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Empire Strikes Back - Game in Progress

Started by: Zed | Replies: 235 | Views: 20,585

Zed
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Nov 7, 2014 10:44 PM #1266216
Quote from Ares
EDIT: Fronox PM'ed he gave me 1800 gold to me.


I'll need to see this confirmed in the thread before I can give you the stuff, but I will make a note of it.
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Nov 7, 2014 11:01 PM #1266226
Quote from Zed
I'll need to see this confirmed in the thread before I can give you the stuff, but I will make a note of it.


I confirm this.

so with bbkings money i now have 8620 gold... - 1800 gold 6820.
Buy 30 Pikemen on B3, in circle stance.
Buy 50 Heavy Cavalries on K8, facing top.
_Ai_
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Nov 8, 2014 9:00 AM #1266407
Right, so I'm moving Xave's army.

Move AH to J9.
K enters double time and proceed in a straight line to G14.
Archers at AG shoots at BH.
Watchtower attacks BH.

BI attacks Q from E12. After that, BI attacks BQ at E12, the same time as L.
L enters double time stance and moves to j13, and then moves to f14 and e14. Attack BQ.

AL, AK, U, BD, J attacks BH.

Will need an update before posting any further moves (though not the day update). Haven't done the math and all that.
Zed
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Nov 8, 2014 12:46 PM #1266437
Some brutal land-grabbing from team Hammerfist.

Fronox, I'm afraid Aquila took B3 before you could get to it so your purchase of pikemen there hasn't gone through.

Current Map (Click to Show)


Ai's archer (BD) attacks Ares' light cavalry (Q). It does 20 damage, which is precisely enough to kill him.

Ai's light cavalry (BL) attack Ares and Fronox's combined force (BF and AM) doing up to 1350 damage. Only 550 is needed. BL suffers 100 defensive damage, killing a light cavalryman.

Ai's light cavalry (BL) attack Ares' archers (AS) doing up to 800 damage. It takes 200 to kill them. BL suffers 10 defensive damage.

Ai's light cavalry (BL) attack Ares' pikeman (F) from the rear doing up to 900 damage. F only had 395 hp so he dies. F inflicts 100 defensive damage.

Aquila's mixed army (AW) attacks Fronox's mixed army (BB) doing 1080 damage. BB has the high ground and does 1800 defensive damage. BB lost a pikeman. AW lost a pikeman, a swordsman, and a dozen archers.

Two of Fronox's pikemen (AE) run out of move points at F3 and stop.

Veir's heavy cavalry (BP) attack Fronox's mostly-heavy-cavalry (BC) doing up to 5200 damage. BC does 680 defensive damage. BC loses many men but survives.

Fronox's archers (AJ) had no attack points left and so were not able to attempt to retake B3.

Xave's archers (AG) attack Ares' heavy cavalry (BH) doing 200 damage.

The watchtower attack had happened at the beginning of the day but I forgot to take away their attack points. My bad. I hope it doesn't affect your plans too much.

Ai's heavy cavalry (BI) attack Ares' pikemen from the flank doing up to 2700 damage but only needing 420. They suffer 200 defensive damage.

Ai's heavy cavalry (BI) and Xave's swordsmen (L) attack Ares' mixed army (BG). BI gets +50% from high ground and +50% from two-way attack, L gets +50% from two way attack but -50% from Double Time. That's a combined attack power of 3200, which is exactly what they needed to wipe out BG. Which certainly makes my remaining-attack-power calculations easier, although it does nothing to help with the distribution of defensive damage. BG has 800 total defensive power divided between the eleven attackers and then doubled for that which is going to L which means they take 291 whilst BI gets 655. A swordsman and a heavy cavalryman die.

Ai's archers (AK, AL, BD, and U) attack Ares' heavy cavalry (BH) doing 280 damage. Meanwhile, J shoots over the wall getting a -50% attack penalty for 10 damage. No heavy cavalry die, although one has only 10 hp left.


Team Hammerfist now control 6 of the 8 victory points. If they hold them at the end of the day, they will be declared the winners.

Edit: Ares has slightly more money than that - I need to refund a few purchases on captured land.

Edit2: Done.
Ares
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Nov 8, 2014 1:05 PM #1266441
BH attack L.

All army in Aggresive stance.

20 swordsman at D14 facing Northeast, Aggresive stance.

20 swordsman and 10 archers at C9 facing East. Attack it and claim it.
Fronox
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Nov 8, 2014 1:14 PM #1266443
Pikeman from D1 move to B2 and attack B3. with flank buff its enough to kill this cavalry. Move AJ to B3. Buy the 30 pikemen on B3 in circle stance again.
Veir
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Nov 8, 2014 6:12 PM #1266501
If Aquila's unit on B3 lived then I'd like to have all the heavy cavalry on BP enter double time and move to B3 then face East.

If it didn't live then I'd like to not move or change stance at all.
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Nov 8, 2014 6:49 PM #1266507
Retreat AW to squad P. Recruit another 17 Heavy Cavalry at squad P, and place everyone in circle stance.

Recruit 30 pikemen with squad O, and place all of them in circle stance as well.
Zed
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Nov 9, 2014 12:19 AM #1266584
Quote from Veir
If Aquila's unit on B3 lived then I'd like to have all the heavy cavalry on BP enter double time and move to B3 then face East.

If it didn't live then I'd like to not move or change stance at all.


Just so that everyone knows (because it is relevant to everyone's plans), B3 is now under Fronox's control. N is dead. AJ - the single archer - currently occupies the victory point. As it stands, team Hammerfist will not win at the end of the day.
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Nov 9, 2014 7:15 AM #1266743
Yeah Zed. After some discussion, we decided to give territories to me. So I'll be taking all of them <3

Put L in defensive.

One HC from BI split to D11, C11, B11.
One HC from BI split to D12, C12, B12.
One HC from BI split to D13, C13, B13.

One archer from AL split to H9, H8.
One archer from AL split to I9, I8.
One archer from AL split to E11.
One archer from AL split to E13.
Remaining archers which was not moved/specified move to G13.
Archer at K, after moving to G13, attack one (if possible, most injured) BH's HC.

Build a garrison at N13. Recruit 15 Pikemen in aggressive at it. Make walls facing top and top-left. Face top.
Build a garrison at H12. Recruit 15 Pikemen in defensive at it. Make walls facing top and top-right. Face top-right.
Build a garrison at D13. Recruit 10 HC in defensive. Face down.

Make a watchtower at G8. Recruit 10 HC in aggressive at it.

Recruit 10 HC at L10. Spawn in aggressive.
Recruit 10 HC at J11. Spawn in aggressive.
Recruit 10 HC at N9. Spawn in aggressive.


Build a watchtower at E12.
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Nov 9, 2014 7:58 AM #1266755
Quote from Zed
Just so that everyone knows (because it is relevant to everyone's plans), B3 is now under Fronox's control. N is dead. AJ - the single archer - currently occupies the victory point. As it stands, team Hammerfist will not win at the end of the day.


Dont i have 7 archers there? Or did i miss something?
Zed
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Nov 9, 2014 10:10 AM #1266780
You're right. My mistake.

Ai has captured the victory point at D13. Team Hammerfist will win if it is not recaptured within the next two or three hours.

(Though it's worth noting that Ares' aggressive stance heavy cavalry already killed the guy who took the square. All I need is for someone to tell me they're moving there.)
Ares
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Nov 9, 2014 10:18 AM #1266781
20 Pikemen on BH and the army at BH attacks D13.

Replace BH with 20 swordsman and 5 Light Cavalry
Zed
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Nov 9, 2014 10:21 AM #1266782
I'm going to assume that when you said "attack" you meant "move to".
Ares
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Nov 9, 2014 10:41 AM #1266787
If that place is Vacant. Also, the replacing units please make them in circle stance.
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