Allow me to present the game that I teased at the end of the SP Musical Chairs thread. It's been a long time coming (a whole year!) and I imagine that the large amount of text down there seems like a pain to read, so here's what this game boils down to:
Agents of Cami-Lot is a game set in a magical world, where a team of spies-in-training try and survive through a series of dangerous rooms, each one requiring different skills, tactics and teamwork to overcome. You can assign your character a set of stats to tackle some of these, but a lot of the time you'll need to work together with your teammates to beat each room. The kicker is that only two of you are allowed to survive until the end. While you're all working together, each of you will probably be planning to kill and betray everyone else along the way until you and one other person are still alive at the end, and many opportunities to do this will present themselves. Politics and cunning will help you just as much as strength and skill will.
Basically, it's Running the Gauntlet Round 2.
Sounds interesting? Here's how it all works.
This series of rooms, the Gauntlet, are all unique in their dangers. You'll be given a decent hint of what each one will entail and what skills you'll need, so that you have something to follow when assigning your Stats. This can be pretty important, because if you're the only one who can complete a certain room, then you can bet that no one's going to betray you unless they want to be left with no one who can get them through that particular stage.
Stats:
They're not only for completing rooms. Being strong or fast or smart will also be a major factor in helping you survive treachery when it inevitably happens. A large fighter will be very hard to bring down, while cunning minds might be able to see these plans coming. Obviously there's more to it than just that, but I'll elaborate on that in a bit.
Playing the game:
Each round of Agents of Cami-Lot will be our team's progression through a single room. This will be done in three Phases.
Phase 1: You'll always know what the next room will be before you get there, giving you time to plot any plots with your allies or yourself before the time comes. Phase 1 is the introduction of the room in question.
Phase 2: This is where the discussion happens. Here everyone comes up with a plan for how to tackle the room they're about to go in, and everyone may publicly say what they're going to do. This can be as detailed as you want. I'm a person, not a computer! However, PMing me what you want to do will overrule what you say publicly. You can do something entirely different than what you say on the thread, though you don't have to PM me. Sometimes playing nice is the best course of action.
Phase 3: During this part, I basically calculate the team's adventure through the challenge. I'll post a list of events in chronological order that lets everyone know what everyone did, and what happened to them. This includes betrayals, deaths, all that fun stuff. And then Phase 1 begins again.
Your battle plan: When typing out (or PMing) your course of action, this can include actions besides just trying to beat the room. You can also tell me if you want to, say, "accidentally" slip and cause the teammate relying on you for balance to fall into a pit of spikes. Or if you want to be less subtle you can downright attack a teammate with any means you have on you.
Your Characters: (Copy-pasted from the last thread)
You can create your own characters, whose stats will play a huge part in being able to survive this Gauntlet.
Each player will be given 70 points to spend among six different skills. You can't put more than 20 points on one skill. They are:
Strength: This is how hard you can hit physically and how much you can carry.
Intelligence: How smart you are. This is for when it comes to solving puzzles, dismantling traps, and it helps with Magic too.
Magic: Your ability to work your will through supernatural channels. More Magic stat means more powerful spells.
Dexterity: This is how fast your reflexes are, and how good your aim is.
Endurance: How long you can keep going without getting tired. Magic drains it too.
Agility: How fast you run, how well you can dodge, climb, jump and roll.
What These Points Mean:
When Phase 3 happens and the calculations begin, I will be using each player's points to calculate successes and failures. Whenever something happens, your player will make an Action Roll with a 20-sided dice. I will add the roll of the dice with your skill in the area that's being demanded of you, and if the number equals (or is above) 22, you'll make the roll successfully. If you don't... hopefully it won't mean your death.
Player vs. Player:
Inevitably, this is going to happen at some point. In the moment that one character attacks or tries to cause Bad Things to happen to another character, their stats will be matched up against each other depending on what's happening. Strength will measure how hard you'll hit or fight back, dexterity will help land precise hits or dodge away, your intelligence give will provide a chance to notice the attack before it happens, etc. Depending on the situation though different stats will be used, or even combined. Make sure you attack in a way that your enemy will have a hard time surviving.
You can do things to tip the odds in your favor, too. If you attack someone as he's in the middle of casting a spell or fighting someone else, or anything that would make it very hard to fight back, his chances to repel your attack would drop down by a lot due to distraction. Obviously, this goes for basically anything. Abuse the element of surprise.
Useful Things to Know:
Each of these are very important, so read carefully.
-Just to clarify, I will only reveal the very nextroom ahead of you. But I will also give a more detailed outline of the 2nd next room. This gives you time to assure the survival of a needed friend, or the death of someone who will slow you all down or who wants you dead.
-If someone dies from a sort of tricky/subtle betrayal, I won't make it obvious that the death was even foul play. Maybe it was a legitimate accident. Pay attention to freak accidents, because maybe it was intentional, and the player is working on a way to kill you next. Or maybe not.
-The game will progress through one room per day, or per 2 days in rare cases if something comes up.
-Last time we played this, there was a mix-up during a major coordinated betrayal where a minor detail caused things to go terribly wrong. This time, what each player is carrying will be listed at the beginning of each round, as well as any statuses that might act as modifiers to a dice roll.
-Don't take this game personally! Betrayal is inevitable and this is just a game.
That's basically it! To keep this post from becoming too much of a clusterfuck, I'm going to list each player's characters in a post below this, as well as a general idea of what stats will be needed to complete the Gauntlet.
Good luck.
Agents of Cami-Lot
Started by: Devour | Replies: 190 | Views: 10,177 | Closed
Mar 17, 2015 7:56 AM #1326995
Mar 17, 2015 8:03 AM #1327000
The Rooms:
Player Sheets:
Room 1 (Click to Show)
Room 2 (Click to Show)
Room List (Click to Show)
Player Sheets:
Aquila: (Click to Show)
Character (Click to Show)
Sadko (Click to Show)
Haru (Click to Show)
Camila (Click to Show)
Miketastic (Click to Show)
Ipman (Click to Show)
Mar 17, 2015 8:04 AM #1327002
Name: Aquila (cause why not?)
Stats:
Strength: 10
Intelligence: 10
Magic: 0
Dexterity: 15
Endurance: 15
Agility: 20
Stats:
Strength: 10
Intelligence: 10
Magic: 0
Dexterity: 15
Endurance: 15
Agility: 20
Mar 17, 2015 8:06 AM #1327006
Devour needs to pay me royalties to use the "Cami-lot" name
Mar 17, 2015 8:10 AM #1327009
Quote from AquilaName: Aquila (cause why not?)
Stats:
Strength: 10
Intelligence: 10
Magic: 0
Dexterity: 15
Endurance: 15
Agility: 20
Fantastic. Adding you up.
Quote from HewittDevour needs to pay me royalties to use the "Cami-lot" name
I promise I'll give you 100% of money this game makes :p
Mar 17, 2015 8:11 AM #1327010
Lol.
And I knew you were going to bring this back someday. I'm sitting it out this time though. Don't want to piss you off with my lawyering and whatnot.
And I knew you were going to bring this back someday. I'm sitting it out this time though. Don't want to piss you off with my lawyering and whatnot.
Mar 17, 2015 8:19 AM #1327016
I suppose it's up to you. The problems that happened last game won't be here this time, so you might not even find the need to lawyer and whatnot. It might be fun instead :p
Though I'm totally not trying to nag. It's fine if you don't wanna
Though I'm totally not trying to nag. It's fine if you don't wanna
Mar 17, 2015 10:18 AM #1327058
Name: Nova (not my RHG but needed to use his name anyway lol)
Stats:
Strength: 10
Intelligence: 15
Magic: 18
Dexterity: 9
Endurance: 9
Agility: 9
Stats:
Strength: 10
Intelligence: 15
Magic: 18
Dexterity: 9
Endurance: 9
Agility: 9
Mar 17, 2015 10:34 AM #1327061
Quote from AquilaName: Aquila (cause why not?)
Stats:
Strength: 10
Intelligence: 10
Magic: 0
Dexterity: 15
Endurance: 15
Agility: 20
Sorry everyone else. This is my favorite agent o3o
#favoritism
Mar 17, 2015 11:14 AM #1327082
Name: Bob
Stats:
Strength: 18
Intelligence: 10
Magic: 0
Dexterity: 9
Endurance: 5
Agility: 18
Yessssss!
Stats:
Strength: 18
Intelligence: 10
Magic: 0
Dexterity: 9
Endurance: 5
Agility: 18
Yessssss!
Mar 17, 2015 11:54 AM #1327107
Name : Andevaltria
Stats
Strenght: 20
Agillity : 20
Intellegence : 20
The rest : 0
I wonder what will my char turn out
Stats
Strenght: 20
Agillity : 20
Intellegence : 20
The rest : 0
I wonder what will my char turn out
Mar 17, 2015 1:51 PM #1327160
I'm fucking in.
Strength: 20
Intelligence: 10
Magic: 5
Dexterity: 5
Endurance: 15
Agility: 15
Strength: 20
Intelligence: 10
Magic: 5
Dexterity: 5
Endurance: 15
Agility: 15
Mar 17, 2015 3:33 PM #1327191
Name: Kan
Stats:
Strength: 10
Intelligence:20
Magic:0
Dexterity:15
Endurance:10
Agility:15
Lets rock guys!
Stats:
Strength: 10
Intelligence:20
Magic:0
Dexterity:15
Endurance:10
Agility:15
Lets rock guys!
Mar 17, 2015 3:37 PM #1327192
10 + 12 + 12 + 6 = 40
40 + 30 = 70
Wat
40 + 30 = 70
Wat
Mar 17, 2015 3:39 PM #1327194
Editing bro...One sec I misread somethin
Wait.. Why are you surprised? We can use 70 points I think...
Wait.. Why are you surprised? We can use 70 points I think...

