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Idea for Empowering a unit into a Champion.

Started by: CRAZY JAY | Replies: 81 | Views: 9,905

CRAZY JAY
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Sep 30, 2014 8:42 PM #1248151
This is a rough idea at the moment but would like to hear your opinions and ideas.

In Stick War 1 as many know we had a core mechanic that would allow you to click on any unit in the game and gain WASD type control over that unit as well as give him upgraded stats, and a little star above the head. When we created Stick War 2 we had the multiplayer game in mind which would not allow for WASD controls, so we took out this altogether.

Keep in mind WASD is still NOT possible.. however I think something can still be gained from this feature. So the idea is this: A Global spell type icon in the game that can be pushed to Empower a single unit and make him a champion with a star above his head and probably glowing gold or something to that effect. He would get upgraded stats like: Bonus Health, Speed, Attack, Attack speed, Mining rate, Spell Cooldown reduction. Ect.. Depending on the unit you choose.

If that Champion dies your cooldown begins before you can elect a new champion. This way you can only ever have one.

An example might be that you have 10 speartons and you can turn one of them into a sort of super spartan to lead the charge. Might feel fun but who knows?

Well what do you guys think?
UrghBla

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Sep 30, 2014 8:46 PM #1248152
fortunate to stumble on the forum a minute after you posted. About the idea, I love it.
BuddyLucky2
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Sep 30, 2014 8:57 PM #1248159
Sounds like it would be awesome :), been waiting to see if that type of feature would ever return

This is also somewhat the opportunity to brainstorm what "super" versions of all units could be...

A "Super Bomber" would be...maybe an infinite exploder until he is killed by an enemy?
(If you want any suggestions for abilities, perhaps you can find some of these old fictional units influential: Suggestions )

Unless of course, it's just a stat-boost for a unit...with no new abilities

Anyways, I'd say go for it! (Just be careful...the only negative about this I predict is the complaints of OPness)
Juggerman1

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Sep 30, 2014 9:02 PM #1248160
I think there should be a seperate(Non ranked) mode to test it first. 3 queues sounds horrible imo.
UrghBla

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Sep 30, 2014 9:03 PM #1248161
Speaking of OP, your idea would be very OP. Playing against chaos would be an instant loss because you can destory someone's miners before they can make any units. (About the bombers)
Skeletonxf
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Sep 30, 2014 9:33 PM #1248173
Sounds great but I don't think the spell should be usable till 3:00 mins into the game to prevent it seriously stopping the early game variety we currently have or causing huge balance issues like UrgBla said about eco destruction super early in.
Nyarlathotep

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Sep 30, 2014 10:00 PM #1248184
Champion bombers would be funny, but I would already assume the global spells have/need some way to charge.

I think it would be an interesting idea, but I couldn't really comment unless I could see more or know more about it.
HashBrownTrials
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Oct 1, 2014 12:33 AM #1248222
Personally i don't really like the idea, i'm not to fond of that seeing as it could change the balance of certain scenarios where normally it would play of casually.
nutsophast

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Oct 1, 2014 1:21 AM #1248245
Seems pretty interesting, but I don't really like the idea, personally I don't like the idea of global spells either. Not much to say since I don't know too much.
PUMU
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Oct 1, 2014 2:22 AM #1248273
champion tree: spawns charrogs. root does aoe. sounds crazy
Phaxtolgia
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Oct 1, 2014 3:10 AM #1248292
Quote from PUMU
champion tree: spawns charrogs. root does aoe. sounds crazy
lol I'm sure CJ won't go that far with this champion idea. XD

This was something I wanted to see for some time now, but under one circumstance:

Keep classic classic, and keep global spells global spells.

In other words keep them separate. :I
59saintdane

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Oct 1, 2014 4:28 AM #1248312
The idea sounds really interesting and I'd love to see it implemented. I know a lot of people were talking about how global spells would unbalance the game, but in this case I think it wouldn't be overpowered at all (providing that all units have reasonably balanced champion abilities, it will surely require some tweaking) since both sides have access to it--though I agree with the idea with not allowing it right at the start because it could cause some problems with start game.

This would also encourage more late-game tech (you get more out of turning powerful units into champions) which I think is great because late-game units are really interesting but rarely see play.
Azxc
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Oct 1, 2014 5:05 AM #1248317
This implement will be good as it can create more variations on game strategy
it gives a chance to those low tiers to really contribute in late game
Dazzy

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Oct 1, 2014 9:30 AM #1248357
Needs more detail until I can make an actual comment on balance and so on, but it's intruiging.
Usman
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Oct 1, 2014 10:42 AM #1248382
The idea is great but its just the same as global spells, Im happy u guys finally started working on global spells, Good Luck! The idea can actually be tested in beta in a different mode then maybe we can implement in DM mode but a 3rd final queue will be so frustrating
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