Umm since i SUCK at 2d, I decided yo do perspective, and HEY IT WORKED! This is an experiment for my Full legnth coming out soon.
CNC for other scenes?
oh yeah heres the animation http://www.filz.us/view/0ab0479e-840/
I'm getting better everyday.. I think
Started by: EarthquakeAnims | Replies: 7 | Views: 1,216
Oct 25, 2014 6:52 PM #1259874
Oct 25, 2014 6:58 PM #1259876
way too choppy, and on top of that the actual movements themselves don't really make sense
it's a nice idea, but you should probably work more on getting basic movements and easing down before you cam move onto something like this that incorporates a lot of skills that you don't yet posses
it's a nice idea, but you should probably work more on getting basic movements and easing down before you cam move onto something like this that incorporates a lot of skills that you don't yet posses
Oct 25, 2014 7:00 PM #1259877
Quote from Droneway too choppy, and on top of that the actual movements themselves don't really make sense
it's a nice idea, but you should probably work more on getting basic movements and easing down before you cam move onto something like this that incorporates a lot of skills that you don't yet posses
alright, thanks! Is it the end part that seems the most choppy? and so you know any good excersies for easing?
Oct 25, 2014 7:24 PM #1259882
Quote from EarthquakeAnimsalright, thanks! Is it the end part that seems the most choppy? and so you know any good excersies for easing?
it's pretty choppy throughout to be honest
well, just to understand what easing is, you could animate a pendulum swinging back and forth or a ball bouncing, but for actual movements getting the knack of easing just comes through practice and an understanding of movement
Oct 25, 2014 7:26 PM #1259885
Quote from Droneit's pretty choppy throughout to be honest
well, just to understand what easing is, you could animate a pendulum swinging back and forth or a ball bouncing, but for actual movements getting the knack of easing just comes through practice and an understanding of movement
hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm...... okay. I guess ill start practicing then thanks!
Oct 27, 2014 7:52 PM #1260790
just add more inbetweens and decrease on double framing
Oct 27, 2014 8:01 PM #1260797
sound effects are really misleading considering hes doing really minimalistic movements and not doing much at all.
in fact, you're taking the cheap route by using the sound effects to guide the viewer with what's going on. if you mute the sounds, it looks really weird and not very clear at all actually. so dont use sound effects to convey what hes doing, make sure its animated well. of course everyone said this already, but, its really choppy. On top of that, like I said before, the movements are really off and youre using sound effects to get around that. Im not sure what hes doing a lot of the time. Its also very stop go and the flow is inconsistent so work on that as well. the pole resizes at a way different pace than the stick as well, sort of bothered me a little. he doesnt have enough force to do a lot of the odd flips hes doing so it looks like he just starts flipping out of nowhere, that can be due to the fact that it goes from like a quad frame or something to a single or double.
so
ya
keep it up, keep practicing. gj
in fact, you're taking the cheap route by using the sound effects to guide the viewer with what's going on. if you mute the sounds, it looks really weird and not very clear at all actually. so dont use sound effects to convey what hes doing, make sure its animated well. of course everyone said this already, but, its really choppy. On top of that, like I said before, the movements are really off and youre using sound effects to get around that. Im not sure what hes doing a lot of the time. Its also very stop go and the flow is inconsistent so work on that as well. the pole resizes at a way different pace than the stick as well, sort of bothered me a little. he doesnt have enough force to do a lot of the odd flips hes doing so it looks like he just starts flipping out of nowhere, that can be due to the fact that it goes from like a quad frame or something to a single or double.
so
ya
keep it up, keep practicing. gj
Oct 28, 2014 4:36 PM #1261272
Quote from Externussound effects are really misleading considering hes doing really minimalistic movements and not doing much at all.
in fact, you're taking the cheap route by using the sound effects to guide the viewer with what's going on. if you mute the sounds, it looks really weird and not very clear at all actually. so dont use sound effects to convey what hes doing, make sure its animated well. of course everyone said this already, but, its really choppy. On top of that, like I said before, the movements are really off and youre using sound effects to get around that. Im not sure what hes doing a lot of the time. Its also very stop go and the flow is inconsistent so work on that as well. the pole resizes at a way different pace than the stick as well, sort of bothered me a little. he doesnt have enough force to do a lot of the odd flips hes doing so it looks like he just starts flipping out of nowhere, that can be due to the fact that it goes from like a quad frame or something to a single or double.
so
ya
keep it up, keep practicing. gj
okay, I'll try animating something more realistic and take aliens advice about the double framing, and take umm.. drones advice about easing. And thanks guys!
Wait wtf
Did Externus just tell me gj
._.