If you nerf castle air you will force ele to fight but ele cant fight well for too reasons
earths lose 1v1 to swords I know this is a game of armies but that discourages using earths aggressively from the start
waters only uses is to freeze and heal (but healing isent strong enough right now)
that leaves freezing but waters only have one bar of health they quickly get beat up and the unit dies and the freeze is over or the water retreats and the freeze is over. It would be fun to see earth+water( with OUT combining into tress) V sword and archer.
What if we
1. waters do a SMALL amount of damage like 1/4 of a bar every 5 sounds
2. Waters have hp increase to 2 bars like the other base units
3. Earths have a small damage buff on swords
Airs maybe do less damage but have a faster rate of fire this would enable airs to change target quicker as they would do same damage but this would be a small buff to help V archers as they have low health.
Fires should have larger range or maybe just fricken shoot straight instead of this arching path.
Vs Chaos well earths v crawlers looks a lot better than earths V swords