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Your problems with elemental?

Started by: nutsophast | Replies: 121 | Views: 9,328

Mystery

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Jul 3, 2015 5:31 PM #1378783
Quote from Skeletonxf
In that case double inferno is going to have to be rushed before the CA3 or you really won't have a chance. Is rushing this really impossible?


I would have done it if it was possible
playing as ele, the only way to win is "spacing" , control the whole field and kill opponent's whole economy, this is the straight way to win.

If you ask me about rushing, yes it is impossible
Skeletonxf
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Jul 3, 2015 6:44 PM #1378797
Quote from mysterybat
I would have done it if it was possible
playing as ele, the only way to win is "spacing" , control the whole field and kill opponent's whole economy, this is the straight way to win.

I've seen this before and it is so frustrating to play against. If that is the most viable way to win ele has some really serious gameplay issues. Forget balance, gameplay is even more a problem.
spino

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Jul 3, 2015 7:28 PM #1378802
Quote from mysterybat

playing as ele, the only way to win is "spacing" , control the whole field and kill opponent's whole economy, this is the straight way to win.

www.stickempires.com/play?replay=replay9955534&version=2.29

DubaDUbahuehuehuehue

You cannot stop at economy...

Its already too late...
nutsophast

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Jul 4, 2015 3:29 AM #1378955
Can't believe this thread is still going. Whatever I'll give my opinion on this.

CA3 stall + archer + late-game tech and wall is a pain to go up against. However, you can't really use this under 12 mins without suffering lack of troops. Transitioning into this strat in the middle of the game makes things worse. However slipnot uses clients to disable fog of war and lags like crazy, he can pull that off more easily than the average player. So maybe we shouldn't judge the unbalance based on what cheaters can do.

I find that tower spawn 2 for ele can break 3CA turtle (against non-cheater), by the time he gets that turtle you can get giant charrog. Double inferno locks archers and V can also help.

And this is a response to some of the other posts. I think the gameplay for elementals is fine, they can destroy economy AND army. The ONLY changes that are needed are these.

(maybe) Buff earth (Then elementals can fight back on short maps without needing to castle air)
(maybe) Increase V's survivability (Death from one shinobi is too much for this hella expensive unit.)
Change blind gate. (This is obvious.)
Change water heal to the old one.
(maybe) Decrease air que time. It has que time that matches wings but it's strength is more comparable to that of an archer than a wing.

Another thing I noticed is that people don't really know cycloids role and want to change cycloid. However it's good the it is, its role is basically defending your troops. It can drive away flyers with melee and archers with tornado, protect is obvious. The tornado can also help by stunning melee units. The cycloid itself can tank projectiles. They're basically elemental body guards.
Mystery

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Jul 4, 2015 4:15 AM #1378977
Quote from spino
www.stickempires.com/play?replay=replay9955534&version=2.29

DubaDUbahuehuehuehue

You cannot stop at economy...

Its already too late...


this is EvC castle shit, what is your point?
PUMU
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Jul 4, 2015 6:49 AM #1379010
i just find cycloids a much more viable option for my meta as ele opposed to infernoes.
Reasons:
1.) Cycloids can double sweep with tornado cast
2.) Are mobile enough to poke and retreat
3.) Are already an option if the opponent decides to tech to the skies. In which case i am already prepared.
4.) Can't be melee'd
nutsophast

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Jul 4, 2015 7:30 AM #1379021
Good reasons, though it seems besides the point. I find infernos to be excellent when you push the enemy into the base, they are very good against massed units and spellcasters. Whereas cycloids can't do shit when you put up a wall, that is when you get infernos. I also think it's better to use cycloids with trees than charrogs.

I also updated my old post.
Mystery

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Jul 4, 2015 8:23 AM #1379028
Quote from PUMU
i just find cycloids a much more viable option for my meta as ele opposed to infernoes.
Reasons:
1.) Cycloids can double sweep with tornado cast
2.) Are mobile enough to poke and retreat
3.) Are already an option if the opponent decides to tech to the skies. In which case i am already prepared.
4.) Can't be melee'd


realized it long time ago, generally i only used infernos against low ranked players
and even i used inferno, i only got them when i successfully pushed into their base
MasterKaito
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Jul 4, 2015 8:51 AM #1379030
Quote from mysterybat
realized it long time ago, generally i only used infernos against low ranked players
and even i used inferno, i only got them when i successfully pushed into their base


yeah same
spino

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Jul 4, 2015 11:00 AM #1379084
Quote from mysterybat
this is EvC castle shit, what is your point?


Ele has pretty high short map chances to win, he killed my economy, and still didn't clock that win.

I understand with order I'd lose (even if I was a master order player, but that happened).
ZwnDYL

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Jul 4, 2015 11:46 AM #1379098
Mystery, if you truly want a way for shadows to be shut down without turning the unit V into eternal gods, here's an unorthodox solution. So with 1 V, you click and possess, but with multiple V's, there is an AoE box that gradually grows larger the more V's you have. So you can essentially mass possess units. The only problem is this could also turn the unit V into eternal gods as well :P
Mystery

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Jul 4, 2015 11:57 AM #1379104
Quote from ZwnDYL
Mystery, if you truly want a way for shadows to be shut down without turning the unit V into eternal gods, here's an unorthodox solution. So with 1 V, you click and possess, but with multiple V's, there is an AoE box that gradually grows larger the more V's you have. So you can essentially mass possess units. The only problem is this could also turn the unit V into eternal gods as well :P


lmfao AoE box

unless you can have super fingers that allow you to possess a team of ninjas within seconds .
For me, I can at most micro 2-3 Vs and possess 2-3 ninjas, more than that, just get fked
nutsophast

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Jul 4, 2015 12:22 PM #1379109
Yes I agree, it's already hard to possess a shadow with only one V. I also find that with infernos + charrog, you can use the infernos to push back archers instead of using it only when you push them into the base.
PUMU
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Jul 4, 2015 2:24 PM #1379129
I dont always V mass but when i do...
i tend to seperate my clones from my actual v's before i even think about approaching the enemy.
send clones out first by drag-clicking over the group and select a priority unit
using actual v's afterward i pull one at a time to select another priority unit as a sponge like a meric in the case of an archer mass or an enemy tank.
let that meric die pretty much instantly to the arrow volley as any shadows that see the possess cannot reach my v without the meric dying first unless already approaching my V's. Outrun shadows cause we can. then telepossess the fleeing shadows into running back into my side of the field to be dealt with by waters and army for a quick kill or attempt to use it as a melee unit/tank for a possible shinobi
Skeletonxf
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Jul 4, 2015 2:28 PM #1379130
I think waters just need to be able to freeze ninjas permanently instead of till Ninjas shinobi. That alone should help out ele against Ninjas.
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