Empire Strikes Back - Game in Progress

Started by: Zed | Replies: 235 | Views: 20,585

_Ai_
2

Posts: 11,256
Joined: Nov 2012
Rep: 10

View Profile
Nov 9, 2014 10:47 AM #1266789
Quote from Zed
You're right. My mistake.

Ai has captured the victory point at D13. Team Hammerfist will win if it is not recaptured within the next two or three hours.

(Though it's worth noting that Ares' aggressive stance heavy cavalry already killed the guy who took the square. All I need is for someone to tell me they're moving there.)


Wait, the only unit in aggressive stance is B, which only the Archer can attack me. Surely the one archer cant kill the HC?

For the next round, the watchtower on G13 attack B, focusing on the (in order) swordsmen, and light cavalries.
The watchtower at E12 attack BH.
The watchtower at G8 attack AY.

After all my previous purchases, I should have 5750 left. In which case I'm buying some more:
1 LC, 10 HC at A12.
1 LC 10 HC at B12.

Upgrade O11 mine.

I should be left with 1630g left.
Zed
2

Posts: 11,572
Joined: Feb 2009
Rep: 10

View Profile
Nov 9, 2014 10:55 AM #1266790
Quote from _Ai_
Wait, the only unit in aggressive stance is B, which only the Archer can attack me. Surely the one archer cant kill the HC?

.
Quote from Ares
All army in Aggresive stance.
_Ai_
2

Posts: 11,256
Joined: Nov 2012
Rep: 10

View Profile
Nov 9, 2014 11:04 AM #1266792
Well, okay then. I missed that.
Zed
2

Posts: 11,572
Joined: Feb 2009
Rep: 10

View Profile
Nov 9, 2014 3:30 PM #1266838
No more moves, please, the next day is about to begin. Although there's a heck of a lot for me to go through first, and I have to go to work in half an hour, so the actual update may not happen for some time.
_Ai_
2

Posts: 11,256
Joined: Nov 2012
Rep: 10

View Profile
Nov 10, 2014 1:03 AM #1266967
Prepare your buttocks.
Zed
2

Posts: 11,572
Joined: Feb 2009
Rep: 10

View Profile
Nov 10, 2014 2:32 AM #1266999
Current Map (Click to Show)


Ares' heavy cavalry (BH) attacks Ai's swordsman (L) doing more than enough damage to kill him and sustaining 60 defensive damage which means they lose a heavy cavalryman.

Fronox's pikeman (W) attacks and kills Aquila's light cavalry (N) with his +50% flanking bonus doing up to 90 damage and only needing 80. N inflicts 20 defensive damage.

Veir's heavy cavalry (BP) wait expectantly but receive no orders and do nothing.

Aquila's pikemen (AW) run out of steam and stop at H4.

Ares' aggressive heavy cavalry (BH) intercept Ai's heavy cavalry (BT) at D13 and do large enough amounts of damage to kill it. They had a +50% height advantage too. BT did 40 defensive damage.

Ai's archer (AL) does 20 damage to Ares' heavy cavalry (BH).

By my calculations Ai was 180 short of being able to afford his latest purchases so I knocked off a couple of heavy cavalry and gave him the rest.

Then I put those heavy cavalry back but entirely cancelled the A12 purchases, because Ai does not control A12.

Ares was refunded for two watchtowers, two heavy cavalry, and a wall which were ordered on land captured by Ai.

Before I look to see if there are any clashes I am going to arbitrate that in the event two aggressive armies are attacking each other, the first one to attack will be the highest on the list. That's just because it's easier to make sure I'm not missing anyone if I use ctrl+f to find the aggressive armies, and that works top to bottom. Hard luck, Ai, but you're winning anyway so call it karma. I've also decided to treat Ares' specific order that the army on C9 (CE) attacks BL as coming after the aggressive moves are worked out. (sort-of-edit: only the Ares bit has actually made a difference.)

Fronox's aggressive archers (AJ) attack Veir's heavy cavalry (BM) doing up to 280 damage with the +100% Double Time modifier. It kills him. They use their remaining 95 on the next nearest target - Veir's heavy cavalry (BO) - who are also Double Timing so 190 damage dealt.

Ares' aggressive swordsmen (CD) attack Ai's archer (BX) who dies pretty hard. 5 defensive damage.

Ai's aggressive light cavalry (BL) attack Ares' mixed army (CE) doing 1200 damage and, importantly, turn to face them. That's going to knock a third off CE's counterattack power later. Anyway, right now CE loses 4 archers and 5 swordsmen, and does 1250 defensive damage which kills 6 light cavalry.

Ai's watchtower (G13) shoots at Ares' army (B) doing 1000 damage, killing all but two pikemen.

Ai's watchtower (E12) attacks Ares' army (BH) doing a thousand damage which, for the sake of not dividing by 43, I gave entirely to the pikemen. I didn't hear any objections while I typed it so I assume we're all good. Two pikemen died.

Ai's watchtower (G8) attacks Fronox's army (AY) doing damage and killing some stuff.

Fronox's watchtowers (F2 and G2) shoot at the closest thing which not Fronox which is Veir's heavy cavalry (BP) doing 2000 damage and killing 4.

Ares also has a watchtower (E15), and the nearest thing to it is Ai's army (AG). One light cavalryman and six archers die.

Now, finally, Ares' army (CE) can carry out their orders to attack Ai's army (BL). They can do up to 1320 damage. BL only has 250 hp, so it dies and does 80 defensive damage.



I think that's it? Did I miss anything? If not, Day Five starts now.

Team Hammerfist really should have won yesterday, but now it looks like we might be in for a siege.
Ares
2

Posts: 443
Joined: Aug 2014
Rep: 10

View Profile
Nov 10, 2014 2:49 AM #1267001
30 pikemen on C9 and advance to D10. Capturing it.

10 Heavy Cavalry on B13 facing North, attack it and capture it.

30 swordsmen and 10 heavy calvary there, facing Northeast attacking the enemy on B11. The guys on B13 takes care the guys above it.

D14 move to E14 capturing it and face Southeast, attacking the enemy at F15.

BH attack BI, then attack above it.
Zed
2

Posts: 11,572
Joined: Feb 2009
Rep: 10

View Profile
Nov 10, 2014 3:11 AM #1267006
Just to make sure we're all absolutely clear on this point, new units appear at the end of the day but movement happens now with units which are already on the map.
Ares
2

Posts: 443
Joined: Aug 2014
Rep: 10

View Profile
Nov 10, 2014 3:51 AM #1267019
That's for my future movements.
Anyway, C9 captures D9.

BH attacks BI
_Ai_
2

Posts: 11,256
Joined: Nov 2012
Rep: 10

View Profile
Nov 10, 2014 4:14 AM #1267031
Haha, that karma. Oh well.

Ares, would you like to surrender? I mean, if you don't die this turn, you'll die the next. Or I can just be an asshole and make garrisons around you with archers and watchtowers. It's totally possible for me right now. No? Okay.

Quote from Ares
30 pikemen on C9 and advance to D10. Capturing it.


This is assuming that ares's CE moves to D9:
BJ moves to B8, B9, C8, C9, D8 and attack CE from D8.
Army at BZ splits into 5 HC each, attack CE from 2 fronts, one at E8 and another at E10.

Archer at BW attack CE, after which CE is obliterated, move to D9.

Quote from Ares
BH attack BI, then attack above it.
D14 move to E14 capturing it and face Southeast, attacking the enemy at F15.


This, I assume that after attacking BI, BH moves to D12 in which:
BI and BW enter defensive.
All the HC at BS moves to C11 and attack BH.
BR moves to C12 and attack BH.
K moves to E13 and attack BH.
BU and BV join AK.
Archers U, AK (joined with BU and BV), AL, BD attack BH.
One light cavalry at BS split to enter double time and capture A12, A13, A14, A15, B15, B14, B13, C13 and attack BH.

Update may be necessary for me to move further.
Aquila
2

Posts: 2,716
Joined: May 2014
Rep: 10

View Profile
Nov 10, 2014 4:14 AM #1267032
Build a garrison on both of the victory points i control and please recruit 10 pikemen and 5 heavy cavalry on the spots as well. Also get AW to squad P. Make every soldier i possess go into circle stance.
Ares
2

Posts: 443
Joined: Aug 2014
Rep: 10

View Profile
Nov 10, 2014 4:26 AM #1267034
Once C9 moved to D10, replace the army at C9 with 30 pikemen, 15 swordsmen and 5 light cavalry. Watchtower on B8 and Garrison on B7.

Once BH moves to BI, replace D13 with 30 archers, 10 swordsman and walls facing Northeast, East and Southeast.
Fronox
2

Posts: 115
Joined: May 2014
Rep: 10

View Profile
Nov 10, 2014 7:57 AM #1267072
This looks so brutal for us.
Pikeman on B2 go double Stance and take B1, A1, A2, A3.
B3 kills C2.
3 Pikemen from B3 go in double stance and move: one C2, D2, E1 and F1, the second one C3, D3, E3, E2 and the third one A4, B4, C5, B6.
AF kills AR.
2 Cavalries from F6 move to B6 and attack A7. Another Cavalry from F6 goes in double Stance and takes A7.
AY attacks BQ. Archer from H6 moves to E7.
If Ai controls D9, move all 7 heavy cavalries from F6 to E8, attack it and then take the point.
AP kills AH.
Move 22 Heavy Cavalries from K8 to I12 and attack H12 from behind and without these stupid walls.
Move 6 Heavy Cavalries from K8 to H12. 2 attack G11, 2 G12 and to attack G13.
From K8, 3 HC go in double stance, one goes J8, I9, H9, G9, F9, E10, F10, G11. Second one K9, K10,-> H10, I11, H11, G12. The third one just move to G13. If there are any units on the way of these 3 cavalries, dont attack them, just keep moving to the 3 end points.
Thats all for now.
Zed
2

Posts: 11,572
Joined: Feb 2009
Rep: 10

View Profile
Nov 11, 2014 11:25 PM #1267801
I'm pretty swamped with work at the moment so there's a good chance I won't find the time to update this until Friday. Sorry. If you're waiting for the update before acting then I encourage you to try to work out roughly what's going on for yourselves - you have no less information than me.
Ares
2

Posts: 443
Joined: Aug 2014
Rep: 10

View Profile
Nov 15, 2014 7:59 AM #1269122
Zed, when's the update? It's been days bro.