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Tun3's Animation Thread

Started by: Tun3 | Replies: 14 | Views: 2,800

Tun3
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Sep 3, 2014 2:51 AM #1239605
So First Off Ill Be Using This Thread For My Animations.
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Cnc Is Greatly Appreciated Plz :)
Mimic

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Sep 3, 2014 4:39 AM #1239636
Your animations would benefit greatly from adding in additional frames to your movements and working on the "realism" of your movements. It's a little short so there's not much else I can say about it.
Nice work tho, keep at it!
Tun3
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Sep 3, 2014 4:49 AM #1239638
Quote from Mimic
Your animations would benefit greatly from adding in additional frames to your movements and working on the "realism" of your movements. It's a little short so there's not much else I can say about it.
Nice work tho, keep at it!


More frames ? I've been adding alot of inbetween frames and a few doubling framing. I think adding more will slow it down imo. But ill take your advice . Thnx :)
Drone
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Sep 3, 2014 8:35 AM #1239669
Quote from Tun3
More frames ? I've been adding alot of inbetween frames and a few doubling framing. I think adding more will slow it down imo. But ill take your advice . Thnx :)


When you stop thinking this way, then your easing and flow will improve
DuckBeak

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Sep 3, 2014 8:36 AM #1239670
The stickman's torso and movements were very stiff and snappy. you should add more frames inbetween and ease out the movements. the transition between the attacks was too quick and seemed to just "snap" to the next pose. also, the ending, did he put his foot in his face?
edit: nvm, i just read the combo. that was supposed to be an upper kick. even if it was physically possible to kick at a 90 degree angle like that, it wouldnt actually hit anyone, unless somebody was sitting on his head. the angle of the upper kick should be somewhere around 50 degrees, and the torso should also bend back a little bit.
Tun3
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Feb 18, 2015 1:08 AM #1310701
SSC Entry (old). Didn't get accepted into the collab. http://lonelyp00l.deviantart.com/art/Strongest-Stick-Collab-Entry-514633402
EclairCat

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Feb 18, 2015 4:00 PM #1311047
"Senpai Notice me" XDDD
this sentence will always make me laught!
Tun3
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Feb 18, 2015 4:07 PM #1311051
Thnx. Glad you liked it.
KyZ
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Feb 22, 2015 3:32 AM #1313497
I think the main problem with the first 3 attacks were the stiffness, some areas could require some in between frames to make it smoother and help with the deceleration.

But the main thing that I disliked about the animation was the final "Upper Kick", the kick happened almost out of nowhere, the movements from the side kick to the upper kick were extremely fast and were hard for me to grasp exactly what you were going for with the transition from side to upper kick. However, I find it hard to understand how the upper kick could be effective if their was an opponent beside him. The side kick would have knocked him far enough away (judging by the length his leg is stretched doing so) that his opponent would not have been anywhere close to him when the upper kick was performed for it to cause any actual effect.
Also damn, he's gotta have some flexible legs to reach that far.

Anyway, the first 2 hits were decent, the 2 kicks following could have been a lot more fluid, less nonsensical and the whole thing could have been a lot less stiff. Good luck with future practice, hope this helped :)
Tun3
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Feb 22, 2015 7:00 PM #1314027
In between frames again, huh? I see your point about the upperkick, too. I guees i need more practice. I'll keep your advice in mind & thanks for commenting : )
Tun3
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May 12, 2015 12:09 AM #1360533
Another old one: http://sta.sh/08m8qaigljo.
Tun3
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Jan 31, 2016 11:34 PM #1434236
A practice to see where im at.
Person McPerson

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Feb 1, 2016 1:38 AM #1434259
Quote from Tun3
Another old one: http://sta.sh/08m8qaigljo.


I can't see this one.
Tun3
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May 18, 2016 9:49 PM #1449002
http://sta.sh/0fnxirptxis unfinished bse entry :(
frNME
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May 19, 2016 2:52 AM #1449028
Lmao it looks like he just slides forward into the combo. Take your time, guy. Add more frames. This looks pretty rushed.
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