset banks.
This is something of a luxury that comes from assets made over time. You can straight up make asset banks from scratch, but it's much easier to just take assets that were made for the animation already. An asset bank is a collection of the effects, backgrounds, and other objects made for your project.
The purpose is so that if need be you can pull up one of the asset banks and drop in an effect if there's no time to make one.
Or if you have a background or need objects from a background, you can assimilate one quickly using your backgrounds bank.
The typical VA and Sound Designer interaction.
Typically speaking when a Voice Actor does their line, they redo each line 3 to 5 times with small variations in how they say it, while they record it.
As part of your Sound Designers job, they will pick which of the clips sound appropriate for the scene and forward them to the Animator who is to animate them.
Getting rushed to get off this laptop, since I'm just borrowing it in place of my broken workstation.
I'll cya around maybe, toss me a PM if you're interested in learning more, else I'll just pop back in this thread and see what's up.
Quote from ryanjrOkay... First off, I PM'd you with some voice acting examples and still haven't heard back so please respond to that. And second, I meant what program should i get to join the IRC? I've tried on a couple different ones like Kiwi IRC and nothing has worked... If you make a skype chat I think that would be much easier.