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Dota 2 Chat Thread (Now with Reborn)

Started by: Chaotic Penguin | Replies: 84 | Views: 7,198

Chaotic Penguin
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Apr 28, 2015 9:50 AM #1354569
Dota 2 - Reborn

In case you don't know about it:
http://www.dota2.com/reborn/part1/
http://www.dota2.com/reborn/part2/
http://www.dota2.com/reborn/part3/

Now that Source 2 is finally out, Volvo can finally release Half Li... I mean, Diretide!
Mods will be better than ever!
You can make a shit mod as well!
More potato PCs!
Better interface!
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Because multiple people have told me to update this and put it as a chat thread in general, I'll do that. Also, i'm keeping the 6.84 stuff cause it's a good reference.

Finally went ahead and got the heads up to bump this thread.
Spoiler (Click to Show)
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I'm not exactly sure how many people play Dota in SP, so I don't expect that many replies.
First off, please don't hate on me for playing Dota, that's mean. Also, I play LoL, so you can't really hate on me that much anyways


Spoiler (Click to Show)
on Team Net Worth difference reduced by 25%
AoE Bonus XP component based on Team XP difference reduced by 40%

Melee lane creep bounty reduced from 43 to 40 (-7%)
Range lane creep bounty reduced from 48 to 45 (-6.25%)
Hero kills (the non-net worth portions) are worth 10% more

Reduced the direct hero last hit bounty by 100 and redistributed that gold into AoE gold (in ratio of 100/75/40/25/20 for 1/2/3/4/5 heroes)[?]
AoE Bonus Gold is now distributed based on the relative net worth amongst the heroes involved in killing the hero by +/- 25% [?]
The amount of AoE Bonus Gold given is now increased/decreased by up to 20% based on the dying hero’s relative rank in net worth amongst all the enemies on that team.[?]
Instead of Buyback temporarily preventing unreliable gold gain, it now reduces all gold gained (including hero and aoe gold) by 60% [?]
Melee Barracks team bounty increased from 175 to 275
Ranged Barracks team bounty increased from 100 to 225
Tier 2 and 3 towers armor reduced from 25 to 22

Extra melee creeps additions spawn time changed from 17:30/34:00/50:30 to 15:00/30:00/45:00 [?]
Extra range/siege creep additions spawntime from 45:30 to 45:00
Creeps now meet slightly closer to the Dire safelane

Ancient Black Dragon bounty reduced from 199 to 170
Ancient Black Drake bounty reduced from 50 to 40
Ancient Rumblehide bounty reduced from 83 to 65
Satyr Tormenter gold bounty reduced from 104 to 84
Hellbear health reduced from 950 to 700
Hellbear bounty reduced from 65 to 50
Ogre Frostmage bounty reduced from 52 to 40

Reworked Mud Golems:


Hero kills achieved by units under your control now provide XP credit to your hero (Affects things like Spirit Bear, Golems, Familiars, etc getting kills)

Melee attacks now miss if the target is farther than 350 range more than their attack range

Reduced All Pick drafting time from 40 to 35 seconds per turn

The following abilities no longer ignore units classified as Ancients (Neutral Ancients, Warlock's Golem, etc): Ice Vortex, Mana Void, Berserker's Call, Blood Rite, Bladefury, Omnislash, Torrent, Ghost Ship, Smokescreen, Static Remnant, Primal Roar, Earth Spike, Heartstopper Aura, Shrapnel, Golem's Immolation, Sticky Napalm, Primal Split's Immolation, Call Down, Invoker's Tornado, EMP, Chaos Meteor, Sun Strike, Ice Wall, Deafening Blast, Pulse Nova, Eclipse, Battery Assault, Rocket Flare, Shadow Poison, Dispersion, The Swarm, Kinetic Field, Static Storm, Ancestral Spirit, Echo Stomp, Overwhelming Odds, Stone Gaze, Earth Bind, Poof, Rip Tide, Nyx's Impale, Fire Spirits, Supernova, Mystic Flare, Dark Pact, Suicide Squad, Ravage, Demonic Purge, Fortune's End [?]
Damage Block no longer affects physical spells (previously it affected some physical spells and some not)


Cast behavior while turning to cast has been adjusted.


Reworked the Item Silencing and Passive Disabling behaviors.


Hex no longer applies the Break mechanic [?]
Silence no longer disables Invisibility [?]
Moved Ring of Health, Voidstone and Orb of Venom from Secret Shop to the Base
Moved Platemail, Talisman of Evasion and Ultimate Orb from the Base to the Secret Shop
Added Voidstone and Mantle of Intelligence to Side Shop

Runes now have a higher hit box priority over units

Armor now shows decimal places in the hover tooltip

Fixed buyback respawn timer penalty being reset if you die holding Aegis

The following heroes are no longer restricted from buying Basher/Abyssal (but they are still restricted from activating Bash): Spirit Breaker, Faceless Void, Slardar and Troll
HEROES


Abaddon
Borrowed Time can now be cast while disabled (same rules as Morphling's Morph)


Alchemist
Unstable Concoction countdown can now be seen by enemies
Unstable Concoction now has an area targeting cursor
Greevil's Greed now grants 4x gold bounty from Runes
Alchemist can now cast Aghanim's Scepter to directly grant any allied hero all Aghanim's Scepter bonuses as a buff (the hero upgrade and the stat upgrade). The scepter is consumed in the process. Multiple instances of this buff do not stack. Alchemist can target himself as well


Ancient Apparition
Chilling Touch buff can now be removed by clicking on the buff icon above the health bar


Axe
Berserker's Call cast point from 0.3 to 0.4
Counter Helix now triggers when attacks land rather than when they start [?]
Culling Blade movement and attack speed bonuses reduced from 40% to 30%


Bane
Brain Sap mana cost from 125/150/175/200 to 100/125/150/175
Units affected by Nightmare no longer provide vision
Nightmare End can now be used by Bane to end all other existing Nightmares


Batrider
Flamebreak damage changed from an instant 75/150/225/300 damage to 50 damage per second for 1/2/3/4 seconds
Firefly damage reduced from 20/40/60/80 to 10/30/50/70


Beastmaster
Beastmaster base damage increased by 4
Wild Axes cast point from 0.5 to 0.4
Call of the Wild Boar attack point from 0.633 to 0.5


Bloodseeker
Thirst bonuses scale from 100 to 25% HP instead of 100 to 0%
Thirst vision threshold from 30% health to 25%


Bounty Hunter
Bounty Hunter Intelligence growth increased from 1.4 to 2.0
Shuriken Toss damage from 100/200/250/325 to 150/225/300/375
Shuriken Toss cast range reduced from 650 to 400
Shuriken Toss mana cost from 90/115/135/155 to 120/130/140/150
Track's Shuriken Toss bounce range from 900 to 1200
Track now shows how much gold the enemy is carrying in the debuff tooltip


Brewmaster
Primal Split units no longer provide a bounty when killed (was 11-35 depending on level)


Bristleback
Bristleback movement speed reduced from 295 to 290
Viscous Nasal Goo armor reduction rescaled from 1/1/2/2 per stack to 1/1.4/1.8/2.2


Broodmother
Incapacitating Bite is no longer a Unique Attack Attack Modifier
Insatiable Hunger attack damage from 60/80/100 to 60/90/120


Centaur Warrunner
Return now triggers when attacks land rather than when they start [?]
Added Aghanim's Scepter upgrade to Centaur: Stampede reduces all incoming damage by 70% and allows allies to run through obstructions (trees, cliffs, etc). Destroys trees


Chaos Knight
Chaos Bolt minimum damage from 1/50/75/100 to 75/100/125/150


Clinkz
Skeleton Walk cooldown from 20 to 20/19/18/17
Death Pact cooldown from 45/40/35 to 45/35/25


Clockwerk
Rocket Flare speed from 1500 to 1750


Crystal Maiden
Crystal Nova movement and attack slow from -30 to -20/30/40/50
Crystal Nova slow duration from 3.5/4/4.5/5 to 4.5
Frostbite cooldown reduced from 10/9/8/7 to 9/8/7/6
Freezing Field cooldown from 150/120/90 to 90


Dark Seer
Ion Shell duration increased from 20 to 25 seconds
Wall of Replica damage dealt by illusions from 70/80/90% to 60/75/90%
Wall of Replica duration from 15/30/45 to 45
Wall of Replica mana cost from 200/300/400 to 125/250/375


Dazzle
Poison Touch level 4 damage from 32 to 36


Death Prophet
Exorcism spirit count from 4/12/21 to 6/13/21


Disruptor
Kinetic Field duration from 2.5/3/3.5/4 to 2.6/3.2/3.8/4.4


Dragon Knight
Breathe Fire now also reduces base damage by 20/25/30/35% for 8 seconds
Corrosive Breath damage is now lethal
Elder Dragon Form's Splash Attack damage percentage radius from 100/200/250 (for 100/75/50% damage) to 150/225/300


Earth Spirit
Boulder Smash damage from 125 to 50/100/150/200
Geomagnetic Grip manacost from 75 to 100
Geomagnetic Grip damage from 50/125/200/275 to 50/100/150/200
Magnetize can now be dispelled
Fixed Hex not interrupting Rolling Boulder if cast during the initial 0.6 seconds


Elder Titan
Echo Stomp channel time from 1.8 to 1.6
Echo Stomp cooldown from 15 to 14/13/12/11


Enchantress
Untouchable attack slow from 30/60/90/120 to 40/70/100/130
Enchant can now be cast on controlled units to refresh the Enchant duration
Impetus now pierces Spell Immunity


Enigma
Midnight Pulse cast point improved from 0.3 to 0.2
Black Hole now does a constant 55/110/165 damage per second regardless of proximity to the center
Black Hole mana cost from 275/350/425 to 275/325/375


Gyrocopter
Rocket Barrage no longer has a cast point (Previously had 0.3)
Call Down missile two slow duration from 3 to 4


Huskar
Inner Vitality cast range increased from 550 to 800
Inner Vitality cooldown from 25/22/19/16 to 22/18/14/10


Invoker
Invoker Int gain from 2.5 to 3.2
Invoke no longer triggers cooldown if it only swaps the ability slots
Sun Strike cooldown from 30 to 25
Max level Deafening Blast (Quas, Wex, and Exort all at max level) is now a non-targetable circular wave released in every direction around Invoker


Io
Relocate double click now teleports to fountain


Jakiro
Jakiro base strength increased from 24 to 25
Macropyre duration increased from 7 (14 Scepter) to 10 (20 Scepter)
Macropyre area of effect increased from 225 to 240


Juggernaut
Blade Fury cooldown from 30/25/22/18 to 42/34/26/18
Blade Fury now has the same Spell Immunity on cast dispel behavior as other Spell Immunities [?]
Healing Ward movement speed from 450 to 420
Omnislash no longer ministuns on cast
Using items/abilities in Omnislash no longer requires facing direction


Keeper of the Light
Mana Leak cooldown from 16 to 16/14/12/10
Chakra Magic now adds a buff that that reduces the cooldown of the next spell its target casts by 1/2/3/4 seconds. Buff lasts 12 seconds.
Scepter Illuminate heal percentage from 75% to 100%


Kunkka
Kunkka no longer turns to cast Torrent
Torrent cooldown reduced from 12 to 10 seconds
X Marks The Spot mana cost from 80 to 50


Legion Commander
Moment of Courage counterattack chance from 16/18/20/22 to 25%
Moment of Courage lifesteal from 20/40/60/80% to 55/65/75/85%
Moment of Courage cooldown from 0.9 to 2.7/2.1/1.5/0.9
Added Aghanim's Scepter upgrade to Legion Commander: Duel lasts until either Legion Commander or her target dies. Ends if duelists are ever more than 2,000 range apart.


Leshrac
Leshrac movement speed from 315 to 320
Lightning Storm cast point from 0.7 to 0.6
Lightning Storm slow duration from 0.75 to 0.7/0.8/0.9/1


Lich
Ice Armor cast range from 800 to 1000
Chain Frost projectile speed from 675 to 750


Lifestealer
Feast is now considered as normal bonus damage (can Crit and Cleave off it)
Open Wounds lifesteal increased from 15/20/25/30% to 50%
Added Aghanim's Scepter upgrade to Lifestealer: Grants a new skill, Assimilate. Assimilate allows Lifestealer to target an allied hero and swallow them, allowing them to hide inside of Lifestealer. Any healing Lifestealer receives is shared with the assimilated hero. The assimilated hero can release itself at any time by clicking on the buff icon to erupt outward and deal 300 damage to enemies in a 700 area of effect. If Lifestealer dies or assimilates another hero, the currently assimilated hero will automatically exit. Issuing any order with your hero, a few seconds after being assimilated, will take you out.


Lina
Aghanim Scepter-upgraded Laguna Blade no longer increases cast range


Lone Druid
True Form is no longer removed on death [?]
Battle Cry armor increased from 5/10/15 to 6/12/18
Battle Cry damage increased from 50/75/100 to 60/90/120
Added Agahnim's Scepter upgrade to Lone Druid: Allows Spirit Bear to attack at any range from Lone Druid, and prevents Spirit Bear from dying if Lone Druid dies


Luna
Luna base armor increased by 1
Eclipse per unit cap increased from 4 to 5
Improved Aghanim's Scepter: Allows Eclipse to be cast on an area within 2,500 range. Grants obstructed vision of that area. Can also target any allied unit to center Eclipse on their location, even while moving (can double click or target Luna)


Medusa
Split Shot and Mana Shield are no longer removed on death [?]

Meepo
Geostrike damage from 7/14/21/28 to 8/16/24/32
Divided We Stand no longer causes Meepo to respawn 20% faster


Mirana
Starstorm's second hit range from 175 to 325, and the second hit now strikes the unit closest to Mirana


Morphling
Adaptive Strike now has a 1150 speed projectile
Added Aghanim's Scepter upgrade to Morphling: Grants a new ability, Hybrid. Allows morphling to target an ally, turning himself into a hybrid illusion, removing the Morphling himself. This hybrid illusion can cast non-ultimate abilities and has your original attributes. Lasts 20 seconds. When the duration ends or the hybrid dies, your hero emerges (cannot end prematurely). Cooldown: 140, Manacost: 200, 600 cast range. Note: Ability is not available while you have a Replicate living.


Naga Siren
Ensnare cooldown from 14 to 12
Ensnare is now dispellable [?]
Ensnare is no longer removed if the target becomes Ethereal
Added Aghanim's Scepter upgrade: Song of the Siren Scepter now regenerates you and nearby allies by 6% of maximum HP per second for up to 7 seconds.


Nature's Prophet
Sprout cast range increased from 600 to 625/700/775/850
Sprout duration increased from 3/3.75/4.5/5.25 to 3/4/5/6
Nature's Call treant base damage from 22 to 28
Aghanim's Scepter-upgraded Wrath of Nature now spawns a Nature's Call treant whenever it kills a unit. Killing a hero will spawn a stronger treant (3x damage and health of a normal one)


Night Stalker
Void attack speed slow increased from -35 to -50 (now matches movement speed slow)


Nyx Assassin
Using Spiked Carapace no longer removes Vendetta
Added Aghamin's Scepter upgrade to Nyx: Adds a new ability, Burrow, with a one second cast time. While Burrowed, Nyx Assassin is invisible and unable to move/attack, but has 40% damage resistance, and regenerates 1.5% of his health and mana per second. Nyx Assassin's abilities also have improved properties while burrowed: Mana Burn and Impale have 50% increased cast range, Impale Cooldown is reduced from 13 to 9, and Spiked Carapace instantly stuns any enemy units within a 300 area of effect without requiring them to hurt him first. Casting Vendetta causes Burrow to end


Omniknight
Purification cast point from 0.5 to 0.4


Oracle
Purifying Flames mana cost reduced from 55/70/85/100 to 50/60/70/80
Purifying Flames cooldown reduced from 3 to 2.5
Purifying Flames can now target non-hero units
False Promise no longer makes the target invisible
False Promise now continuously removes debuffs and disables, instead of only when first cast
False Promise duration from 7/8/9 to 6/7/8
False Promise cooldown from 20 to 80/60/40


******** Devourer
Aghanim's Scepter Sanity's Eclipse upgrade now affects everyone in the area of effect with Astral Imprisonment after it deals its damage
Aghanim's Scepter Sanity's Eclipse upgrade no longer always triggers the mana drain and does not increase the damage multiplier by 1


Phoenix
Fire Spirits now does an obstructed reveal of the area it hits for 1 second


Puck
Waning Rift damage increased from 70/140/210/280 to 100/160/220/280


Pudge
Rot move slow from 20% to 20/22/24/26%


Pugna
Decrepify enemy slow from 50% to 30/40/50/60%
Decrepify enemy magic damage amplification from 50% to 30/40/50/60%
Decrepify duration from 2/2.5/3/3.5 to 3.5
Decrepify cooldown from 12/10/8/6 to 15/12/9/6
Life Drain damage and restore per second from 120/160/200 to 150/185/220
Life Drain cast range from 1100 to 900/1050/1200
Pugna's Aghanim's Scepter-upgraded Life Drain no longer increases cast range


Riki
Smokescreen no longer slows
ErrorBlender
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Apr 28, 2015 10:07 AM #1354577
Cool.

Broodmother can now have orb effects. :D
Chaotic Penguin
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Apr 28, 2015 10:13 AM #1354580
Well, brood was pretty underpicked.
I expect way more underrated picks because of their buffs, as well as the new items.
Valve actually did well on this patch, balancing heroes.
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Apr 28, 2015 10:14 AM #1354581
How much weaker are the towers?
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Apr 28, 2015 10:16 AM #1354583
So, tier 2 and 3 tower armor is reduced from 25 to 22. That may not seem like a lot, but with constant lane pushing, this makes a huge difference. Also balances Valves last illusion vs tower dmg patch.
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Apr 28, 2015 10:47 AM #1354599
And with that, Broodmother got a little more relevant. BM with Desolators. Mmmmm.
Not_Nish
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Apr 28, 2015 10:47 AM #1354600
Warlock's Infernals will cut through towers like butter if the armour is 22.
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Apr 28, 2015 10:48 AM #1354601
Haha, yeah.
So will Deso pushers, like... Dazzle :D
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Apr 28, 2015 10:50 AM #1354602
Quote from Nish
Warlock's Infernals will cut through towers like butter if the armour is 22.


Do you usually get your warlock to refresher/aghanims or just aghanims?

Quote from Chaotic Penguin
Haha, yeah.
So will Deso pushers, like... Dazzle :D


Dazzle is my favorite support but I could never really get him the desolator.
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Apr 28, 2015 10:53 AM #1354603
Quote from ErrorBlender
Do you usually get your warlock to refresher/aghanims or just aghanims?


Aghanims and then refresher but I don't play these games much so I never farm enough. Four infernals are impossible to lose with. Unless the enemy team has an equally insane Medusa or Phantom Lancer.
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Apr 28, 2015 10:56 AM #1354604
Aghs always, refresher is not necessary unless you're super ahead (and not getting beat down by enemy carries)
Quote from Errorblender
Dazzle is my favorite support but I could never really get him the desolator.

Yeah I love Dazzle, and I actually got Deso one game. It's hard and unnecessary. Fortunately, with the new patch (more assist gold), getting high gold items should be easier.
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Apr 28, 2015 10:59 AM #1354605
I feel as if Octarine Core will be with Pugna or at least some will attempt it. His skillset [assuming even Netherward counts as a lifesteal option] will be an irritating thing to come across with. This is like an additional 25% lifesteal for his ultimate. Actually, this is devastating for nuking people, not just Zeus. A well placed Sanity's Eclipse [added with Aghanims] can kill a party and give Devourer enough life back if needed. The 25% cd to spells is a big bonus too. Not only does he get mana from his aura but life as well from Octarine due to Arcane Orb.

Quote from Chaotic Penguin
Aghs always, refresher is not necessary unless you're super ahead (and not getting beat down by enemy carries)

Yeah I love Dazzle, and I actually got Deso one game. It's hard and unnecessary. Fortunately, with the new patch (more assist gold), getting high gold items should be easier.


If you have high gold, I'd rather go for a refresher or dagon, depending on who the enemy is.
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Apr 28, 2015 11:30 AM #1354609
Quote from ErrorBlender
I feel as if Octarine Core will be with Pugna or at least some will attempt it.

Wow, now that I think about it, yeah, it'll totally work.
Number crunching...
Assume level 6, no aghs, rushed Octarine Core...
120 Base damage per second, 10 seconds MAX...
25% spellvamp...
120 dps to enemy hero, 150 hp per second, average... dunno, 3 seconds? That's 450 health restored, exactly the extra health you get from Octarine Core...
DANG that stuff is awesome.
Would work great on Bristleback (MORE TANK!), too
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Apr 28, 2015 11:37 AM #1354611
How is this going to work on Dark Seer? Any ideas?
Chaotic Penguin
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Apr 28, 2015 11:46 AM #1354614
Hm. So...
Ion Shield maxed does 90 dps for 20 seconds
Vacuum does 160
Wall does 150 when they enter
So if you land your combo (assume it lasts 3 seconds) on 3 people, without them killing the illusion right off... you gain... 495-67.5 (ion shield only effects 1) so around 427.5 health?
Dunno, didn't check my math.
It would work wonders in 5v5 and pushing situations though.
It's ok, however the Ion shield would work wonders.

Also, jungling would be easier.
The 5 or 6% spellvamp is nice for sustaining in jungle.

Surging into a crowd would also be a tactic, you would basically build tank (I don't play much DS) and Veil.
Assume creep damage to average 23*5 for 2 seconds, so you take around 200 damage including some random reductions (wow that's a lot). With Ion Shield on you would deal 90*10 so 900 damage, and leech 54 health. Minimal health lost, assuming regen and armor.
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