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How to utilize scorch?

Started by: Denpants | Replies: 55 | Views: 12,015

nutsophast

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Oct 18, 2014 3:18 AM #1256835
There word isn't the law, however they are higher ranked and more skilled than you are.

Running in a water and a fire before 2 min into the game is pretty hard seeing how you won't have an early game army. If you don't have a decent eco you're at a severe disadvantage, and you won't have a good eco because you're trying to maintain tower with units and at the same time, run in a water + fire. So if you actually manage to land a hit with blast that early, you'll still be at a disadvantage since you most likely sacrificed your whole army to blast his miners. He will most likely take tower and your eco will still suck.

Getting a cycloid to stun archers? Good luck with that, I've seen many ele players try stunning archers and blasting them. It doesn't work, archers should be able to kite your water and fire before cycloid gets into good range, an order player who knows what he's doing should have a wall in an OvE.

An inferno fills the role of getting rid of low health units better. It's cheaper than getting a Cycloid, water, fire, and tank.
PUMU
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Oct 18, 2014 3:36 AM #1256840
however a cycloid is much faster than an inferno can't be touched my ground units and has a longer hit box
2 tornados takes out a good chunk of archers.
they can quickly get out of the fray too.
using scorch and cycloids doesn't really make sense.
two different types of a o e but 3 different units. microing all to hope to scorch some archers.
or two cycloids that can cast at least 4 tornados before needing to garrison or heal
59saintdane

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Oct 18, 2014 4:35 AM #1256872
Quote from nutsophast
There word isn't the law, however they are higher ranked and more skilled than you are.

Running in a water and a fire before 2 min into the game is pretty hard seeing how you won't have an early game army. If you don't have a decent eco you're at a severe disadvantage, and you won't have a good eco because you're trying to maintain tower with units and at the same time, run in a water + fire. So if you actually manage to land a hit with blast that early, you'll still be at a disadvantage since you most likely sacrificed your whole army to blast his miners. He will most likely take tower and your eco will still suck.

Getting a cycloid to stun archers? Good luck with that, I've seen many ele players try stunning archers and blasting them. It doesn't work, archers should be able to kite your water and fire before cycloid gets into good range, an order player who knows what he's doing should have a wall in an OvE.

An inferno fills the role of getting rid of low health units better. It's cheaper than getting a Cycloid, water, fire, and tank.


Einstein was probably the most brilliant man alive during his time. Yet he wasn't always right. Are you really suggesting that I shouldn't voice my opinion because it runs contrary to what more skilled players believe?

If I manage to land a blast on his miners that early, well, he has no eco. As in zero. Unless he garrisoned miners.
_Ai_
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Oct 18, 2014 4:45 AM #1256881
It's like how chaos use bombers to weaken the Eco early, except scorch costs 800.

Not worth it.
59saintdane

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Oct 18, 2014 4:59 AM #1256891
If you can actually bomb the eco and they don't have hustle, it's totally worth it. They lose all their miners, compared to that 800 gold would be a drop in the bucket. The problem is actually landing the blast, which is why it isn't utilized more extensively. After all, what if ele could spend 800 gold straight-up to cast scorch ANYWHERE on the map that's within their sight range? It's be ridiculously OP, just one-shot all the archers. That's why, in my view, the difficulty in landing it is a much bigger problem than the cost.
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Oct 18, 2014 5:03 AM #1256893
Think of it like this: you successfully land scorch on the miners, the enemy is left with no miners left. However they have their army, which they built without any miners in between. So they have an overwhelming army advantage in you. Using this army, their rush to your base and try to kill your miners instead. You'd have 2 options; garrison or die. Either way, you'd still get no money (because you have no army to defend) while they just have army. Using the army, they capture tower while still applying enough pressure to you to not be able to get any gold. You lose.
PUMU
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Oct 18, 2014 5:33 AM #1256911
unless that force happens to be mainly on the ground if you have trees you can afford to throw things away here and there.
_Ai_
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Oct 18, 2014 6:14 AM #1256934
I'm assuming that the first 2 purchases are the water and the fire.
PUMU
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Oct 18, 2014 6:22 AM #1256944
no.
thats bad as the opponent might be able to escape with castle defense sniping one of the two units u are sending to complete the scorch.
i usually have at least somekind of tank ahead. even an earth.
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Oct 18, 2014 7:03 AM #1256968
I did say that he went army only. No defense, no extra miners.

Plus, you can avoid the ca's arrows. It's easy to do so anyways.

Also it's a situation that that he somehow managed to get all the miners.
nutsophast

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Oct 18, 2014 9:28 AM #1257068
Quote from 59saintdane
Einstein was probably the most brilliant man alive during his time. Yet he wasn't always right. Are you really suggesting that I shouldn't voice my opinion because it runs contrary to what more skilled players believe?

If I manage to land a blast on his miners that early, well, he has no eco. As in zero. Unless he garrisoned miners.


Quote from 59saintdane
If you can actually bomb the eco and they don't have hustle, it's totally worth it. They lose all their miners, compared to that 800 gold would be a drop in the bucket. The problem is actually landing the blast, which is why it isn't utilized more extensively. After all, what if ele could spend 800 gold straight-up to cast scorch ANYWHERE on the map that's within their sight range? It's be ridiculously OP, just one-shot all the archers. That's why, in my view, the difficulty in landing it is a much bigger problem than the cost.


What does Einstein have anything to do with this?

Anyway, my point is that you can't land it in the first place. How will you guard tower, manage a decent eco, micro everything, and successfully rush a fire and a water past everything toward their miners? And don't forget placing the blast PERFECTLY in position without dying. That way you will insta-kill all the miners. All in under 2 minutes.

Besides, I don't think blast's radius is that large. I'm not so sure. Anyone feel free to prove wrong.

@pumu Yeah I guess a Cycloid would be better. But you get my point though.
Nyarlathotep

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Oct 18, 2014 9:56 AM #1257074
His point was that just because we're rated higher than him does not mean we are necessarily correct. And he's right, scorch is very good if it hits. If it doesn't, it was a waste of 800 gold.
Skeletonxf
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Oct 18, 2014 8:22 PM #1257283
Against 6+ archers you won't be able to get your water close enough without it dying, and certainly not the fire. Scorch is only deadly in terms of threat when the opponent runs out of running room at their base.

Scorch can work as a good threat against an opponent that doesn't kite you but that's the opponent being stupid, not scorch being viable.
PUMU
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Oct 19, 2014 2:24 AM #1257368
scorch can also be defensive
your opponent will hesitate to run swords into base if you have this running around
just press h to avoid running water
Skeletonxf
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Oct 19, 2014 11:46 AM #1257487
I'd be surprised if you could have 800 gold around in your base to defend against swords.
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