Wither's Abstraction #2: Arthrill

Started by: Wither | Replies: 47 | Views: 4,408

Wither
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Jul 18, 2014 5:48 PM #1220375
If this game is another failure, just bin this. I'll make this as good as possible.

ARTHRILL

Basically this game is almost like DOTA or LoL but played in forum. Before we start a game, I need 8 players, 2 persons on a team. This game has 4 different teams:- Gold, Silver, Red and Blue.

The objective is to destroy the enemy's Sentient Statue, and protect your Sentient statur as well! Each Sentient Statue has 5000HP and each turn, the Sentient Statue of each team will generate $500 each turn.

Signing Up
Use these details:
Name:
Age(14 and up):
Race(Human, Humanoids, Cretauria or Damned):
Weapon(Sword, Axe or Mace):

Races Statistics

Human
Ability-Hoplites blinds enemy unit with light for 3 turns, leaving enemies vulnerable.

Humanoids
Ability-Peltasts' accuracy increases 20%

Cretauria
Ability-Hoplites charges faster and deals 30 damage on impact.

Damned
Ability-Peltasts throw firing spears deals 80 damage.

After you sign up, you will receive $1500 as an initial money to start.
And have 2000HP.

Gameplay
Play on 30×30 map.
Map (Click to Show)


Use your $1500 money to buy your Soldier Type, each turn your chosen type will spawn 8 Soldiers and will be put under your command. Each Type has the same Damage, 200 Damage. You can still respawn if your Sentient Statue is not yet destroyed. You have 3 slots of units. Choose 3 different units or 3 of thr same unit.

Soldier Types and Price
Peltast-$200
Ranged Type, can only throw Peltas at enemy when 4 squares away.
HP: 100

Hoplite-$300
Melee Type, attacks enemy when close to each other.
HP: 250

Centaurs-$400
Cavalry Type, charges to the enemy and deals 40 Damage on impact.
HP: 300

Matchlockers-$350
Ranged Type, shoots 7 pellets with its Matchlocks.
HP: 150

After choosing your Soldier Type, your teamates will be randomized. And leaders will be randomized too. Eventhough there are 2 players on each team. I recommend you choose 1 Ranged Type and 2 Melee Types.

Making movements
Your character can only move 6 squares maximum per turn, that's the longest move you can make in a turn. Your units can move 10 squares maximum.

Turn sequences will start from Gold, Silver, Red and Blue. Same goes for the next round. If a player dies in a mission, he/she will be put in the Infirmary for the next mission.

Combat based on Stats

Battle Simulation (Click to Show)


Arthrillite Shop
Use your money to buy things here:
Sword Upgrade (Click to Show)

Axe Upgrades (Click to Show)

Mace Upgrades (Click to Show)

[/spoiler]
Technologies (Click to Show)


Final Infos of Gameplay
Your Primary weapons Stats before getting upgrades are as follows:-
Sword
Damage: 300

Axe
Damage: 400.

Mace
Damage: 200

Rules!
You can talk to other players here. Not gonna spam this one as Invictus.

Make sure you inbox is empty.

Do not go against the rules. If you do, you will be given a warning. If you received 4 warnings you are permanently kicked from this game.

Keep in mind that only on Fridays, Saturdays and Sundays the map will be updated(my dad doesn't let me use PC days other than three days I mentioned)

And finally have fun.

Players
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Answers to all current questions (Click to Show)
Xate
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Jul 18, 2014 5:59 PM #1220379
Clarification on combat system.
Not_Nish
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Jul 18, 2014 6:06 PM #1220383
When you say there is a map, it would be awesome if we could actually see the map. Just to make sure you are still not a complete fraud and aren't lazily making up rules and copying better games.

Combat system: How does fighting work? Right now it seems like anyone smart will ONLY choose Mace because the damage is higher.

If we get 1500 per round, then what about the 8 who automatically spawn? Does that come out of the 1500 or is that something which spawn free, and we get to ADD troops to that?

When you say we can move only 6 squares, is that ALL our units?

Too many questions abound.
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Jul 18, 2014 6:18 PM #1220392
I hope this works out for you, Wither!
Not_Nish
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Jul 18, 2014 6:21 PM #1220393
What are the stats for the different races? Do we even have reasons for picking different races?

Where are the sentient statues placed in relation to each team? Are there going to be multiple lanes?

If it is entirely Tower Defence, then does the team going first not have a HUGE advantage? What is being done to equalize that?

Please tell me you have thought this through somewhat before you created this game.
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Jul 18, 2014 6:25 PM #1220394
I like where you're going with this, Wither. It's sure going to be fun for all the future players who wish to join!
Not_Nish
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Jul 18, 2014 6:28 PM #1220395
Quote from Smile
I like where you're going with this, Wither. It's sure going to be fun for all the future players who wish to join!


Are you high?

Can't you actually try to help him at least by pointing out all the holes so that he CAN fix it and we actually CAN have a fun game? Right now even I don't know whether you're trolling him or trying to encourage his current state of game-mastering, neither of which is helping him.
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Jul 18, 2014 6:49 PM #1220398
You've changed, Nish :c

Wither, what are Peltasts and Hoplites, exactly? Do Peltasts throw maces when I buy an upgrade or something? Can I skip a lower-tier upgrade and buy the more expensive and powerful one? How are everyone placed in the map?
Not_Nish
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Jul 18, 2014 7:19 PM #1220407
Quote from Smile
You've changed, Nish :c


Have I? Or did I just troll the troll? :D


Wither, do we get money if we successfully attack and kill another unit that has gold? Do our units have some kind of inventory system?
Vanilla
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Jul 18, 2014 7:53 PM #1220416
Like I said in the PM, Wither. More races, more weapons, and clarifications on the races.
GrimmtheReaper
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Jul 18, 2014 8:22 PM #1220429
I agree with Nish and ScorchX. You need a lot more details, particularly on the combat mechanics. Might I suggest a dice system similar to D&D?
Vanilla
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Jul 18, 2014 8:27 PM #1220430
Yeah Grimm. I sent him a PM about how to make the game really good. I told him to use rng system. I know my biz cause I play rpg games in real life. Yes. I'm a nerd laugh it up. ^^
Aquila
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Jul 18, 2014 8:30 PM #1220431
Clarification on the weapons as well. From what I can see, the axe and mace are pretty freaking useless. They cost too much to upgrade and the mace is just downright weak. There needs to be explanations about why this and why that. Same goes for what ScorchX stated. This needs work, but i can see this as something I can join. You also need to explain why it's like Dota or LoL, is it just because of the nexus?

Quote from ScorchX
Yeah Grimm. I sent him a PM about how to make the game really good. I told him to use rng system. I know my biz cause I play rpg games in real life. Yes. I'm a nerd laugh it up. ^^


Lol Scorch I think everyone had played an rpg game in real life. Whether it be fire emblem, FF, pokemon, or anything of the sorts hahaha.
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Jul 18, 2014 8:42 PM #1220433
No no no. I mean like the nerdy kind of rpg. Like with your imagination. And no screen involved. And dice.
Not_Nish
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Jul 18, 2014 9:19 PM #1220447
This is exactly what Hewitt warned him against doing. Immediately post a clusterfuck game after the death of Invictus, fill it up with non-existant mechanics and let non-gameplay chat run rampant over the thread. He did NOT most certainly sit and write it down and work out the mechanics, this is another troll-logic, make it up game. I hope to God I am wrong on this one.

Then again, I guess Hewitt's threats are really nothing for someone badass like Wither.