Ur lucky he had to forfeit lmao it would have been a landslide xD
Most of your moves are still stiff, and your Effects could be betterer
tact
You tried a few cool things, and actually kept the battle pretty well balanced, but I feel like the animation was pretty sub-par. You really need to work on the basics, from easing to stiffness to most other things. Something I feel is holding you back is that you are animating things that are so unrealistic (like the air attacks) as opposed to aiming for greater realism, which is much better for learning to get better as an animator. Air fights are fine when you want to show great intensity, but they can't be a way to get around having to animate more difficult movements. Overall, it looks like you put quite a bit of effort into that animation (with the effects, cinematics, etc.) but focusing on more realistic topics will help you improve faster.
Here are a few tutorials that I've found really helpful for pivot:
Rez's Tut
Reap's Tut
Foley's Tut