Hey guyz, i'm making Practice anims:
Sword & Trails Practice
Parcticle effects Practice
Fighting movements practice
30fps Practice
Line tool stickfigure practice
Reaction Practice
any CnC? :c
Choopiek's Practice Anims
Started by: Choopiek | Replies: 20 | Views: 2,835
Jul 5, 2014 3:48 AM #1215205
Jul 5, 2014 11:16 PM #1215581
1. Sword and trails. (Click to Show)
I can't CNC the second one. You need to get rid of the V-cam, it is not necessary and it prevents me from looking at it properly :/
Jul 5, 2014 11:36 PM #1215589
On the swords I recommend you to start practicing with easing,smoothness, and flow first because it just looks sloppy.
On the second one, the vcam isn't really necessary since there is no particular force that is shown.
The particles could use some work too.
Overall, I recommend that you practice first with mainly on the movements before other else.
On the second one, the vcam isn't really necessary since there is no particular force that is shown.
The particles could use some work too.
Overall, I recommend that you practice first with mainly on the movements before other else.
Jul 6, 2014 1:37 AM #1215629
Quote from supersmashbro1. Sword and trails. (Click to Show)
I can't CNC the second one. You need to get rid of the V-cam, it is not necessary and it prevents me from looking at it properly :/
Thank you SSB, first yeah i know about the stop and go but before the stop i really made a lot of easing frames but they still looked part of the attack in my opinion so i had to put some stops :c i'll try to remove them next time, and yeah i draw all the body parts at once but after watchin Hyun tut and readin' your comment im pretty sure from now on go ill draw each part separately, i really use CTRL+Z a lot trust me, but as it seems my stick construction is still bad, (if just i had a tablet pen :c )
and yeah it's hard to skew those trails but they really help noticing the fast sword movements.
about the V-Cam, yeah i'd try to shake it less next time OwO
Thank you a lot for your CnC it's really helpful <3
Quote from HyMasterOn the swords I recommend you to start practicing with easing,smoothness, and flow first because it just looks sloppy.
On the second one, the vcam isn't really necessary since there is no particular force that is shown.
The particles could use some work too.
Overall, I recommend that you practice first with mainly on the movements before other else.
Well yeah, that's what i am doing: i'm practicing them, but it seems they need still to improve :c
about the V-Cam same thing i said to BBS.
Oh and for the parcticles effects that was REALLY rushed, if ill have to make a definitive one and use it for all my anims i'll make it surely more decent, Thank you too <3
Jul 6, 2014 5:52 AM #1215695
Update:
Added new Anim c:
Any CnC??
Added new Anim c:
Any CnC??
Jul 6, 2014 6:05 AM #1215698
There are resizing, wobbles, and insuffecient easing and flow. the punches seems unnatural.
Practice more on basic movements first like walking and running. You caould also watch some fighting vids on youtube for reference
then copy them. That's all my cnc i guess
Practice more on basic movements first like walking and running. You caould also watch some fighting vids on youtube for reference
then copy them. That's all my cnc i guess
Jul 6, 2014 6:29 AM #1215701
Thanks again HyMaster :D i will watch some fight vids as you suggested.
Jul 6, 2014 6:46 PM #1215889
Update:
Added some practice anims, check them in the first post or in my DeviantART and don't forgot to CnC °-°
Added some practice anims, check them in the first post or in my DeviantART and don't forgot to CnC °-°
Jul 6, 2014 7:51 PM #1215899
i saw you at your beginning and now: wow
great amelioration and im happy to say that your better then you were :)
great amelioration and im happy to say that your better then you were :)
Jul 6, 2014 8:16 PM #1215908
Thanks GenZ
Jul 7, 2014 1:49 AM #1216015
i just strongly suggest brush tool
you can even animate it in line tool, and convert the whole animation to vector shapes using the following method:
edit multiple frames tool (next to onion skin)> bracket the line animation with the onion skin brackets> ctrl+A to select all, you now have all of your animation selected> modify menu> convert lines to fills
then whatever poses are a little too complex to be done with line tool can be gone over with a brush/eraser.
hope that helps
you can even animate it in line tool, and convert the whole animation to vector shapes using the following method:
edit multiple frames tool (next to onion skin)> bracket the line animation with the onion skin brackets> ctrl+A to select all, you now have all of your animation selected> modify menu> convert lines to fills
then whatever poses are a little too complex to be done with line tool can be gone over with a brush/eraser.
hope that helps
Jul 7, 2014 4:10 AM #1216073
I tried this into my line tool anim but i didnt notice any change, maybe i did somethin' wrong :c
but i personally like stick figure drawn with line tool
but i personally like stick figure drawn with line tool
Jul 7, 2014 4:41 PM #1216314
You have an interesting style of stick constructions Choopiek. I have to say, I see an enourmous improvement when it comes to your animations, nothing seems to be rushed, every effect is neatly done, nothing is unfinished. I liked them all, although you should work on that stick construction a bit more.
Jul 8, 2014 1:25 AM #1216472
Quote from JazzonYou have an interesting style of stick constructions Choopiek. I have to say, I see an enourmous improvement when it comes to your animations, nothing seems to be rushed, every effect is neatly done, nothing is unfinished. I liked them all, although you should work on that stick construction a bit more.
Well thanks Jazzon im glad you like my practices, but do you mean that my stick construction is wrong or that there is resizing during my anims?
Jul 8, 2014 4:50 AM #1216543
Update
Added new anim ;3
Added new anim ;3