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Agents of Cami-Lot

Started by: Devour | Replies: 190 | Views: 10,177 | Closed

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Mar 29, 2015 8:32 AM #1337174
Thisissoscaryomgwearedyingonebyoneeachroomidonotwanttoplayanylongerbutjustjokingaboutthelastpartbecaseiwanttostayaslongaspossible. Anyway, I never knew I had to keep the spell going by controlling it, I thought it had a duration until it wears off. Gonna heal Ipman so he won't fail us in this room.
Devour
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Mar 29, 2015 1:31 PM #1337287
Made with a mousepad. Please excuse my 1337 skills.

Room 6, Phase 2


Image

In Room 6, the party finds themselves in an enormous hallway, made completely out of fireproof steel and with pillars that dwarf them in size. Shortly after entering, they hear the howling roar of a mighty dragon, enraged by some source and flying around the halls that they stood in.

That's the second thing they noticed: This massive hallway was hundreds of feet high in the air, built atop an enormous castle.

Closest to them is a magical device, which can only be handled by someone with MAG prowess. After rolling a dice roll added to their MAG skill, they must beat 21 or more with every use (They will need to use it at least 4 times). If the mage chooses to activate it, what it will do is protect one section of the hallways from dragonfire through the use of a massive magical force field.

At the end of the hallways is a lever. When pulled, steel blast-proof plates will be lowered down on both sides of the hall, closing it off from the dragon outside. This will also open the door to Room 7. Pushing it back will close the door and raise the windows once more.

For this room, at least one person must run across the hallway to pull the lever at the end, allowing everyone to cross. While he runs, the magician must protect the runner from dragonfire. After successful completion, everyone may exit and enter Room 7.

This room relies on the runner trusting the magician to not allow them to die, and it relies on the magician trusting that he who pulled the lever will not raise the windows again for them to die by the dragon.

Good luck.

STATUSES:
-Partially healed wound in Ipman's side. No bleeding, but muscle damage is there. (-3 to all rolls)
Aquila
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Mar 29, 2015 6:10 PM #1337387
Character is the only one with enough magic to operate the magical forcefield thingy. I should run because Ipman is injured however slightly so we don't want him fucking up.
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Mar 29, 2015 10:50 PM #1337523
So from what I understand is that the spaces without the pillars is where the fire will erupt from, correct? I think Aquila should do this since if I did fail and he crossed, he will be able to dodge it or something. He is also fast enough.

I'm pretty sure I can control the magical device since all I need is a roll of 4. Sadko can also do it but he is too low; his MAG is 5. Don't know why I'm saying that though. If we are ready, I use the magical device.
Camila
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Mar 29, 2015 11:17 PM #1337530
welp, didn't know that 2 days of inactivity could get me killed.

ggggggggggggggggggggggggggggggggggggggggggggggggg
Haru
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Mar 30, 2015 1:38 AM #1337590
Camila, you should always remember to check something daily.
Sadko
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Mar 30, 2015 5:03 AM #1337736
don't clutter the thread if you're out of the game.

I think Aquila should be the runner too. Character should not only use the magic device but possibly use his magic to help deflect the dragon's fire? Also the magic device should be used to defend the section of the hallway where most of us are in.
Devour
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Mar 30, 2015 5:15 AM #1337750
Quote from Camila
welp, didn't know that 2 days of inactivity could get me killed.

ggggggggggggggggggggggggggggggggggggggggggggggggg

It wouldn't have been too hard to check up on the thread and make an action for yourself. 2 days is a long time, man :(

Quote from Sadko
I think Aquila should be the runner too. Character should not only use the magic device but possibly use his magic to help deflect the dragon's fire? Also the magic device should be used to defend the section of the hallway where most of us are in.


I should clarify that everyone at the beginning of the hallway is safe from the dragon. It's when you're trying to cross that you're in danger.
Zed
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Mar 31, 2015 2:37 PM #1339144
I hope you guys are doing lots of stuff behind the scenes, because I've enjoyed reading this so far and I don't want it to die out. I mean, holy shit, you have a dragon to play with.
Miketastic
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Apr 15, 2015 5:13 PM #1348222
is this thread ded?
Devour
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Apr 16, 2015 12:30 AM #1348368
I haven't seen Sadko since the last Renaissance. And I also totally forgot about this to be honest. I think this game was still really fun for what it's worth, but if it gets hosted again I need to think of a way to encourage more actual discussion.
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