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Agents of Cami-Lot

Started by: Devour | Replies: 190 | Views: 10,177 | Closed

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Mar 19, 2015 8:05 PM #1329138
A gap that is too far to jump and on the other side are 2 levers so that we can get across... I have no idea what to do now but ready myself for incoming monsters.
Devour
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Mar 19, 2015 10:00 PM #1329203
Take note that "readying yourself for the monsters" doesn't actually tell me anything about what you want to do. This doesn't function like an RP, where everyone tells me what they want to do step by step as events unfold.

If this helps at all, try telling me what you want to do in 3 different stages of the room: What to do right after stepping in, what you want to do in order to fulfill the room's objective (or what to do while it's being fulfilled), and then what you do to finish the room off and get out of there. Including what you want to do if certain things come up always helps.

I'm also going to point out that I'm not going to hand the solution to this room or any others to you folks. You'll all have to think for yourselves. Because getting across that gap is actually very simple.
Zed
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Mar 19, 2015 10:19 PM #1329206
I would encourage you guys to look at the previous game for an idea of how to do it. http://forums.stickpage.com/showthread.php?80794-Running-the-Gauntlet-A-game-of-forced-teamwork-and-betrayal I'm not just drawing attention to this because I won.

Particularly look at page 30 [again, not just to draw attention to my finest hour]. We were jumping across a series of platforms to reach the other side of a chasm, after shooting a switch to open the door. If we stood on the platforms for too long they would fall, and on a previous level an unknown magic-user stuck someone's feet to the ground so that they couldn't escape the monsters. My instructions to Devour on that level were something like "I shoot the switch and then we run across the platforms in the order I suggested. If anyone hesitates, they get shot. If anyone pushes anyone else, they get shot. If my feet get stuck to the platform, I shoot Smile. If anyone else's feet get stuck to the platform, I shoot Smile. If anyone tries to run out of turn, they get shot." The point being, you want your instructions to cover a whole range of possibilities because you don't know what's going to happen when the room gets going (unless you're playing with Smile - then you know full well you're gonna have to waste a motherfucker).


You're receiving this information courtesy of a previous contender who carved it into the walls.
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Mar 19, 2015 11:15 PM #1329258
I suggest that he mages keep the levers down with their magic while the others protect them from incomming attacks ajd cross the bridge. For now I will #pull the lever down using my magic.
Devour
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Mar 19, 2015 11:36 PM #1329281
I should probably clarify how magic works better than "basically whatever they can think of." In the last game I believe people asked me to clarify it then, too, but I never put if on the front page.

Magic in this game is the act of casting a spell with your desired effect, originating from yourself. The further away from you the power appears from, it becomes exponentially more taxing on the magician to cast it. So directly pulling down the levers from where Camila stands would take an enormous amount of energy.

I'm not making this clarification to shut down your plan, Cami :p That's an alright solution. But being able to make effects happen from wherever the magician wanted regardless of distance, then they could really do anything easily (like spawning a fireball in someone's head to kill them).

This doesn't mean you can't sling a spell from where you're standing to try and hit the levers, and the spell holds them down. This will just make it easier to know what mages can and can't do.
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Mar 19, 2015 11:38 PM #1329286
SPECTATORS NOTE: You keep making this more and more interesting to read devour.
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Mar 19, 2015 11:56 PM #1329312
Wait don't I have a longsword in my inventory?
Devour
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Mar 20, 2015 12:03 AM #1329320
You never said what you were going to do, friend.
Quote from Miketastic
I think its best for Sadko, Ipman, & me to get the swords, since we have the most strength to deal physical damage to the enemies.

This post here was only a suggestion. Nowhere did it say what you actually wanted to do, or that you went and picked up a sword or fought. So now, it seems that Sadko is the only one with weaponry :o
Camila
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Mar 20, 2015 12:18 AM #1329345
oh of course I won't make any kind of ridiculously OP magic thing devour. I think I know what I can and can't do owo
Devour
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Mar 20, 2015 12:26 AM #1329358
So to make sure I'm doing the right thing, now that I've clarified how magic works, you're going to go with your original plan?
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Mar 20, 2015 12:37 AM #1329376
damn, i didnt get the chance to grab the weapons on the previous room.
i suggest the ones with high strength, stay on the door where the monsters might spawn, then just keep shoving them out to the gap.
but how on earth are we gonna pull the levers from a very far distance?
Haru
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Mar 20, 2015 1:14 AM #1329441
What I think we should do (my opinion):
The people with the highest strength fight the monsters.
The people with magic, if this is possible, teleport the people with the highest agility to the levers, where they will scale and push.
here is a illustration.
*shows plans*
Image
If, of course, the magicians cannot cast the spell, this is plan b for me.
The ones with highest strength toss the agility people to the other side. The magicians barrage the enemy. The warriors do their stuff.
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Mar 20, 2015 1:32 AM #1329458
Or the magicians try to give the agility people super jumping power to jump over? I feel like that would cost less mana, and there would be less chance of any fuck ups like being teleported into a wall or to a different room and such.
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Mar 20, 2015 2:21 AM #1329516
Quote from Aquila
Or the magicians try to give the agility people super jumping power to jump over? I feel like that would cost less mana, and there would be less chance of any fuck ups like being teleported into a wall or to a different room and such.


I agree with Aquila here
its just like a buff
Devour
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Mar 20, 2015 2:35 AM #1329533
Room 3, Phase One

Don't let me get in the way of your discussion (and don't forget to give me a solid statement of what you want to do! Suggestions aren't actions)
Allow me to present what you'll be up against in Round 3!

Image

This room is small. All that there is, is a strange device in the middle with a button on top. This, and ten separate platforms. Death pods.

This device in the middle is actually a very intricate layout of magical wires that must be arranged in a certain way. When aligned properly, it will cause the door to Room 4 to open. When done wrong, one of the Death Pods will rise up and smash itself into the ceiling with lethal force, utterly crushing whoever may be standing on top of it. Solving this array of wires requires a roll of combined INT and DEX (Plus one 20 sided die) that equals 47.

Here's where it gets worrying. The pods are set to smash into the ceiling in a set order, starting from the top right and moving down in a clockwise directon. This means that the pod on the very top right will go first, and then the first pod below it, and so on until it reaches the bottom. Then it rotates to the other side and moves the opposite direction.

You must decide who should decode this device, but the real problem is deciding who should stand where. The device will not work unless everyone is standing on one of the pods. This means that the decoder can only fail four times before he starts killing his teammates.

Good luck.
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