http://filz.us/2rpY
Got bored and made this in like an hour.
Pretty smooth I would say lol.
Pretty bored..
Started by: Watermillion | Replies: 5 | Views: 753
Jan 10, 2015 7:16 AM #1293277
Jan 11, 2015 4:40 PM #1293960
This is really not bad, but those hits are so soft. Try to give them some more anticipation to give them some extra crunch, kinda like I did here http://sta.sh/028q1v4pabv7
...How long have you been animating? This is much better than any other beginners i've seen around here.
...How long have you been animating? This is much better than any other beginners i've seen around here.
Jan 11, 2015 9:17 PM #1294030
Quote from Watermillion
I think it's overall pretty smooth. My only real complaint is the kick at the end looks very weak. Since kicks require more body function to execute they also require more whole body anticipation to perform or else they look weak and off balance like yours did. Try to have him do like, a slight turn back to wind up the kick, and as his body spins back around you should bring the leg up with it. When the body moves as a unit it's much more powerful, hence why if you punch something you want your whole shoulder and chest to be rocketing your arm forward, rather than relying on your arm alone. I thought the spacing was nice as well. It wasn't too fast or too slow.
Quote from TheBlamanThis is really not bad, but those hits are so soft. Try to give them some more anticipation to give them some extra crunch, kinda like I did here http://sta.sh/028q1v4pabv7
...How long have you been animating? This is much better than any other beginners i've seen around here.
Just going to throw two things out here real quick. 1) It is rude to post links to your animations in someone else's thread like this. Don't be a cock cheese, please <3 2) Your hits were less squared away than his were, and the anticipation still wasn't all that great. <3 2.2) If you feel the need to respond to my short critique of your animation please feel free to PM me and not do so in Watermillion's thread.
Jan 19, 2015 9:12 PM #1297520
Quote from TheBlamanThis is really not bad, but those hits are so soft. Try to give them some more anticipation to give them some extra crunch, kinda like I did here http://sta.sh/028q1v4pabv7
...How long have you been animating? This is much better than any other beginners i've seen around here.
Been unsteadily animating since about 3rd grade LOL.
Quote from Arch-AngelI think it's overall pretty smooth. My only real complaint is the kick at the end looks very weak. Since kicks require more body function to execute they also require more whole body anticipation to perform or else they look weak and off balance like yours did. Try to have him do like, a slight turn back to wind up the kick, and as his body spins back around you should bring the leg up with it. When the body moves as a unit it's much more powerful, hence why if you punch something you want your whole shoulder and chest to be rocketing your arm forward, rather than relying on your arm alone. I thought the spacing was nice as well. It wasn't too fast or too slow.
Just going to throw two things out here real quick. 1) It is rude to post links to your animations in someone else's thread like this. Don't be a cock cheese, please <3 2) Your hits were less squared away than his were, and the anticipation still wasn't all that great. <3 2.2) If you feel the need to respond to my short critique of your animation please feel free to PM me and not do so in Watermillion's thread.
Thanks for the CnC!
Jan 23, 2015 9:18 PM #1298802
@TheBlaman.
I agree with arch. A combo doesn't always need anticipation, or the over-emphasis of it, like you have given it in your animation. Watermillion simply animated a few jabs with some movement, in reality that sort of combo would never require the kind of buildups you've animated in your combo.
@Watermillion well done. The only buildup needed, or easing needed would've been the kick at the end.
I agree with arch. A combo doesn't always need anticipation, or the over-emphasis of it, like you have given it in your animation. Watermillion simply animated a few jabs with some movement, in reality that sort of combo would never require the kind of buildups you've animated in your combo.
@Watermillion well done. The only buildup needed, or easing needed would've been the kick at the end.
Jan 26, 2015 2:14 PM #1299794
Not bad! Include enimies for him to hit next time, keep it up!