Empire Strikes Back - Game in Progress

Started by: Zed | Replies: 235 | Views: 20,585

Vorpal
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Oct 29, 2014 3:49 PM #1261793
Quote from _Ai_
I fucking hit refresh. Fuck my life.

LC at N9 enters double time stance. It captures O10 and O11, then proceeds to strut in a straight line towards G11, capturing and unoccupied territories along the way. Arriving at G11, the LC attacks Jutsu.

LC at M9 enters double time stance. It captures N10, M10, L10 and walks towards J9. From there he heads to I10, H10, G10 and arrives at G11. The LC attacks Jutsu and flanking him.

Archer at K11 enters aggressive stance. He marches to H12, conquering I12 along the way. Attacks Jutsu at G11.

Archers at J11 moves to I13 and then reconvene with with the other archer at G11. Attack Jutsu at G11.

Make another mine at N9.

Recruit 5 archers at I11 and I12.

That should leave me at 130g.

*edit saving image for later*
I build two level one mines one on a10 and one on a11. 1000 gold
I build two archers and one swordsman on D9. 140 gold

I have no gold left.
Zed
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Oct 29, 2014 5:03 PM #1261841
Update (this is not a change of day):

This might be confusing for people because I've put everyone's moves on it which means that some territory was captured by armies which no longer exist, and so on. You'll have to more or less trust that I got things right. Clarificatory notes are at the bottom.

Current Map (Click to Show)


Clarifying some events:

I've added a one-move-point cost to entering Defensive stance because I noticed it didn't have any downsides as it was. This does not affect anyone as the only ones who used it were Aquila and Ares and they had move points to spare.

I've put people's mines on the map, basically because I forgot not to. They would have appeared next turn and they would have still given you the extra money when the next turn starts, so the only difference it will make is if someone captures one of those squares. I don't expect that to happen. Other buildings will appear next turn as you'd expect.

Ares, you asked for two mines but you could only afford one. You're 30 gold short. Perhaps a teammate can help you out. Or maybe you can blackmail an opponent to send you 30 gold. I don't know what's going on behind the scenes.

I took Xate's attacks to not be happening simultaneously because he had orders which depended on the results of the previous orders. I don't think that put him at a disadvantage - I just wanted to let people know how I did it in case they wanted to double check my calculations. Xate's one light cavalry (Y) got +100% attack from Veir's one heavy cavalry (at the time labelled AD) being in Double Time stance, and +50% from the flank attack, which meant he did 370 damage. That left 130 for the archers (W) who were doing +100% damage (again, because of the Double Time) so it only took 65 of their possible 80 attack power. The archers are currently facing the closest direction to where they just attacked, i.e. right. F2 was not captured automatically - I assumed X moved through it. X then did 370 damage, same as Y had earlier. X and Y each lost 40hp in their attacks.

Xave, you've asked for troops recruited on J13 but you haven't captured it. I'll assume they're meant to be on J12 unless I hear otherwise.

Aquila, I moved M through K5 rather than K4, since you wouldn't have made it all the way going through K4 and since you'd already captured it with N. I assumed this was a typo.

Ai's one light cavalry (S) got up to a potential 300 damage on Jutsu's three light cavalry (C). That's counting a -50% penalty for being in Double Time but a +100% bonus for C being in Double Time and a +50% bonus for the two-directional attack. Jutsu's cavalry were taken to be facing the average of the three directions they travelled to get there, which meant that they were not out-flanked by S. They were, however, outflanked by T, who I took to finish on F11 rather than G11 because that move was possible and did what Ai was intending to do. T had the potential to do 375 damage because of the extra flanking manoeuvre. The five archers (U) get +200% and do up to 300 damage. Jutsu's cavalry had only 600 hp to begin with. Splitting the damage proportionally means S uses about 93 attack points, T uses about 92, and U uses about 93. Probably. However you cut it, C dies. C does 60 defensive damage which is split between S, T, and U.



Did I miss anything?

Edit: Ai's light cavalryman (T) came into range of Fronox's aggressive archer, and so loses an extra 20hp. This does not affect anything else.
Edit2: Veir's heavy cavalry were on high ground so Y lost 60hp rather than 40.
Xave14

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Oct 29, 2014 6:17 PM #1261877
Yes I meant J 12
Fronox
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Oct 29, 2014 6:45 PM #1261884
Quote from Zed

I've added a one-move-point cost to entering Defensive stance because I noticed it didn't have any downsides as it was. This does not affect anyone as the only ones who used it were Aquila and Ares and they had move points to spare.


whats about me? i used the defensive stance on nearly all my units and many of them already used all their movement points.

however, my deep respect, zed, for keeping the overall view like this.
Vorpal
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Oct 29, 2014 6:49 PM #1261887
Can my pikemen cancel circle stance move diagonally to E10 and attack AI's cavalry?
Zed
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Oct 29, 2014 6:55 PM #1261893
Yes, since they didn't enter it yet. T dies. It'll be in the next update.

Quote from Fronox
whats about me? i used the defensive stance on nearly all my units and many of them already used all their movement points.

however, my deep respect, zed, for keeping the overall view like this.


Oh yeah. In that case, I think the best thing would be to let it stand and restore Ares' and Aquila's move points. The Defensive stance move point cost will be implemented from here forwards.
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Oct 29, 2014 7:00 PM #1261897
Fronox

The mighty Jutsu empire is requesting your assistance, a light favor.
Would you use your G cavalry on E4 to help counter AI's S cavalry on the next turn? I can't have him running amuck. I'll pay you 60 gold if your cavalry ends up dead.
Fronox
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Oct 29, 2014 7:12 PM #1261901
Quote from Jutsu
Fronox

The mighty Jutsu empire is requesting your assistance, a light favor.
Would you use your G cavalry on E4 to help counter AI's S cavalry on the next turn? I can't have him running amuck. I'll pay you 60 gold if your cavalry ends up dead.


If the mighty empire calls me...
this, my dear lord of the empire is the downside of grabbing as much land as possible just to build 2 mines right after it instead of defending it. A risky play, sir.
Of course, i will send you as many units as possible without breaking up my own defense as it needs to push the evil ai back.
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Oct 29, 2014 7:16 PM #1261903
Quote from Fronox
If the mighty empire calls me...
this, my dear lord of the empire is the downside of grabbing as much land as possible just to build 2 mines right after it instead of defending it. A risky play, sir.
Of course, i will send you as many units as possible without breaking up my own defense as it needs to push the evil ai back.

Don't insult my dead soldiers, they've defended honorably against the AI scourge. While spreading word of my wealthy empire across the land.

I assure you, I need only one more day of preparations. I've assessed the danger of both Vier and Aquila for the next turn, you're not under direct risk of losing valuable land as I am.

Can I count on you for this or no? Or do you expect no favors while resisting the massive swordsmen forces of Aquila when they march on your land?

I'm not just asking for your assistance, but your camaraderie.
Veir
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Oct 29, 2014 7:28 PM #1261908
I'd like to buy 3 archers for 150 and 20 swordsmen for 800 for a total of 950, leaving me with 20. I'd like these units to be placed at G1.
I would like the archers to be in defensive stance (Still unsure as to if I can place a unit I just purchased into defensive/circle stance or not.)
Zed
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Oct 29, 2014 7:34 PM #1261911
Quote from Veir
(Still unsure as to if I can place a unit I just purchased into defensive/circle stance or not.)


You can. You'll be able to move them too. Since they're appearing at the beginning of next turn rather than immediately there's no need to restrict movement. I still need to fix the front page.
Fronox
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Oct 29, 2014 8:06 PM #1261932
Fronox calls Jutsu, Fronox calls Jutsu! you must clear up your mailbox if you want me to talk to you.
dont know how else i can say this, since i cant send you a message :P
Vorpal
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Oct 29, 2014 8:07 PM #1261936
Quote from Fronox
Fronox calls Jutsu, Fronox calls Jutsu! you must clear up your mailbox if you want me to talk to you.
dont know how else i can say this, since i cant send you a message :P


Oh, my bad. I'm usually very good about that.
Zed
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Oct 29, 2014 8:16 PM #1261944
Since everyone has moved and spent almost all of their money (with the exception of Ares, who at least tried to), I'm thinking we might start day two at midnight GMT so that we're back on the schedule which makes it easiest for me to keep things updated. That would be 4 hours from now. That would mean today was a brisk 32 hours but from now on we'd stick to 48. Any objections? (And if Ares logs on, any additional moves/spending?)
Vorpal
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Oct 29, 2014 9:40 PM #1261987
I have no objections.