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Just some test

Started by: Squidd | Replies: 10 | Views: 1,039

Squidd
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Mar 28, 2015 11:51 PM #1336950
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Criticize pls
Want to find out what to work on other than muscle control.
Stracked
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Mar 29, 2015 12:05 AM #1336958
Your attack and jump need more anticipation as they lack of force , But its overall pretty smooth.
Squidd
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Mar 29, 2015 12:09 AM #1336961
Quote from Stracked
Your attack and jump need more anticipation as they lack of force , But its overall pretty smooth.


Will do.
Drone
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Mar 29, 2015 12:19 AM #1336963
Your animation is smooth but your movements don't make any sense really, you nead to start putting more thought into how someone in real life would preform those moves, or rather, why it wouldn't be practical for someone in real life to be performing those moves. One thing is that your animation is really stop and go, you don't need to stop everything inbetween each movement. This is where momentum comes in, try to use the momentum of your last attack to facilitate other moves that flow nicely and naturally into each other without this much interruption. Also maybe try to get into the habit of placing your heads, it adds a lot to the animation actually
Squidd
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Mar 29, 2015 12:29 AM #1336966
Quote from Drone
Your animation is smooth but your movements don't make any sense really, you nead to start putting more thought into how someone in real life would preform those moves, or rather, why it wouldn't be practical for someone in real life to be performing those moves. One thing is that your animation is really stop and go, you don't need to stop everything inbetween each movement. This is where momentum comes in, try to use the momentum of your last attack to facilitate other moves that flow nicely and naturally into each other without this much interruption. Also maybe try to get into the habit of placing your heads, it adds a lot to the animation actually


It was suppose to be some Punch-Upper-Punch combo.
But sure, thanks for the tip.
Drone
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Mar 29, 2015 12:35 AM #1336969
Quote from Squidd
It was suppose to be some Punch-Upper-Punch combo.
But sure, thanks for the tip.

I know what it was lol, I'm saying that those moves don't flow well together the way that you did them both because you neglected the momentum in your wide straight and had to readjust yourself for the uppercut. Those moves don't string properly together.
Squidd
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Mar 29, 2015 12:41 AM #1336970
Quote from Drone
I know what it was lol, I'm saying that whose moves don't flow well together the way that you did them both because you neglected the momentum in your wide straight and had to readjust yourself for the uppercut. Those moves don't string properly together.


Oh, lol okay
Root
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Mar 29, 2015 1:19 AM #1336991
lol I can see why people would leave out the heads in flash, but I have no idea what the purpose is in pivot.

- You foot placement has problems, but it's not terrible. The sliding back foot on the first punch is fine, but the sliding front foot on the first and third punches, after he lands, are not.
- The spacing in your animations is different then the snappy one usually preferred by higher level animators, but I don't think that it is necessarily a bad choice, either; smoothness might just be your style.
- Though you pretty much have smoothness down, your flow and many other basics need work. I suggest that you read up on some of the tutorials here, especially this one.
- There are some choppy parts in your animation, like the sliding of the back foot during the first punch and the orange dot as he is recovering from the first puch (something that shouldn't have happened in the first place because it disrupts flow).
- The non-striking arm is moving a bit during the first punch (so you are not really breaking the rules to avoid stiffness) but it still looks stiff because you are not moving it enough, and the spacing of it is quite flat. With greater flow he would have spent less time in the recovery and you would be able to easy the arm back and forward again as it moves into the upper cut without having to spend so much time "stalling" with the arm moving very slowly.

Overall, the animation looks decent and shows a fair mastery of smoothness, but a lot of other basics in the areas of having less flat spacing and better poses are still holding you back.
Squidd
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Mar 29, 2015 1:36 AM #1337001
Quote from Root
lol I can see why people would leave out the heads in flash, but I have no idea what the purpose is in pivot.


Removing the head since it would be easier to just go and slap heads after I've finished animating the body.
Root
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Mar 29, 2015 2:01 AM #1337017
Quote from Squidd
Removing the head since it would be easier to just go and slap heads after I've finished animating the body.


umm... that's- that's not how pivot works...
Squidd
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Mar 29, 2015 2:08 AM #1337021
Quote from Root
umm... that's- that's not how pivot works...


I tend to focus on the body, animating a stick with a head tends to give a lot more work.
After that I'd just get a shaded circle and slap it on the stickman frame-by-frame

Oh yeah, thanks for the criticism.
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