Quote from Face PlateThat's not the original Boxhead. This is.
Read:
http://www.boxheadgame.com/boxhead_games.html
Read the listing. It says that Boxhead: The Rooms was the first. Besides, it's "Boxhead: Halloween Special", not just "Boxhead", and you can see that it was the evolution of The Rooms' gameplay.
Quote from engravedxThough.You should make it like if they have sunlight on them.And if the gameplay is at night.Obvious,they have lamps on.But zombies are smart though.They would obviously shatter the lamps.But,we are more smarter.Torchlight pl0x lol.*click* *Arrrgh minus 2000000000000000000 hp* *click**click**click**batteries die* *Oh shi-*
Smart zombies are ****ing stupid.
Quote from MyselfWhat program are you making it in? I can give better ideas if I know the program.
I'm using Microsoft Visual C# Express Edition with XNA Game Studio. As in actual programming.
Quote from ChimaeraHow about having Ash as a bonus character?
Boomstick and chainsaw amirite?
Lol, I just might do that. I'll probably make it so that you can't submit a high score if you are playing as him, though. I'll probably do it by hiding the Necronomicon ex Mortis inside one of the levels, and when the player picks it up it will add him to the class selection screen.
Graphics wise, are we talking coloured dots, or full blown full body top down characters?
I'm talking full-blown top-down characters. 4reelz.
EDIT//
Knowing you Ash, this game will be packed with homages, how about some stealth elements, like your character can't be found if he/she are hiding in a pile of dead bodies (Just make it a Zombie AI blind spot). To counter-act people just hiding like girls, make their health decrease at intervals (Not over time, cos that would make the run and gunning tactic a bit hard)?
Hmm... I just might do that. It would be a bit odd to program, but I could pull it off.