Ryke is a combat master. He is very skilled in hand to hand combat and also can use just about any non-magic weapon. Ryke also is able to summon any of the following weapons: Spear, Blowgun, Sword, Bow and Arrow. He is the most proficient in these weapons, but he can use almost any weapon (yes, that means that he will try to steal your weapon). In addition, he has deflecting arm guards that can parry any non-magic weapon. Lastly, Ryke can tap into the Blue Aura when he is near death. The Blue Aura is a type of magic that allows Ryke to: create barriers, fly, and shoot pure energy from his hands.
Weaknesses
Ryke cannot have two of his summoned weapons at once. Additionally, He can't summon his weapons while harnessing the Blue Aura. Another weakness is that Ryke has no way to defend against magic (Aside from dodging and Blue Aura barriers). Despite being able to deflect attacks using his arm guards, a heavy hitter will be able to hit him so hard that his arms buckle and the arm guards are useless.
Ryke could sense the energy pulsing throughout the cave. As the seasoned adventurer ventured on, he couldn't help but notice how much more powerful the enemies were in this cavern than the last that he had gone through. Nevertheless, he kept pushing onward. Ryke made it to the end only to realize that there was nothing there. No treasure, no boss, nothing. The only ting there were some bright blue runes on the wall opposite him. Tyke couldn't read them. As he turned to exit. A strange force compelled him to walk to the runes. Hd studied them, and before he knew what he was doing, he reached out and touched them. The moment his hand touched the runes, he felt a strange, swirling sensation. Everything turned blue. Then, he passed out. When he awoke, he was lying in his hometown on a cot. He wandered off, into the city to report his findings. That's where he learned about RHG, and he decided to find out what his new powers could actually do.
You need a battles and a points section, but other than that you're good to go!
also, guys, what is this stats thing I've been seeing recently? These numbers are completely arbitrary, they don't mean anything. What is a 1, what is a 10? Are we saying that things like magic are quantifiable? Please...
You need a battles and a points section, but other than that you're good to go!
also, guys, what is this stats thing I've been seeing recently? These numbers are completely arbitrary, they don't mean anything. What is a 1, what is a 10? Are we saying that things like magic are quantifiable? Please...
A lot of people used it when I started...
It is so that other animators can know what the ennemies are compared to their rhg and to be able to animate them the right way.
10 doesn't mean all powerful, it means that the rhg is double your rhg's strenght if he's 5, or five time if he is 2 for exemple.
It can be usefull for complex fights.
You need a battles and a points section, but other than that you're good to go!
also, guys, what is this stats thing I've been seeing recently? These numbers are completely arbitrary, they don't mean anything. What is a 1, what is a 10? Are we saying that things like magic are quantifiable? Please...
Well, I recall WWhiteSShadow started his interpretation of the trend I guess, but there's always the chance people wanted to stat their character like a video game (but the stats used vary wildly). Also, measuring power levels. Of course, it's very likely that they'll jack up the stats because they're young teens who want their characters to be badass.
You need a battles and a points section, but other than that you're good to go!
also, guys, what is this stats thing I've been seeing recently? These numbers are completely arbitrary, they don't mean anything. What is a 1, what is a 10? Are we saying that things like magic are quantifiable? Please...
I really just kinda use it to get a better idea of what my rhg is best at.. of course the numbers dont actually matter, it just helps me stay on track while animating