Kalki released the reins from his golden steed and stretched a bit. This Leg was such a breeze it hardly warranted any attention. He easily swept past Exilement and gave him the finger, assuring his strategy solid. All those people he screwed over in the past were just unlucky blokes after all.
***Gold/Silver/Bronze does nothing. It's just to note who stood the most to gain.
Leg 6 Results Nish (+250) Squidd (+200) Exilement (+180) Devour (+150) Veir (+150) Johny Bravo (+110) | |
Just as the thought went by Kalki's mind, he felt a sudden chill down his spine. Suddenly the breeze was more than just fresh air. Ill Wind began pumping through their veins as visions of shadows dancing and whispers from the beyond caught him by surprise.
"Camila...is that you?"
The Real Sixth Leg: The Elysian Fields (Purple Island)
Upon closer inspection, the ancient structures surrounding them weren't ruins but graves. Slowly, the miasma of mist surrounding the fields converged on our Racers. Wrapped in thick fog, voices from beyond the grave began to haunt them. And true enough, from the fog itself formed silhouettes of ghosts past and present; revenants of Racers long gone melded together to form 1 composite soul. The Shadows flickered and took form, an amalgamation of various constructs seen from the beginning of this Race. They were here in spirit. And they were not letting go...
Instructions:
1) CC's wagered from the Previous Leg are now deducted from your current CC Pool.
2) PM me a number of CCs you would like to spend. The higher the value, the higher you will place in this leg. Remember, there are 13 Legs so spend wisely or amazingly.
***This is not a Track Gimmick, but rather the rules for Revenant Racers:
SPECIAL RACE GIMMICK: GHOSTLY GOALS
- The souls of the undead have summoned all 9 dead Racers in the form of 3 Revenants (basically 3 Racers control 1 Revenant).
- Properties of a Revenant include:
- They will always begin the Leg with the Maximum CC of the Leading Racer. Basically they have Infinite CC and can place wherever they want as long as they're good at guessing.
- They have special Cursing abilities that change every Leg. For the current Curse, see below.
- They are immune to the Leg's personal Gimmick unless stated otherwise.
- They have a glaring weakness concerning their name (see above).
- Defeated Revenants will the take 3 souls that bound them. Meaning, for every Revenant defeated, 3 Dead Racers will be eliminated from possible guesses.
- From this point on, any player that dies does not join the Ghost Team.
***Here's the actual Leg Gimmick:
SPECIAL TRACK GIMMICK: DRAG ME TO HELL
- The Elysian Fields are using the power of Souls to draw upon their ethereal aura. In this place where the convergence is the strongest, they will attempt to take one of them down to Hell.
- The Convergence has its own CC Value that will be declared in public. For the sake of this race, the Convergence is treated as a Ghost Racer/Revenant.
- The Revenants will down PM me a CC Value alongside whatever the Racers will PM.
- At the end of this Leg, the lowest-CC Single Racer that is caught between 2 Ghost Racers, no matter what position they are in, will be dragged down to Hell. Only ONE Racer will ever be eliminated in this Leg.
- In the event that there are no Racers caught between 2 ghosts, the Lowest-CC Racer will be eliminated as normal.
- Ghost effects take place before a Ghost is eliminated.
SAMPLE PM TITLE: 85 CC | Ghost is _Ai_ <--- This means that you wager'd 85CC in this Leg, and made a guess that one of the 3 Revenants is _Ai_. If you got it right, he will be eliminated in this Leg after the Drag Me to Hell gimmick resolves.
SAMPLE PM TITLE FOR GHOSTS: 25 CC <--- This means you wager'd 25CC in this Leg. If you and another ghost or the Convergence, manage to snag a single Racer in between you, you can drag that Racer to Hell for this Leg.
***3) For Convinience's sake, please PM me with the CC Value IN THE TITLE OF YOUR PM. This is so I don't have to open tabs of PMs and I can recheck the values easily. If you need to actually PM something please say so (like put a
4) For how your actions are resolved as well as other rules, please refer to the Front Page FAQ.
5) The deadline for submission of CC's is 36 Hours from this post. Good Luck.
By the way, if you guys are thinking "What is this cheap shit?! I can die even if I'm ahead???" there is a very simple solution to this problem: All you have to do is cooperate and conspire to each vote the same or consecutive amount of CCs. So if you guys made 100|99|99|98 together, there is a less of a risk to be Dragged Down to Hell...save for the Last Placer of course. If you are afraid of being last, just find a friend to be close together with. This guarantees that someone else will be taken instead.
There is also no rule against PMing the ghost players to "ally" with them. But why would they do that if they have nothing to gain? It's all on you guys.
The Convergence Value is: 125 CC.
You may send your PMs now. Good luck!