Changing troop movement as follows(assuming noone cares):
Still upgrade O15 mine(1000g)
one light cavalry from L to K13, L13 and then M12, N12, O12
rest of L light cavalry attack A at F13 claiming H13, G13 and F13 in the process
J to G14 attack A
AG to F15
Buy 11 Archers on F15(550g) spawn in aggressive
Buy 10 Pikemen F15(600g)
leaves me with 100g
Empire Strikes Back - Game in Progress
Started by: Zed | Replies: 235 | Views: 20,585
Oct 30, 2014 7:39 PM #1262489
Oct 30, 2014 9:15 PM #1262521
Move squad P to victory point H5. Switch to Circle stance.
20 archers and 25 swordsmen on H3 in Circle Stance
Place 7 swordsmen on J6 in Aggressive stance
Place 10 swordsmen on H5 in circle stance
Have M capture O8, O7, O6, O5, O4, N4, M4, M3, L3, K3
Send AH to O, place all present in aggressive stance.
20 archers and 25 swordsmen on H3 in Circle Stance
Place 7 swordsmen on J6 in Aggressive stance
Place 10 swordsmen on H5 in circle stance
Have M capture O8, O7, O6, O5, O4, N4, M4, M3, L3, K3
Send AH to O, place all present in aggressive stance.
Oct 30, 2014 10:50 PM #1262559
Light cavalry Zed.
Oct 31, 2014 3:15 PM #1262902
Quote from VeirMove my swordsmen at G1 diagonally to F2, have them attack the units on G2 from the side.
I want my archers on G1 to attack the archers on C1 by moving forwards one space if necessary.
Then I want to build 2 level 1 mines.
One on N1 and one on O2. This should leave me with 1120.
I would then like to build a watchtower on G2 (leaving me with 120), if by some miracle some of the units on G2 lived then I would like the watchtower to be built on F2. I would like to have my swordsmen on whatever space my watchtower is on and have them enter the defensive formation facing south.
I would then like to buy 2 archers on whatever space the watchtower ends up on. I would like them to be aggressive.
Quote from Zed
Also, buildings stay built when the territory is captured so Veir, you won't need to rebuild the G2 Watchtower if you capture it.
So, how exactly is the situation above my head right in this moment now zed? Did he already capture G2? Cant see a movement to this point (or is this automatic if he wins the fight?) but i assume he does...
EDIT: 26 Heavy Cavalry on F6, normal stance, facing to right-top.
Nov 1, 2014 5:59 PM #1263421
Sorry about the delays, guys. A halloween party ended up going on for days. I will update the moves so far in a couple of hours (once I've had time to work through them) and then we'll stick with day 2 for a bit since some people were probably waiting for the update before posting moves.
Nov 2, 2014 9:38 AM #1263651
Move My Archer Squad From 1C to 1D And Do Defend From Aquila.
sorry for the inactive. i was banned for 1 day
sorry for the inactive. i was banned for 1 day
Nov 4, 2014 10:01 AM #1264712
Zed, when you updating this?
Nov 5, 2014 1:21 AM #1264958
Partly because I'm a terrible game master, partly because it's been a pretty crazy few days, "a couple of hours" has become a few days. Sorry. On the plus side, none of you are banned any more :). The day will actually end in about 10 hours.
Xave, because I update the map in order I had already put your moves in when I saw that you wanted to change them. I might have put in the effort to undo it and redo it, except that you tried to capture territory which Ai had taken so altering your move was going to affect someone else. But you still have J to move if you want to capture extra territory. I haven't changed the spending yet because you don't control F15 as it stands, but you could do if you wanted.
Ai's light cavalry (S) gets to F11 and is intercepted by Jutsu's pikemen (F). With the +100% attack bonus they have a potential attack of 360, and they need 180 to get the job done. Thus they use half and S dies. F suffers 20 damage.
Ai's light cavalry (AN) attacks Jutsu's pikemen (F) from the side, getting a +50% attack bonus for 225 total. F deals 300 damage in defence, killing AN.
Ai's archers (AK and AL) shoot at Jutsu's pikemen (F) doing 200 damage, killing one of them.
Ai's archers (U) attack Ares' mixed-unit army (A) doing 100 damage.
Ai's light cavalry (AO) attacks Ares' mixed-unit army (A) doing 150 damage, killing an archer, and receiving 220 defensive damage which kills him.
Ares' mixed-unit army (B) includes pikemen who run out of move points at D15.
Veir's swordsmen (AQ) attacks BBKing's heavy cavalry (X), gaining a +50% flank attack bonus for a total potential attack of 1800. With only 290hp to begin with, X is destroyed. X did 160 defensive damage.
Veir's archers (AR) move forward one and shoot at BBKing's mixed-unit army (W) doing 40 damage. W does defensive damage of 20 to AR.
None of the units of Aquila's mixed-unit army (P) had enough move points to enter circle stance so they will do so next time unless I hear otherwise.
Aquila's mixed-unit army (O) entered Aggressive stance which triggered an automatic attack of BBKing's light cavalry (Y). A flank attack, in fact. Potential damage was 1425, necessary damage was 150. Y died, doing 20 defensive damage.
BBKing's army (W) moves to D1 and shoots at Aquila's light cavalry (the only Aquila army in range being N). They do 80 damage.
Right. Do double check that I haven't cocked up. This was updated after a yay-I-have-a-job drunken celebration (as I said; it's been a fun week).
Xave, because I update the map in order I had already put your moves in when I saw that you wanted to change them. I might have put in the effort to undo it and redo it, except that you tried to capture territory which Ai had taken so altering your move was going to affect someone else. But you still have J to move if you want to capture extra territory. I haven't changed the spending yet because you don't control F15 as it stands, but you could do if you wanted.
Current Map (Click to Show)
Ai's light cavalry (S) gets to F11 and is intercepted by Jutsu's pikemen (F). With the +100% attack bonus they have a potential attack of 360, and they need 180 to get the job done. Thus they use half and S dies. F suffers 20 damage.
Ai's light cavalry (AN) attacks Jutsu's pikemen (F) from the side, getting a +50% attack bonus for 225 total. F deals 300 damage in defence, killing AN.
Ai's archers (AK and AL) shoot at Jutsu's pikemen (F) doing 200 damage, killing one of them.
Ai's archers (U) attack Ares' mixed-unit army (A) doing 100 damage.
Ai's light cavalry (AO) attacks Ares' mixed-unit army (A) doing 150 damage, killing an archer, and receiving 220 defensive damage which kills him.
Ares' mixed-unit army (B) includes pikemen who run out of move points at D15.
Veir's swordsmen (AQ) attacks BBKing's heavy cavalry (X), gaining a +50% flank attack bonus for a total potential attack of 1800. With only 290hp to begin with, X is destroyed. X did 160 defensive damage.
Veir's archers (AR) move forward one and shoot at BBKing's mixed-unit army (W) doing 40 damage. W does defensive damage of 20 to AR.
None of the units of Aquila's mixed-unit army (P) had enough move points to enter circle stance so they will do so next time unless I hear otherwise.
Aquila's mixed-unit army (O) entered Aggressive stance which triggered an automatic attack of BBKing's light cavalry (Y). A flank attack, in fact. Potential damage was 1425, necessary damage was 150. Y died, doing 20 defensive damage.
BBKing's army (W) moves to D1 and shoots at Aquila's light cavalry (the only Aquila army in range being N). They do 80 damage.
Right. Do double check that I haven't cocked up. This was updated after a yay-I-have-a-job drunken celebration (as I said; it's been a fun week).
Nov 5, 2014 2:24 AM #1264991
I want 3 pikemen and 2 heavy calvary on E14
Nov 5, 2014 2:30 AM #1264994
You don't own E14 right now.
Nov 5, 2014 3:37 AM #1265020
I actually mean my purchases to be on E14. Kinda like automatically claiming it after purchasing..
Nov 5, 2014 4:07 AM #1265028
Quote from AresI actually mean my purchases to be on E14. Kinda like automatically claiming it after purchasing..
I don't think it works like that.
btw Zed, I'll give my territories to Xave except for g13 because I'm building a watchtower there. Can you change so it's like xave's edit? That was our idea and I'm supposed to attack together with him. But if you cant, I'll take this result too.
Nov 5, 2014 4:09 AM #1265030
Can you willingly give your land to an ally? That seems easily exploitable to me.
Nov 5, 2014 4:31 AM #1265036
Alright, half of my army at D15 advance to E15
Nov 5, 2014 9:46 AM #1265093
Do you want to purchase those extra units on E15 when you've done that? Or possibly on D14? I can't let you capture territory with a purchase otherwise we could have people building a single swordsman on every square and capturing the whole map in one go.
You can capture territory from an ally if you want to. I don't expect people to do it much, but the option is there if a teammate is screwing you over.
Ok then, I'll see what I can do when the end of day update rolls around. Unless anyone really needs to see Xave's position right now because you plan on attacking him or whatever.
Quote from JutsuCan you willingly give your land to an ally? That seems easily exploitable to me.
You can capture territory from an ally if you want to. I don't expect people to do it much, but the option is there if a teammate is screwing you over.
Quote from _Ai_I don't think it works like that.
btw Zed, I'll give my territories to Xave except for g13 because I'm building a watchtower there. Can you change so it's like xave's edit? That was our idea and I'm supposed to attack together with him. But if you cant, I'll take this result too.
Ok then, I'll see what I can do when the end of day update rolls around. Unless anyone really needs to see Xave's position right now because you plan on attacking him or whatever.