Good Tactics Against Ground units. Usually wins 80% of the time ish

Started by: Sacreddesert7 | Replies: 23 | Views: 3,759 | Closed

Sacreddesert7

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Jul 26, 2014 3:52 AM #1223200
works better for players between ranks 12-1400.

ok so i found that the first night i played as elemental on how op they can be. some may argue that they were nerfd to much but its still possible to win a good amount of times. so basically you get 6 fire elemental wich will leave u with 300 extra cash. do with that as u wish. so after u earn enough money to get 6 earth elemental take them to tower spawn. if u want u can combine them before but i dont since the avrg non paying member will make a stupid choice and use a force useually weaker then the Charrogs so you can get them before they realized they screwed up. i also recamend u getting tower spawn and holding the tower so you can use the non controllable unit as a scout and a way to help defend the tower. as when i see the tower spawn attack there statue and see there totally defenseless (The un attackable archers dont count since your group of Charrogs can take the damage quite well) i kick them while there down and end up defeating them. i have win games in a span of maby 5 - 7 mins(not long at all) at times. but it useually helps when your oppenent uses all there units to attack your Charrog army as they slowly realize they doomed themselves. also this tactic can be used as a scare tactic as if they say wtf when ur units combine they will prolly start to worry on what tricks u have up your sleaves. you can also add the wind and fire elemental as support fire which helps ALOT as you make your final push.
PUMU
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Jul 26, 2014 4:56 PM #1223480
charrog rush? EvO : walls albows resilience magikill. EvC wing pressure and bomb rush to eco. EvE: 6 waters. most pros prevent masses b4 they happen. ill have 7-8 swords per charrog i see u mass. provide a replay plz
Sacreddesert7

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Jul 26, 2014 6:41 PM #1223513
Quote from pumuecils
charrog rush? EvO : walls albows resilience magikill. EvC wing pressure and bomb rush to eco. EvE: 6 waters. most pros prevent masses b4 they happen. ill have 7-8 swords per charrog i see u mass. provide a replay plz



yes a rush as the charrog can tank a good amount of damage and the lvl 1/2 tower spawn helps as well. as along with the charrogs i useually get wind or fire elementals as backup. sometimes i use the inferno one to help take out a order giant or to help take out a bunch of shinobi. the charrogs can also take poisin ok and all you need to do is have a back up water elemental if your too far from home base. as when you garrison a unit it cures that unit as well as begins to heal it. also the charrogs can also take out a order wall just by useing there special ability. (this ability is used a lot in my tactic, forgot to say that). also with the larger charrog helping to tank the dmg it should be pretty easy takeing out there statue. in the event that they are on my "Doorstep" i upgrade my statue as my miners wipe out whats left as the charrog take the damage. also the few other players that play as elemental as i do will prolly not use waters and focus on other units like treatures n stuff. also this is for against the average player not a extreamly intelligent tactical pro that arnt likely to be battled unless your 1800 rank or up. As soon as i hit that rank i will post a new tacticto attempt to counter pros.

Some nub

~Sacred
Sacreddesert7

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Jul 26, 2014 8:23 PM #1223523
Also if u want i have a replay you can view of it in action. its labled DM RANKED


Sacreddesert7 VS JTThomas910 WIN
Skeletonxf
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Jul 27, 2014 5:00 PM #1223799
Quote from Sacreddesert7
Also if u want i have a replay you can view of it in action. its labled DM RANKED


Sacreddesert7 VS JTThomas910 WIN

My gosh. Those replays don't stay there all day. Just go to your replay and hit the copy button then paste the link here, frankly that's easier than finding it in the live replays list for even you.
Phaxtolgia
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Jul 30, 2014 12:10 AM #1224370
Quote from Skeletonxf
My gosh. Those replays don't stay there all day. Just go to your replay and hit the copy button then paste the link here, frankly that's easier than finding it in the live replays list for even you.

^
Also this is evidently a DM tactic. I can imagine this strategy in classic, but would take more time.

The biggest flaw about your strategy is that once you turn your earth+fire into charrogs, you can't attack albows or wings. Also who's going to deal with spellcasters?
_Ai_
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Jul 31, 2014 1:02 AM #1224670
So basically spear/jugger mass of E. And as always, the same flaw; spellcaster/flying.
Sacreddesert7

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Jul 31, 2014 2:11 AM #1224690
Sorry for the late reply. But as I said somewhere above you can have air/fire elemenals on the side. Also the charrog can take a good amount of DMG and the chosen ranged elementals can shoot the crossbowmen down. The charrog can kill a spellcaster easily via manually telling them to attack. So if you do it right there's only one flaw which is in the event a player stocks up on speartons and charge ur statue. This can be avoided by having a couple of earth elementals handy. This only happens once cause I let him stock up on troops instead of ramming through and killing his statue. I would recamend this tactic for use early game in a DM match. This also works in regular play just takes
Five minutes longer. If you want when I get home later (Currently busy) I can send a link to a replay showing how this tactic works. DM only and then later regular play.


~Sacred/Daniel/Dark/INSANITY
PUMU
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Jul 31, 2014 2:40 AM #1224698
id like to see this although i think DM is for nubs
Sacreddesert7

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Jul 31, 2014 5:33 AM #1224761
okie i will do as u wish and get u some replays of this in effect. also DM is for those who wish for a more face paced game. its also fun to play around wen your maKEING NEW TACTICS. also sorry for the late reply just got home

http://www.stickempires.com/play?replay=replay6332378&version=2.08

This is DM Version on how my tactic works. it kinda explains it more then i can via words/letters
Sacreddesert7

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Jul 31, 2014 6:18 AM #1224773
www.stickempires.com/play?replay=replay6332487&version=2.08


Here is my Ranked match. it took me a min to set it all up so sorry for the length. also i never said this was a quick way to win. can be doh.
Phaxtolgia
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Jul 31, 2014 5:32 PM #1225017
Quote from Sacreddesert7
Sorry for the late reply. But as I said somewhere above you can have air/fire elemenals on the side. Also the charrog can take a good amount of DMG and the chosen ranged elementals can shoot the crossbowmen down. The charrog can kill a spellcaster easily via manually telling them to attack. So if you do it right there's only one flaw which is in the event a player stocks up on speartons and charge ur statue. This can be avoided by having a couple of earth elementals handy. This only happens once cause I let him stock up on troops instead of ramming through and killing his statue. I would recamend this tactic for use early game in a DM match. This also works in regular play just takes
Five minutes longer. If you want when I get home later (Currently busy) I can send a link to a replay showing how this tactic works. DM only and then later regular play.


~Sacred/Daniel/Dark/INSANITY
This merely shows that you have no idea how powerful Magikills potentially are against most armies, especially Charrogs+Airs.

But of course a better choice would be to take out your earths and fires before you even have a chance of doing such thing, or just merely do as much damage as possible against them, so the charrog wouldn't have as much health.

BTW Lay off with the double posts.
Sacreddesert7

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Jul 31, 2014 8:14 PM #1225066
yes they can be powerfull if used correctly as a onslaught of poisin or fire or even electricity is powerfull. but look at the replays. also not many ppl in the 13-1400s use magikills like that. also as i said above the charrogs are good tanks and they make up there lack of atk dmgs with there molten core ability which helps alot. like i said check out the replays thats how most matchs go for me.

also if it helps can u send me a reply of a mass of magikil. so i can perfect my stratagy.
Skeletonxf
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Jul 31, 2014 8:53 PM #1225090
Quote from Sacreddesert7
yes they can be powerfull if used correctly as a onslaught of poisin or fire or even electricity is powerfull. but look at the replays. also not many ppl in the 13-1400s use magikills like that. also as i said above the charrogs are good tanks and they make up there lack of atk dmgs with there molten core ability which helps alot. like i said check out the replays thats how most matchs go for me.


Then stop trying to give advice to 1800-2k+ elo players and saying it will work.
Phaxtolgia
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Jul 31, 2014 9:59 PM #1225118
Quote from Sacreddesert7
yes they can be powerfull if used correctly as a onslaught of poisin or fire or even electricity is powerfull. but look at the replays. also not many ppl in the 13-1400s use magikills like that. also as i said above the charrogs are good tanks and they make up there lack of atk dmgs with there molten core ability which helps alot. like i said check out the replays thats how most matchs go for me.
I'm sorry but you're way out of our league. This forum consists of mostly 1.8-2.4k players, which is clearly superior compared to 1.2-1.4k.