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Anti-stall meta?

Started by: PUMU | Replies: 33 | Views: 5,671

PUMU
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Apr 3, 2015 3:54 AM #1340817
Nowadays my chaos is able to compete with 2.3k order players with relative ease. My macro timing for jugs hustle and ranged might be off a bit but my micro compensates. The Prob I have vs order is when the order player uses their statue as a tank. With decent micro the order player can push out and sweep the giant tanks in late game with relative ease.
What I need is a rundown on exactly when I should be placing miners on mana. When I should tech into hustle as chaos. An explanation on when to use the charge ability. And perhaps on how to stall effectively as chaos.
Nyarlathotep

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Apr 3, 2015 5:12 PM #1341116
Just get giants. They'll stop order giants from doing anything while you're free to keep using your deads and medusas to kill the statue.
HashBrownTrials
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Apr 3, 2015 8:40 PM #1341187
The questions is..why are you letting the order player make giants? Chaos is an offensive empire and they like to be on the attack. You shouldn't let the order player build up, just destroy them early game.

Just wondering, can you beat my order?
PUMU
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Apr 3, 2015 9:45 PM #1341203
Lol wut? I meet said giants.
Chaos giants are basically nothing to a wall and archer spam to oblivion.
The problem for me is when I can't hit the huge threat of archers and possibly magikills as they his behind the most likely resilienced Statue
Nyarlathotep

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Apr 3, 2015 9:51 PM #1341207
Just. Get. Deads. Massed archers won't be able to touch them. Once you get out giants there won't be any room to stall.
HashBrownTrials
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Apr 3, 2015 10:23 PM #1341216
Oh, maybe I missed the point.. oh well still good info.
PUMU
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Apr 3, 2015 10:50 PM #1341227
Ya don't think I made that decision?
Of course I went deads. However they simply hid behind the statue and stalled with the assistance of the ca's.
Nyarlathotep

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Apr 4, 2015 6:01 AM #1341337
At that point you wait outside the CA range and deny them economy. If you die to CA you're just being impatient.
Mystery

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Apr 4, 2015 1:42 PM #1341458
use giant mass to counter giant mass :)
PUMU
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Apr 4, 2015 2:13 PM #1341467
Lol. What giants?
@rain. That gives them first row eco. Allowing them to continue building. I'm at max army and i don't want to lose the advantage. And if I let them build they can still stall in base until they feel like coming out. Even after ts2
Mystery

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Apr 4, 2015 2:55 PM #1341483
Quote from PUMU
Lol. What giants?
@rain. That gives them first row eco. Allowing them to continue building. I'm at max army and i don't want to lose the advantage. And if I let them build they can still stall in base until they feel like coming out. Even after ts2


just get 8 chaos giants . Once you make them in opponent's base, auto-gg XD
the OP AoE rekts people
PUMU
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Apr 4, 2015 4:22 PM #1341511
i will try that.
I have full faith that the enemy will allow me the time. It's like cycloid tornado but really really slow.
Nyarlathotep

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Apr 5, 2015 1:58 AM #1341697
Quote from PUMU
Lol. What giants?
@rain. That gives them first row eco. Allowing them to continue building. I'm at max army and i don't want to lose the advantage. And if I let them build they can still stall in base until they feel like coming out. Even after ts2


It doesn't give them first row if you have any tanks. That is why you'd build a giant, but even tower spawn juggers are sufficient usually to just keep pressuring their statue.
PUMU
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Apr 5, 2015 1:44 PM #1341952
Their Army is still a factor in this. Using their own tanks to protect their first row whilst I cannot touch them without walking into the fray still leaving me unable to not be affected by the ca's and archer range. If they have nothing guarding their front row I could see that.
Skeletonxf
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Apr 5, 2015 3:25 PM #1341998
I know what you mean. Sometimes you get into a scenario where you can't dps down their front line to keep them off the second row.
This gives you some options.

Out tank them and stay under CA for as long as needed to break the front row, or tech into better dps. The latter option gradually becomes unuseful the stronger your opponent's turtle gets. Another consideration is walking in Medusas or Marrowkai behind your ghost and using their spell casts to apply some pressure on your opponent in spite of their front line.
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