Empire Strikes Back - Game in Progress
Started by: Zed | Replies: 235 | Views: 20,585
Nov 5, 2014 9:56 AM #1265097
Cancel my first order, I just need half of my army move to E15.
Nov 5, 2014 11:52 AM #1265118
Pikeman from D4 moves to E4, facing right-top.
Pikeman from E4 moves to F4, facing right-top.
The Pikeman with 2 movement points from F4 moves to G6, facing right.
The other 3 Pikemen from F4 move, one to G5, facing right, and 2 to G4, facing right.
The pikemen on G4 enter Circle Stance next round, all other Pikemen go in defensive Stance.
6 Archers from E5 move to E6. The other 2 Archers move, one of them to H6, the other one to H8.
Archer on F7 enters Double Stance and moves: F7 -> I7 -> J6 -> K7 -> K8.
Pikeman from E4 moves to F4, facing right-top.
The Pikeman with 2 movement points from F4 moves to G6, facing right.
The other 3 Pikemen from F4 move, one to G5, facing right, and 2 to G4, facing right.
The pikemen on G4 enter Circle Stance next round, all other Pikemen go in defensive Stance.
6 Archers from E5 move to E6. The other 2 Archers move, one of them to H6, the other one to H8.
Archer on F7 enters Double Stance and moves: F7 -> I7 -> J6 -> K7 -> K8.
Nov 5, 2014 12:29 PM #1265121
Cancel Pike men and walls
Nov 5, 2014 1:04 PM #1265127
Edit: Fixed it for those two moves which came in while I was updating. I am not 100% sure that the right number of pikemen with the right number of hitpoints ended up at each place. Possibly there should have been an extra man and an extra 400hp at each of AD and I, and two less on AE after the watchtower damage. But this is where I'm leaving it.
Xave's 4 light cavalry (AT) attack Ares' mixed-unit army (A) from the flank doing a maximum of 900 damage. A only has 500hp so it is destroyed. A does 215 defensive damage, killing a light cavalryman.
Ai attempted to build a watchtower at G13, but that territory was captured by Xave before it could be completed and the money has therefore been returned to him.
Fronox's aggressive archers (AJ) had plenty of targets to choose from. Rather than shoot at all of them (and incur massive defensive damage whilst killing almost nothing) I thought it would be most sensible for them to attack in the direction they were facing, which meant doing 140 damage to Aquila's cavalry (O), killing a light cavalryman in the process. (I did not change the target after Fronox's last minute move but I did change the damage.)
Veir's aggressive archers (AV), similarly, decided to attack BBKing's army (W) doing 40 damage and receiving 20 defensive damage.
Veir's watchtowers at G2 and F2, on the other hand, were not facing a direction. Since they don't worry about defensive damage it didn't matter that they split their damage between everything in range (G, W, AD, AE, AF, and AI) which was a total of 2000 damage split between 17 men. 117.647 damage per man. That was more than the 332 needed to kill the 4 archers in W so we then had 1668 divided by 13 for 128.3 damage per man. Rounded down for single-man units, up for units with 2 or more. A couple of pikemen died.
Ai's aggressive archers (U) shot at Jutsu's pikemen (F) doing 100 damage.
Day 3 starts now.
Current Map (Click to Show)
Xave's 4 light cavalry (AT) attack Ares' mixed-unit army (A) from the flank doing a maximum of 900 damage. A only has 500hp so it is destroyed. A does 215 defensive damage, killing a light cavalryman.
Ai attempted to build a watchtower at G13, but that territory was captured by Xave before it could be completed and the money has therefore been returned to him.
Fronox's aggressive archers (AJ) had plenty of targets to choose from. Rather than shoot at all of them (and incur massive defensive damage whilst killing almost nothing) I thought it would be most sensible for them to attack in the direction they were facing, which meant doing 140 damage to Aquila's cavalry (O), killing a light cavalryman in the process. (I did not change the target after Fronox's last minute move but I did change the damage.)
Veir's aggressive archers (AV), similarly, decided to attack BBKing's army (W) doing 40 damage and receiving 20 defensive damage.
Veir's watchtowers at G2 and F2, on the other hand, were not facing a direction. Since they don't worry about defensive damage it didn't matter that they split their damage between everything in range (G, W, AD, AE, AF, and AI) which was a total of 2000 damage split between 17 men. 117.647 damage per man. That was more than the 332 needed to kill the 4 archers in W so we then had 1668 divided by 13 for 128.3 damage per man. Rounded down for single-man units, up for units with 2 or more. A couple of pikemen died.
Ai's aggressive archers (U) shot at Jutsu's pikemen (F) doing 100 damage.
Day 3 starts now.
Nov 5, 2014 1:40 PM #1265134
6 pikemen on AU
3 heavy calvary on AU
Engage the enemy.
Build a mine at A14
I want to purchase 5 pikemen and place them at D13.
Btw, Jutsu reinforcements please..
3 heavy calvary on AU
Engage the enemy.
Build a mine at A14
I want to purchase 5 pikemen and place them at D13.
Btw, Jutsu reinforcements please..
Nov 5, 2014 2:00 PM #1265141
I've now fixed the map for Fronox's last minute move, more or less. I can't imagine any other move we've had so far would have taken 50 minutes of recalculation to fit in. It completely changes my comment about team Thundersmash needing to be careful.
Nov 5, 2014 2:12 PM #1265145
Just a few things I'd like to point out;
I said I'd give my territories except for g13. So I should have a thing built on g13, unless it's not allowed to.
I don't have a LC (namely AO) because it died in the last round if I'm correct.
I said I'd give my territories except for g13. So I should have a thing built on g13, unless it's not allowed to.
I don't have a LC (namely AO) because it died in the last round if I'm correct.
Nov 5, 2014 2:13 PM #1265146
Also, Zed. My army at D13 attack Xave at E13. Agressive stance
Nov 5, 2014 2:29 PM #1265151
Quote from _Ai_Just a few things I'd like to point out;
I said I'd give my territories except for g13. So I should have a thing built on g13, unless it's not allowed to.
I don't have a LC (namely AO) because it died in the last round if I'm correct.
Ok, I've changed it. One of Ares' archers died.
Nov 5, 2014 2:50 PM #1265159
Wait what? Replace it with a purchase of 2 archers.
Nov 5, 2014 3:01 PM #1265164
Time to attack. I will try to calculate it all, pls correct me as fast as possible if i do something wrong, zed.
(btw sry, didnt expect that a move that i did 90 minutes before day end could make you these problems :/)
2 of the heavy cavalries on F6 attack F2 and take the square.
23 heavy cavalries attack G2. They have 4600 attack, swordsmen have 2140hp, wins the fight and they have 2460 attack left. Swordsmen have 900 defense + 50% highground vs lowground + 50% defense stance, 1800 damage overall. 3 Cavalries die, 20 left, all in all with 10700 hp. After it they take the point G2, no movement points left.
Now all the cavalries from G2 attack Aquilas Army on H3, and they focus the swordsmen first.
They have 2460 attack left + 50% because they are high ground vs low ground, 3690 attack. Archers are untouched, Swordsmen have 3750hp, only one swordsman with 60hp left. Kill him with a pikeman from G4.
Aquilas troops had 1600 defense, cavalries now have 9100 hp left, another 3 cavalries died, 17 left with 680 defense power. They should face right-bot.
Is this all correct?
EDIT: forgot to say, dont grab any land of BBKing
(btw sry, didnt expect that a move that i did 90 minutes before day end could make you these problems :/)
2 of the heavy cavalries on F6 attack F2 and take the square.
23 heavy cavalries attack G2. They have 4600 attack, swordsmen have 2140hp, wins the fight and they have 2460 attack left. Swordsmen have 900 defense + 50% highground vs lowground + 50% defense stance, 1800 damage overall. 3 Cavalries die, 20 left, all in all with 10700 hp. After it they take the point G2, no movement points left.
Now all the cavalries from G2 attack Aquilas Army on H3, and they focus the swordsmen first.
They have 2460 attack left + 50% because they are high ground vs low ground, 3690 attack. Archers are untouched, Swordsmen have 3750hp, only one swordsman with 60hp left. Kill him with a pikeman from G4.
Aquilas troops had 1600 defense, cavalries now have 9100 hp left, another 3 cavalries died, 17 left with 680 defense power. They should face right-bot.
Is this all correct?
EDIT: forgot to say, dont grab any land of BBKing
Nov 5, 2014 3:22 PM #1265169
Fronox can you send me reinforcements on E15 ?
Nov 5, 2014 3:48 PM #1265170
I quit. I didn't even get the chance to implement my plans.
The rules are too flimsy too. Replace me with anyone.
The rules are too flimsy too. Replace me with anyone.
Nov 5, 2014 4:02 PM #1265173
oh man, another leave in our team :/
Ares, i only have these 2 cavalries on F8 able to reach you, and they would have the double stance debuff. Sure you really need a help like this? I think i could have a better use for them.
I could send you some money, but i would wait till i know what happens with jutsus place now.
Ares, i only have these 2 cavalries on F8 able to reach you, and they would have the double stance debuff. Sure you really need a help like this? I think i could have a better use for them.
I could send you some money, but i would wait till i know what happens with jutsus place now.
Nov 5, 2014 4:05 PM #1265174
Jutsu's out dammit! You keep it later Fronox, you're our leader now.