elementals.
have several problem areas that i tried my best to cover up but have failed to do so consistently
Problem Number 1:
inability to combat ranged units early game.
reason:
Earth- not the tankiest of units. can take a few archer arrows before needing to retreat. tends to miss a target if its moving in a direction. if it does it is because the opponent made a mistake.
against chaos. rarely viable for anything.
Water- useful for healing
freeze doesnt last long with the inability to survive
air- useful. nothing really needs to happen
fire- basically unarmored units can tank more than armored for some odd reason. 2 volleys from 4 fires before a crawler died
air + fire susceptible to bombs.
fires more so.
problem 2:
passive damage is devastating to ele.
poison and burn do severe damage to ele lacking defensive blockade and a passive healing unit.
this causes cycloids to have problems when facing a mix of marrow/wing/dead
not only does the shield time wear off after two seconds. its ability to soak more than 2 volleys from 4 wings is pathetic
to add to the micro it takes to effectively chase the unit that can kite fowards and backwards. the only way to save from poison is to attempt to get a water close enough to heal them
i guess that categorizes cycloids
Trees: doesnt fare well in most situations the poison is nice but kiting nullifies them severely with the scorps re spawning awfully slow.
against chaos wings and deads shred through them.
inferno: support unit. needs other units to be of use. vs chaos can attempt to hit wings with vastolis but will hardly ever connect.
scorch: walls and archers snipes.
prob 3
chaos in general
ele has little that can deal with a tanky mass or flying mass other than cyloid on wings
a mass of a mix of both is deadly
ele has little opputunity to spread eco due to bombs flying in repeatedly early game.
when ele fights out the chaos has already teched,obtained second row and pretty much gained field advantage.
to sum up:
sadly i hate to agree with those that have said it before.
chaos has advantage over ele.
ele has no early game after first units begin to die if not 3 earth start.
scorps are barely effective at holding deads for a bit meanwhile chaos replaces the scorps actually respawn 2 seconds too late before the dead they killed is replaced and another is being qued.
ive been trying several times against chaos. playing ranked matches and non ranked.
using several configurations of ele units.
thinking as hard as i could to counter but no such luck.
Plz fix something for ele.
enough with the nerfs.
rebuff something if need be but they desperately need something just for evc games.
evo is ok i can live with somethings. challenging at times but ok. even if i lose i know exactly why it was
eve is ok.
but having 8 fires a charrog and a water for scorch and losing to 4 wings and a turret is ridiculous.