Quote from ExternusI probably was projecting onto you, sorry about that. Guess I misunderstood.
Also, on the topic of technical vs creative, I never thought there really has to be a divide at all. I mean, to me, I've always weighted creativity much higher than technicality, but I feel like they both have place and are both facets of something much better. For instance, Breaking Bad. As a show, there's enormous amounts of creative directing and just general writing. And it's only improved by excellent and masterful camera technique and execution.
If you tell me this isn't one of the best scenes of all time, you're wrong and deserve the death penalty. The technical aspect serves as a huge supplementary support for the creativity.
I agree with most of what you're saying. There is absolutely no doubt in my mind that technical prowess enhances and magnifies the emotional resonance and the overall effect of the story. Yes, they both have their place, and yes, they are both facets of something much bigger. For example, no matter how great 2001: A Space Odyssey was, it would have been absolutely repulsive if it was done without any technical brilliance backing it up.
My point is that most people take this as a rule rather than a guideline. There are numerous examples of stuff that was done with a very homemade feel that focused on a specific aesthetic with a unique story/purpose, and there are numerous examples of stuff that was made with a technical virtuosity that follows more of a conventional story/purpose. Both sides have their fans, and both sides have their artists. Then there are those that combine the two, which is what we see in a lot of conventionally 'great' works. Finally there are those who are concerned only with experimenting with new types of formats, and story or beauty be damned.
Scott McCloud, who is as close to a genius as possible, lists out 4 different types of artists in general, but specifically for comic books:
1) Classicist — The Classicist is the artist who focuses on beauty, craftsmanship, and a tradition of excellence and mastery. Classicists strive to perfect their craft in order to produce the most effective work possible.
2) Animist — The Animist is devoted to the content of art, above all else. The Animist’s goal is telling the story, conveying the message, as directly as possible. All the craft in art is in service to the delivery of the content. If it gets the story across, the craft doesn't need to be refined beyond that point.
3) Formalist — The Formalist is interested in examining the boundaries of an art form, stretching them, exploring what the form is capable of. The Formalist is interested in experimenting, turning the form upside-down and inside-out, moving in new, bold, untried directions, inventing and innovating.
4) Iconoclast — The Iconoclast is interested in portraying raw, human experience in as honest and authentic a way as possible. Beauty, craft, and standard narrative may be cast aside in pursuit of the expression of the truth of human emotion.
He says that most people are a mixture of these camps, and ideally they should be but people inevitably end up favoring one camp more than the other, even if SLIGHTLY. But even then there are combinations.
Classicists and Animists work very well together like the example in Breaking Bad that you provided. It combines a great story with great beauty and artistry. The example that McCloud gives are the works of Milton Caniff who puts story first but his impeccable compositions betray a classicist's eye. Meanwhile Art Spiegleman, author and artists of classics like Maus is a mixture of formalist and iconoclast, while Dave McKean combines a formalist's experiments with a classicist's passion for mastery and beauty.
Some combinations don't instantly click. Classicists who like beauty and technical artistry may not feel much in common with iconoclasts who just want art to be rough, and mangled, while a formalist's experiments with formats may not leave much time for an animist's passion for story above all else. But they do mix, like the works of Charles Burns (classicist + iconoclast) or Jim Woodring (formalist + animist).
It all depends on what influences you the most, and what inspires you to still make stuff. What I was attempting to say in my post to Azure, pages ago, before I got into this tldr, was that I probably belong to a much different combination-camp of influences than to a lot of people here, who's experiences and goals in life have been much different to mine, and hence I wouldn't trust that feedback much (meaning I'd be wasting my time and theirs).