Nextris (The Spatial Designator)- Some Changes!

Started by: Nextris2000 | Replies: 75 | Views: 13,501 | Closed

generalZ
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Apr 6, 2015 8:48 PM #1342766
Quote from Nextris2000
Well under weaknesses i added that nextris sucks at hand to hand, but i removed it because i thought that people would say that im just avoiding the opportunity to animate combos. So i guess i can put that back. But i really thought that his time limits on his power would be a great weakness and the fact that his space has a limited diameter. And once your not
In that space you should be fine since he can do this stuff only to things in the space. A rhg that is really fast and specialize in long range or short range attacks could beat him.


I do agree his powers are very very VERY unlmited.
I do believe sucks at short range could work though but it does not really fit with your character.
Nextris2000
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Apr 6, 2015 9:59 PM #1342784
Quote from generalZ
I do agree his powers are very very VERY unlmited.
I do believe sucks at short range could work though but it does not really fit with your character.


And thats where the other weaknesses come in maaaan.. I dont think that hes op, hes just very hard to beat.
generalZ
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Apr 6, 2015 10:04 PM #1342787
Quote from Nextris2000
And thats where the other weaknesses come in maaaan.. I dont think that hes op, hes just very hard to beat.


unless your riptide. then its EZ PZ
Nextris2000
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Apr 7, 2015 3:12 AM #1342913
Quote from generalZ
unless your riptide. then its EZ PZ


Maybe its the way i wrote his abilities with all his moves. Maybe if i just wrote 'Manipulation of anything in the space' it wouldn't look so bad.

And dude your still on that? Lol
generalZ
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Apr 7, 2015 3:43 AM #1342927
Quote from Nextris2000
Maybe its the way i wrote his abilities with all his moves. Maybe if i just wrote 'Manipulation of anything in the space' it wouldn't look so bad.

And dude your still on that? Lol


Lol did you check my new update?
Also, I think it would look better if you wrote the power differently...
Drone
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Apr 7, 2015 7:08 AM #1343124
No he's pretty op no matter how you phrase it
maybe I'll just link wafflesmcgee here, he could probably explain it better than I could
Stracked
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Apr 7, 2015 7:22 AM #1343133
Tbh, if you cant animate it, then you shouldnt do it..
I would limit this rhg from
moo (Click to Show)


to
mooish (Click to Show)

That is what i would make, So that outside his space he would be vulnerable but with high range. Inside it. Less vulnerable but with less reaction and more consumption of whatever stamina he uses.

Overall nice layout tho. I wish the demos explained more his abilities tho.
Looing forward to how this rhg comes out
Hewitt

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Apr 7, 2015 9:29 AM #1343171
I would say the abilities are fine actually. It's not OP.

Being OP only means that there is a clear 100% chance the average fighter will not be able to beat it. So the OP-ness doesn't hinge on how the Abilities are presented, but how the abilities fare and how they can be countered. Nextris has 2 options:

a) Remove some of the abilities (approx half in case you're wondering). Not only is this the easier option, but he will be able to focus on what's really important; the anim. Not to say that he cannot animate every single ability, but he will likely have more competitors because they won't be assed to memorize so many things about the fighter.

b) Create weaknesses for every ability. It's his choice to go with alot of powers, therefore the consequence is that he should be able to think of counters to each and every power. This guarantees that any encounter offers a 50% chance of victory.
Nextris2000
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Apr 7, 2015 3:17 PM #1343301
Quote from Hewitt
I would say the abilities are fine actually. It's not OP.

Being OP only means that there is a clear 100% chance the average fighter will not be able to beat it. So the OP-ness doesn't hinge on how the Abilities are presented, but how the abilities fare and how they can be countered. Nextris has 2 options:

a) Remove some of the abilities (approx half in case you're wondering). Not only is this the easier option, but he will be able to focus on what's really important; the anim. Not to say that he cannot animate every single ability, but he will likely have more competitors because they won't be assed to memorize so many things about the fighter.

b) Create weaknesses for every ability. It's his choice to go with alot of powers, therefore the consequence is that he should be able to think of counters to each and every power. This guarantees that any encounter offers a 50% chance of victory.


Exactly, i knew he was not OP, i guess i can remove some of the moves. Might remove Polar and Sound.
@stracked, thanks for the tips and the demos were made almost one year ago. Back then i never thought about the other moves.
generalZ
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Apr 7, 2015 6:28 PM #1343366
Did you read hewitt ' s post? Half of seven is not 2.
He's just asking you to do this so people will want to fight you and will be able to do it better.
Also, even if you remove abilities, with this kind of character it is best to have weaknesses for every moves.
Nextris2000
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Apr 7, 2015 8:13 PM #1343407
Quote from generalZ
Did you read hewitt ' s post? Half of seven is not 2.
He's just asking you to do this so people will want to fight you and will be able to do it better.
Also, even if you remove abilities, with this kind of character it is best to have weaknesses for every moves.


Okay then. I will see what i can do.
Hewitt

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Apr 8, 2015 1:54 AM #1343543
Really I shouldnt even be saying any of this. I clearly talk about OP-ness in the sticky of this section.

Also, just ignore generalZ because last I checked he didn't really make your RHG.

I think having 2 abilities is perfect. It gives you more focus and because you lack other abilities, it actually gets you thinking what you can do that you would have normally done if you had that extra ability. And that's when the creativity starts.
generalZ
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Apr 8, 2015 5:54 AM #1343674
Quote from Hewitt
Really I shouldnt even be saying any of this. I clearly talk about OP-ness in the sticky of this section.

Also, just ignore generalZ because last I checked he didn't really make your RHG.

I think having 2 abilities is perfect. It gives you more focus and because you lack other abilities, it actually gets you thinking what you can do that you would have normally done if you had that extra ability. And that's when the creativity starts.


He's not getin 2 abilities, he's removing 2....
Also I agree, I did not make that rhg

At the end though you don't have to listen to any of us since u technicly didint ask for advices. ..
Hewitt

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Apr 8, 2015 6:05 AM #1343682
How convenient for you to say that when all you do is butt in other people's threads to give them advice anyway.


Anyways Nextris, just nerf him because it seems youve made your choice.
generalZ
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Apr 8, 2015 6:33 AM #1343702
Quote from Hewitt
How convenient for you to say that when all you do is butt in other people's threads to give them advice anyway.


Anyways Nextris, just nerf him because it seems youve made your choice.


Jeez hewitt keep calm, I'm trying to stop doing that.
Plus, I gave you reason on the rhg thing man. :(