So yea, i'm making a temporarly animation thread, were I will post shorts tests, combo's, fight's all sorts off things to get better and better. I want the pro's or just you guys to C&C them, and to keep this thread alive lol.
I Also take requests, if there interesting =P
New:
- [1 August] 1vs1 Short: http://antiup.net/view/13103/
Old:
- [30 july] Staff combo: http://antiup.net/view/12366/
Ssj's animation thread
Started by: Ssjbryando | Replies: 30 | Views: 1,504
Jul 29, 2008 11:45 PM #201376
Jul 29, 2008 11:47 PM #201379
Wow, the pole is as thick as he is, but he can still move it like a pro.
Only thing that seemd wrong was the pole thickness.
Only thing that seemd wrong was the pole thickness.
Jul 29, 2008 11:51 PM #201384
Ok.
Staff size change I can do in just a second so that's not really a big deal to do <: I will resize it if more thinks its annoying or to big. Also if you guys think the mirror image is to distracting I can put a link without that. I did that to show how it would look without the head.
http://antiup.net/view/12366/ = staff size change
Staff size change I can do in just a second so that's not really a big deal to do <: I will resize it if more thinks its annoying or to big. Also if you guys think the mirror image is to distracting I can put a link without that. I did that to show how it would look without the head.
http://antiup.net/view/12366/ = staff size change
Jul 29, 2008 11:52 PM #201385
Make a staff combo, but actually hitting someone =3
Jul 30, 2008 12:56 AM #201448
the thickness is fine if any thinner it would look to thin and dude, u really need to make a combo tut cuz ur like amazing at combos. i no im not a pro so i cant say much but in my opinion ur a beast. also maybe make the staff combo longer
Jul 30, 2008 1:13 AM #201470
Fine rofl.
Although steelcold already made one. (check sfdt.com) you guys keep asking every thread I make :P so I guess i will make a combo. then add a fbf thing and add text every frame that explains
Although steelcold already made one. (check sfdt.com) you guys keep asking every thread I make :P so I guess i will make a combo. then add a fbf thing and add text every frame that explains
Jul 30, 2008 1:15 AM #201475
thnx for helping a newb like me :) lol
Jul 30, 2008 1:49 AM #201504
Quote from smallaballathe thickness is fine if any thinner it would look to thin
No, it wouldn't.
It just needs to be thinner then the blue dude.
Jul 30, 2008 1:52 AM #201505
Your sticks are stiff. Like really stiff. Bend their backs and limbs more.
Jul 30, 2008 2:06 AM #201510
Quote from CicadaYour sticks are stiff. Like really stiff. Bend their backs and limbs more.
Very stiff? D: to me it doesnt look THAT Stiff, I mean I know its kinda stiff. But I don't see it that bad in my own animations.
Thanks. Although I bend the back all the time ;-; Guess I gotto bend it more.
Jul 30, 2008 2:30 AM #201515
The staff is reeeeeaaaaaly choppy.
It's not really that stiff.
It's not really that stiff.
Jul 30, 2008 2:37 AM #201521
Explain what choppy is exactly? cause he moves his hands and spins, that's why the staff spins. I thought I made the staff good :P
Choppy and stiff ok =| the usual lol.
More? but its decent/good right? >_> appart from that?
Choppy and stiff ok =| the usual lol.
More? but its decent/good right? >_> appart from that?
Jul 30, 2008 9:24 AM #201810
Use bend lines as trials, all i can suggest
Jul 30, 2008 1:02 PM #201872
Yea rofl the trail was messed up.
Any requests? to do a (SHORT) thing. Like a combo or w/e >_>
Any requests? to do a (SHORT) thing. Like a combo or w/e >_>
Jul 30, 2008 1:46 PM #201882
It wasn't that stiff dood. I can see how it wouldn't look realistic, but in my opinion it makes the dude look like hes just a pro with a staff.
The thing that got me was that neck at the start, and the head felt a bit too big. Oh, and that trail was a bit dodgy.
The thing that got me was that neck at the start, and the head felt a bit too big. Oh, and that trail was a bit dodgy.