Quote from DragonArcherZFor the record pumu, albows can see situational usage OvO. You underestimate the cost efficiency and tankiness of the unit.
Yea. I mean a good marrow mass can deal the cards though in OvC. :3
Quote from DragonArcherZFor the record pumu, albows can see situational usage OvO. You underestimate the cost efficiency and tankiness of the unit.
Quote from lewislewisYup theirs a key difference between
I'm crap with cycloids buff them,
I always get beat by cycloids nerf them
and a genuine problem with the unit
just because your crap with a unit does not mean its under powered
or a unit that you always get beat by is over powered
Im sorry but no. Just no.Quote from MustRemainSecretMelee-while-moving really would be better and I believe my input carries some weight.
Reason:
No ranged
lol... that basically sums it up. If loids w/o 'nado can't attack anything except air units at very close range, they at least should not have to stop while doing so.
*******************EDIT:*******************
Take nothing away from the main content of this post; the following is just to suggest a couple of spells that might be cool for Cycloid:
-freeze (3-second freeze) (still doesn't work on Giants, big Charrog)
-lightning storm (5 bolts of lightning attack random enemy units even after loid dies, (like dragon))
-speed boost (5-second, 1.25x speed increase (including attack speed (basically like rage w/o damage increase)))
I think the first 2 are cool. Speed-boost probably unnecessary as long as they melee while moving, just throwing it out there since it was mentioned above. Also it doesn't add to the theme of the game and the first 2 do, heavily.
P.S. If any empire is OP it should be Ele (and basically Chaos too with only 5 free plays) and balance should be based off of making sure Order can fairly compete with these 2 at the top-level so it isn't p2w.
Quote from MustRemainSecret
P.S. If any empire is OP it should be Ele (and basically Chaos too with only 5 free plays) and balance should be based off of making sure Order can fairly compete with these 2 at the top-level so it isn't p2w.
Quote from MustRemainSecretSpeed research is not necessary. Cycloid is a spellcaster and therefore not inherently meant to attack (you should know this already) not to mention its melee is WAY powerful. If you give it lightning storm, it handles wings a lot better and actually keeps in line with the theme of the game.
so... i recently watched a few replays of a user using ele well enough to take the lead and i watch as he loses two cycloids to a group of 5 wings.
The problem i see:
cycloids cant do shit vs wings even 3 cycloids fail to cripple a group of wings.
4 cycloids or more is ridiculous because at that point your ground force is almost nothing. <-(not with "Hurricane" adding wider ground support than Tornado)
Cycloid tornado is ok as it is i really have no problem with this support spell aside from the fact that it has an odd hitbox that usually only allows super packed units to be hit almost similar to the marrowkai hell fist spell which i think vs wings isnt the greatest thing as they tend to spread out.
Health of cycloids is debatable as it helps the other player in some cases but in reality enables the other player to shoot a cycloid down without even thinking about it if not used in a hit and run fashion. which in this use disables the ele player from utilizing its melee. which tends to make it as useful as a v in most scenarios.
cycloids speed is perfectly fine.