Quote from BloodxHunterIf done right, it wouldn't sacrifice very much unit control. When said champ is selected, bind the arrow keys to his movement. It sacrifices a little bit of map control, but you could still move the screen other ways.
It would remain selected if you pressed the space bar, or clicked on the ground, or other units. Deselect by clicking on it again.
essentially what I'm thinking of is it being controlled individually while you control the rest with your mouse.
Attacking is the hard part, NumPad0 would work I guess.
True, there are other ways to navigate the map, but I personally have to disagree.
In my opinion, the arrow keys should remain to scroll the map for fine tuning.
Maybe an alternative could be to implement a hotkey that only selects the champion (like "C" for example)?!
Now, as for the champion ideas...:
Meric Champion (Click to Show)
Another idea linked to this: What about resistances? I just wondered how it would be if units could gain specific resistances like Charrogs and Fires could be immune to burn damage (at least the Champion versions of them).
Thus, instant kill attacks like a Shadowrath's Cloak ability level 2 or Medusa's stone face wouldn't kill magic using champions, but only weaken them.
Good idea or bad idea?