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RHG Community Suggestions

Started by: Drone | Replies: 92 | Views: 26,146 | Sticky

Drone
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Mar 26, 2015 11:20 PM #1335793
As the title states, this thread is purely for suggestions related to the RHG system (Clans, Characters, Battles) and what you as an RHGer or even someone interested in the system think could be improved in their regard.
Recently I've noticed a lot of people who are unsatisfied with how RHG works as of right now, how similar/standard the gladiators are and how clans seem to be losing their touch,
Well in an effort to keep such discussions out of clan pages and foster actual productivity instead of useless back and forth debate I encourage you bring any such complaints here so that they can be properly considered.
I of course can't make any changes to the system myself but I shall act as a proxy for you guys and bring up anything that I see as a major/valid concern or suggestion for discussion

As would be expected, any conversation not pertaining to RHG will not be tolerated, anyone that posts here without the intent to seriously suggest something or add on to an ongoing discussion will be infracted.
Similarly, from this point on if I see discussion pertaining to this subject outside of this thread, you will be infracted, since I would like to keep clan pages and RHG pages clear of such clutter, thank you.

Want to discuss StickPage in general? Go here!
RichardLongflop
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Mar 26, 2015 11:36 PM #1335807
Here's one. Just a tiny itty-bitty.

CHARACTER STANDARDS!

I plan on making a thread sometime addressing what I feel makes a good, creative gladiator. Yes yes, shush about people doing what they feel best animating. You have to think about the person you're battling, too. People could get tired after fighting Speedy McElectricLongsword for the tenth time in a row. No, I don't expect everyone to read it, just people who want to have a guy or gal that others will adore and will be hella fun and creative to use. Yes yes, there are people who like to animate what they're comfortable with like electricity and speed, shush. This isn't for them. I don't care about them. They are all dead to me. I only care about those who care.

Basic idea:

A character is formed of a primary power- their main ability- a secondary power- something relating to the primary- and a physical enhancement- like armour, speed, strength. Imagine how creative you can get with this. I'd be posting tons of examples but that's for the thread I'll eventually make, as well as a boatload of weapon ideas. And it balances itself, if you follow my ideas for weaknesses somewhere down below.


Ranting time:

I'm tired of seeing people do multiple things for multiple outcomes. Why not have one ability that can be creatively used to deal with multiple things, instead of having one spell/power/whatever to deal with each individually?

Also I dislike detailed weapons because consistant artstyles but what are you gonna do. people are just gonna keep doing what they think is k00l in regards to weapons.

But pls calm down on the weird warped swords and think more of original powers? or original twists on cliché powers. There are a near-endless supply of different weapons out there, why do you have to make some edgy original shite!? There's whip-swords, katars, greatmaces, chakrams, and so many types of gun that your mind will be boggled at them.

Also, being human. I've had my say in this many times. YOUR CHARACTER IS ASSUMED TO BE HUMAN. Mine isn't human, and you know what? I SAY IT. Every goddamn character that struts through the door is going to be human unless stated otherwise, so if your weakness list consists soley of "hes human lol" please find a cactus and shove it up your smallest orifice.

Weaknesses, too. There's a difference between a weakness and a limit. EXAMPLE TIME: A guy with a revolver. The limit: Six shots. The weakness: easily slapped out of his hand. You can take it from him and kill him with it easily. See the difference? The limit is still a power. It's limited to six shots but they still can kill. A weakness is something that works around that, something that renders it useless, something that makes the character actuall vulnerable.
Edit on this part since people are dumdums: I'm not saying remove limits. I'm saying have weaknesses. I see too many characters that are "Being Human" alongside a bunch of limits. Limits belong more in the Abilities section, too.

So those are a few of my things. Biggest suggestion? Standards. Or at least some people who actually want to make gladiators better instead of being all "nice RHG" and enabling something that's utterly bullshittingly overdone. I'm not asking you to lock threads of people who are doing the same thing others have done hundreds of times, oh no. That'd be pretty hitler. I'm asking to put up a thread somewhere that would address creativity for some who care, something that could possibly up the character standards.
HintHunter

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Mar 27, 2015 1:22 AM #1335868
All i want is some kind of matchmaking system that will match me vs guy of my skill or at least similar skill, also for the clans i dont like whole idea of it...closed grope that shares no help with anyone is not really good for new people who just got into animating, i asking bunch of questions for help and advice and i get it very few times, also commeting on other people rhg and saying "What a cool rhg i wish you luck in the next battles bla bla bal" is also kinda getting anoying we have visitors msg for that or the irc, also you guys need to make a way to making battle vs another rhg is more easy to ask and respond to it, over private msg is a just a pain and visitor msg most of the time does not leave notification...that is my overall opinion.
Hewitt

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Mar 27, 2015 1:49 AM #1335883
So you linked us here, but didn't bother to paste the very fruitful conversation me and mark were having about clans. I think the frontpage would benefit knowing a little about it.

tl;dr, There should be a regulatory method for keeping Clans around. They have to be producing a certain output in the duration that a Clan first starts, just to show that they are a legit clan. There should also be pre-requisites for starting a Clan, mainly that you have a few battles under your belt or have an animation output equivalent to show for.
Asuq

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Mar 27, 2015 2:28 AM #1335903
skill cap before anyone creating a clan or an rhg. that is the only thing that irritates me.
generalZ
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Mar 27, 2015 6:39 AM #1336019
I feel like people should have the right to create what they want without being harassed or insulted for it. maybe there should be a rule or something and people that are posting just to say ''this rhg is generic, it sucks alpaca balls'' could get infracted depending on the gravity of what they said.
Also, maybe there could be more clan events? What I mean by that is, I recently realized that there was events in the official clan announcement section thingy and I find it really interesting.... only problem being, it is really innactive.
Other then that, RHG are great.
quinsilva
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Mar 27, 2015 8:07 AM #1336035
Honestly RHGT would have been fun but it died way too quickly, even clans now-a-days are loosing there gusto. Maybe implementing some type of king of the hill system with benefits would revive clans to be a more active section. RHGT died in my opinion because it was ahead of its time but a simpler monopoly type concept may adhere to the general public of RHG. Clans are registered into a system as with the ID cards. A list is kept of all the registered clans who are given a set # of points.They are then susseptable to enter clan tournaments separated by section (Noth tournament, south tournament etc.... Each tournament will pit member vs member one on one for two week periods. Overall clan scores decide who moves on. Although the final round would be a collaborative battle each clan submitting one animation from the whole group of that group vs the other. Winner of the final round can either win a prize, get the anim featured w/e. Now for where the points come into play, they are earned by outside battles between members and are used to buy special slots into the tournament for example 50 points to skip round one. The cards can set the worth of each member in with accordance to the clan. Leaders worth 20, co-leaders 10 and members 5. Idk just an idea
Hewitt

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Mar 27, 2015 8:11 AM #1336036
Quote from generalZ
I feel like people should have the right to create what they want without being harassed or insulted for it. maybe there should be a rule or something and people that are posting just to say ''this rhg is generic, it sucks alpaca balls'' could get infracted depending on the gravity of what they said.


There already is a rule against that.

Its your faults for not reporting it properly if you're still seeing shit like that happen.

Quote from quinsilva
Honestly RHGT would have been fun but it died way too quickly,


Strictly speaking, RHGT died because stone has to take care of his kid.

Longterm speaking, RHGT died because it needed alot of moving parts to work and as soon as the main cog ceased to function, the rest of the gears fell into disrepair.
DiPi
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Mar 27, 2015 4:53 PM #1336265
Been waiting for something like this by a long time
Or better, been waiting for a Nish-like-posts proof thread by a long time
Anyway, my thoughts about this

RHG Characters

From what I read, the general opinion I got here about RHGs is about 3 main problems:
-Too many complicated RHGs
-Too many overused themes
-Too many low-level (we could say) RHGs

I'm gonna go 1 at the time
Except the weakness parts, which I'm gonna say something about it here. By taking back something Hewitt once wrote (or so I think), making a "Weakness must be as much relevant/powerful as the Powers/Abilities" rule should solve it

Too many complicated RHGs

Basically, an RHG character info is meant so that it can be found interesting and entertaining by others and most importantly it's something the one who made it likes it in the first place. However, one thing that many noticed is that when people make one they automatically go into a weird phase that I think it can be summarized in this way
Got a problem?
Don't solve it
Just smash the most you can on it so that he truly becomes undefeatable

Briefly, when people generally make their character and notice something that, by logic thinking, should overpower it, instead of rethinking their character, modifying him a little or simply accepting that kind of weakness, they start adding, adding and adding, to the point that he has so many things that resembles a shounen manga/anime protagonist (some of the most hideous bastards around)
On this point, I think that maybe WafflesMgee's idea might be good (about giving them limited powers (a main and a secondary)), though I think it must be worked on, since (1) I can't think how should the 2 differentiate each other (2) I don't think that the "physical" thing should be made (since animation is about movement (let's not forget that))(and even so, everyone will get speed anyways) (3) limiting people choices might hinder them into making a good RHG (I mean, Anubis' character sas a lot of things, but he's quite cool I guess)(this is connected to the "execution" factor (a theme is interesting depending on how people execute it))

Too many overused themes

About this one, I don't think there is actually an answer: I know that many people always use the same things over and over again, but it's not like you can tell them to not do that (you can limit the number of options on a character, but not what should those options be about, since otherwise it's like you're the one making RHGs for others)
The only thing I can think about this "problem" is that it is selfadjustable: overused themes don't bring people over (since they're not original), thus possibly motivating people to rethink the themes. Also, let's remember that the "execution" factor works here too

-Too many "low-level" RHGs
Don't have much to say about this: I don't think that a "required animation level" is a good thing, since everyone should be free when making their RHG (not clans though and on this point I'm gonna specify about what I mean after this). However, I highly suggest to make something like a "refer system".
Basically, my idea was about adding a new rule: before making a RHG page, you must pm it to the RHG moderators for approval. If the format is correct, they give you the permission to post it. With this, I think we can cover 3 points
-Stopping incorrect RHG pages from being made
-Making people interact with moderators so that they don't follow a "easy path" (I mean, they don't simply go and make their RHG to be "cool", but take in consideration the necessary work there is related to it)
-Giving advices to those who are making the RHG. These advices should be totally facultative, so that people are not forced to follow them when making their RHG (if they want to follow them, it's their choice)
Obviously, with this I don't mean "low level" RHGs shouldn't be made (since everybody starts from somewhere and this can be an experience too for them to keep growing). However, I do mean about making something that controls their making a little more

Last point: penalties

One thing that I think should be implemented is penalties: people do not abide to rules mainly because there are no penalties when they do not fulfill something (changing characters too many times (meaning they do not think properly when making one), forfeiting matches, ecc.)
Thus, I think that introducing a little more checking about RHG activities and penalties regarding some things might be a good idea
About the kind of penalties, I'm gonna post them later


About RHG Clanes, I'm gonna post them another time because otherwise I might make something that nobody will ever read since this already is quite long to read (also, I need more time about this other topic)
With it, I'm gonna write also the other part about penalties
RichardLongflop
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Mar 27, 2015 4:59 PM #1336266
DiPi, maybe I should explain upon my thing further.


The primary ability would be the character's main thing. It could be flying, it could be a howitzer-head hammer, it could be telekinesis. This is the guy's special thing. My character? Arm summoning.

The second ability would be something to compliment the first. If your primary is wings, it could be a plain sword. If you have a big-ass shotgun-gauntlet on your right hand, your secondary could be a pistol for your left. Way I see it, if your character somehow got something special, chances are it's gonna be the one thing. The secondary thing is just something to compliment it. My character? able to manipulate darkness a little bit to hide his big self.

The physical enhancement is for the character themself. They may have armour, they may be swole, may have mad stamina, they may have good reflexes. This is only because characters are bound to get into some melee fights, and the thing about 'being human' is that people are fragile sacks of blood and bones. You'll need something to counter that. My character? He's big and durable as fuck. He's also not human so that's a big change in physiology.


If you give them a primary that's an original twist on a cliche thing, you could give them a sexy secondary to compliment it and the physical thing to give them a chance in battle.
Root
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Mar 27, 2015 9:51 PM #1336389
I feel like "being human" actually is an acceptable weakness because, as Waffles said, people are fragile sacks of blood and bones. It is basically the lack of a "physical enhancement."
AwesTube
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Mar 27, 2015 10:21 PM #1336403
I dont know if this should work on here or the stickpage related discussion but YOLO. I think it would be neat if there was a page on the main site for RHGs and RHG battles, like on fluidanims.com
Root
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Mar 27, 2015 10:46 PM #1336415
Quote from AwesTube
I dont know if this should work on here or the stickpage related discussion but YOLO. I think it would be neat if there was a page on the main site for RHGs and RHG battles, like on fluidanims.com


I don't think that it's really likely, but yeah, I was wondering about this, too. It would be great if they brought back the old format with the leader boards and stuff.
DiPi
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Mar 28, 2015 12:42 AM #1336463
As I said, I'd have posted another time about RHG clans and Penalties

RHG Clans

About this point, I'm gonna write something that some people may consider elitist/coercitive or something like that, but I frankly think they might change the current state of things (in the better way I hope at least :\)

The first thing I want to talk about is about trying to think about why did RHG clans started in the first place
Considering RHGs were (and are) meant for battles, RHG clans (follwing the old rules stone wrote on Fluidanims and the ones he wrote here (they're basically the same, so it's not necessary for you to use the archives to go back to fluidanims)) are meant for wars, having 6 people trying to wreck other 6 and viceversa. However, I noticed some things that instead show us a different thing from what it is supposed to be happening:
-Territories have lost their meaning: it's no more about people from one territory being against people from another, but it simply isn't anything at all
-Territory leaders do not exist and no activites are organized. If they're organized, they have almost nothing to do with wars
-Many inexperienced people, instead of trying to join existing clans, try to start their own, with the majority of them having extreme short runs and people who got in there have nothing left from that experience (or so I think)
-Clans are literally own worlds in which people do whatever they want: they're more like group chat/collaborations projects threads than threads meant for "wars"

Because of these reasons, I think that some actions should be taken and these are the ones I suggest
Another thing before putting the suggestions: about penalties, I think they should be used as a deterrent to make people follow the rules. However, since they can't be just something like infractions or bans all day in, I think they must be according to the "infraction" made (I'm gonna write what I think they should be about too)

About starting a clan

Put a general time limit for tryouts sessions

A lot of clans put as an excuse to their inactivity the "tryout session", since if they're not 6 full people they're not able to hold a mouse in their hands and animate. For this reason, considering that the point of my argument is to bring back clan wars, I suggest to put as a general rule that a clan, from the day it is brought up or from the day a member leaves, has a tot limit of days to hold the tryouts. In the case the clan isn't full for the due date, as a penalty, the clan must be disbanded and the leader cannot make another clan before tot time passes (1 month, 2 months, dunno)

Reduce the amount of "Tryout hopping"

By "Tryout hopping" I mean when someone announces his desire to do a tryout for multiple clans. In the end, it can end in many way:
-He doesn't do a tryout for any of them, showing that he was only seeking attention from multiple people without actually caring for them
-He does a tryout for only one of them, leaving the other clans he didn't tryout for with their sums not adding up and the one he tried out for with a bad impression about him
-He does a tryout and uses it for every single clan he announced his partecipation for, showing that he doesn't actually care in which clan he gets into
Considering that in all the cases I described it doesn't end well, I suggest for considering all announcements about showing desire to tryout for a certain clan as spamming, so that if you want to join a clan you THINK (I know you can use that brain of yours for once) only about making the tryout without instead changing opinion every 10 seconds since you gained the attention you were seeking for

_-I won't cover points like how to manage the clan, since I don't think it's necessary-_

About bringing back activity

Organize clan wars on a regular basis

My suggestion is about making something of more organized: basically, we bring back the "territory leaders" and we let them organize clan wars (they choose who goes against who). About who should fight who, when should they fight and for how long, it is not relevant right now. The most important thing though is that they actually keep the clans active: it can be 2 clan joints as Stone wrote on the rules (with the templates being given by third parties, done by members or something like that), 6 people versus 6 people in single RHG fights, it can be everything; the important thing is that clans finally start to interact with each other

Put wins/losses consequences

By this I mean to basically apply the rules as they have been written: who wins, gets one member; who loses, loses one member
If we want to make things interesting, we can also make that who loses must change his leader, otherwise the clan must be disbanded
In the case people start forfeiting even though the clan war was organized, I think it should end in 2 ways depending on the situation

-1 clan forfeits, the other finishes their parts
They lose 2 members and the other 4 can't be involved anymore for anything that regards RHG clans for tot times, resulting into having the clan disbanded and them not being able to tryout for or start other clans (days moths, your choice)
-Both clans forfeit
Both clans are disbanded, members cannot be involved both in tryouts or clan making and the amount of time doubles for everyone

Considering however that if a clan starts always winning they'll have too many members, I thought about modifying a little the concept of having "allies"
When a clan has a total of 12 members, 6 members must form another clan in the same (or not) territory. The new clan formed and the old clan are "allies". About "rivals", I think it is a title it should be given to clans against which you lost

Put back the armory/sound effects sections into clan pages



I think I should be writing something more, but now it's too late: I may edit this tomorrow or something
Root
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Mar 28, 2015 12:57 AM #1336469
I don't really like the idea of those kinds of penalties for clan wars, as it would remove some of the fun and freedom of it all. Having to give one member to the other clan would be stupid, because the person being traded might just not want to be in that clan.
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