Quote from alternateRestoring water to its old heal makes charrog rush basically unstoppable... order can't put out enough DPS to even begin to stop it, unlike spear rush or similar where with good defense you can push back.
Quote from alternateRestoring water to its old heal makes charrog rush basically unstoppable... order can't put out enough DPS to even begin to stop it, unlike spear rush or similar where with good defense you can push back.
Quote from TheLegendofKaitoIf you spend your time in the match complaining rather than actually trying how to beat it of course it's going to be "unstoppable" for you. As myst said, it's easy af to counter
Quote from alternateLegend of Cheetos, your funny... unskilled, inconsistent, but funny. so you have one thing going for you...
Myst, I just don't think it works that way... even with two magikill (which assumes a lot about the battle), an order player can't stop a charrog rush supported with a single V with the old water heal... it was way too powerful compared to healing for other empires.
Magikill work well against tree spammers though.
Quote from alternateLegend of Cheetos, your funny... unskilled, inconsistent, but funny. so you have one thing going for you...
Myst, I just don't think it works that way... even with two magikill (which assumes a lot about the battle), an order player can't stop a charrog rush supported with a single V with the old water heal... it was way too powerful compared to healing for other empires.
Magikill work well against tree spammers though.
Quote from mysterybatthere was an ele player here before (everyone knew his name and he got banned now)
he charrog massed every single match, yet he still sucked(rating of 1700 in classic and 2100 in deathmatch)
And of course if you get magikills, you should have ninjas first. Ninjas+ magikill is unstoppable build for ele
Even before water heal nerf, elemental is the easiest empire for me to fight against when I play as order
And after water nerf, I have not yet lost even single once to any elemental player when I play as order (if anyone did beat me with ele, plz let me know)
but whatever , water heal is rubbish now. So dealing with charrogs and trees are even easier
Quote from alternateMy general anti-ele build is ninjas with two CA and magikill, and merics to support and walls... with the old water heal, it was pretty worthless to stop a charrog rusher. A number of players in the 2000+ range used to use such a strat... I will point out, the fact that a poor players uses a strat poorly doesn't mean the strat is under or OP. So your example really doesn't surprise me, but it doesn't change that the old water heal was ridiculously OP for ele to rush... a person can just run water after water and order did not have sufficient DPS to stop it... once the wall is broke, they quickly kill the magikills... charrog area fire damage.. order has to turtle eco, etc.
Quote from SkeletonxfI think waters just need to be able to freeze ninjas permanently instead of till Ninjas shinobi. That alone should help out ele against Ninjas.
Quote from nutsophastI agree, it makes no sense that shadows can do that. And change water heal to heal more than 2.05 version (the version that mysterybat showed). The first water heal was op but still, water heal didn't need to get nerfed so much, you're already sacrificing a 350 gold unit.
I think if you change water we will already fix a lot of elemental's problems (at least for me).
Quote from PUMUI don't even use charrogs. :c
I don't really see the water change affecting the game drastically.
That is to say that I see the difference in heal, however I don't see it changing the match outcome the majority of the time as I only time I really need waters is to cure my units or freeze a priority.
Quote from mysterybatthe version that I showed was 2.22... lol
p.s never think water heal was op