Cell shading: I don't know if it's really the cell shading or what, but long gone are the cartoony days of 2 turbo and we're onto the cell shading...blegh. It just doesn't look good. Kens hair looks like sculpted clay.
i don't know where your pulling cell shading from but it's pretty apparent that kens hair is garbo, but p much the entire cast looks good, kens hair isn't gonna drastically change your gameplay lmao.
Slow: Speaking of 2 turbo, you remember when street fighter was blisteringly fast? Well I liked that, because my thumbs have the speed to input buttons during all that dead time that these new street fighters have while crawling at a sluggish pace. I've seen molasses move faster in my freezer.
turbo was never that fast. sfv is miles "faster" then turbo. want fast play alpha 3 lmao.
Static Jumping Arcs: This works well in precision platformer games like castlevania, but new street fighter games apparently take place on the moon.
A constant staple of fighters, i don't know what your point is.
Ultra combos with lobotomized controller inputs: Really? Quarter circle -> quarter circle and then you mash kick three times? The fact that this is as powerful as it is on most characters move lists is insulting. Way to reward players immensely for simple inputs.
sf has never been a game about ridiculous inputs. sure it takes skill to do crazy fast inputs but that's 25 percent of a fighting games skill man. more inputs does not equal better game. it's how well you use the tools you have, there should be some hard practice to get down these inputs but some people can't. they shouldn't be excluded because they can't do crazy inputs, if they're matchup knowledge is good, they know the game but the only thing keeping them from being decent is because they physically cannot do 2342350 inputs per second p sucks. i don't just mean it's too hard for them i mean physically not being able to do it, arthritis and the like. Hell broly legs doesn't even have working arms and he's able to do good, that's great.
Pre built combos: Yawn, I mean c'mon. Executed a million times before and done more competently. Just makes me wish it were Tekken.
this makes no sense, considering the simple combos are really only a thing for basic characters, my nigga have you seen juri combos? also you're comparison to tekken doesn't make anysense, combos =/= strings.
Meter climbs by getting hurt: I hate this mechanic in most games. You're telling me the enemies super meter or "V meter" or whatever the fuck, their power bar, goes up because I'm kicking their ass? Hold the goddamn phone. Since when are fighter players so inept that they can't come back from a deficit without the developers literally holding their hands?
In smash bros you either believe in the comeback, or it doesn't happen. You're three stocks down? Well when you pull through the fist pump is gonna feel a thousand times more satisfying than any of the flashy shit going on in street fighter.
Comeback mechanics have been a staple for years calm down lmao. V gauge just gives you an alpha counter and Vtrigger, which is just a buff in most cases. even then to get enough vgauge in a match you have to use your vskill, it's up to you to build the meter. getting hit builds v gauge but it doesn't build it ridiculously fast.
But remember this is personal opinion.
This has been my point like, you've been preaching your opinion as gospel, pick a lane yo.
People can enjoy their games and you're opinion on a game doesn't devalue it or it's meta.