Agent Gamma
Available : Yes
Agent Gamma is a highly-trained agent in service of an obscure superpower known as The Organization. He uses a slew of gadgets, expertise in close quarters combat and his own wit to defeat any he is assigned to fight.
Agent Gamma is a highly-trained agent in service of an obscure superpower known as The Organization. He uses a slew of gadgets, expertise in close quarters combat and his own wit to defeat any he is assigned to fight.
The Organization & The Agent’s Task
Story (Click to Show)
Agent Gamma, or David as he is now known (although his name is officially classified) is one of the 23 expert agents in service of The Organization, a superpower that has wiped itself from any official documents and works completely behind the scenes.
Its goals are ambiguous. They are known both as saints, and as demons. Its intents and goals are as obscure and unknown as those who lead them.
The agents, all aptly named after a respective letter from the Greek alphabet, are highly trained assassins, infiltrators, deceivers or otherwise incredibly skilled men and women, each proficient in their own respective fields. Gamma is the Organization’s expert infiltrator, proficient at stealthily entering highly-secured complexes and taking out well-guarded threats or extracting valuable information without leaving as much as a trace.
Recently The Organization has taken an interest in the RHG scene. While at first the nature of his mission was unknown to him, it was later revealed to David that it was intended to further their research in matters of armaments and serums using information garnered during his “performances”.
After his third assignment, however, he has come to doubt The Organization as he saw firsthand how countless lives were thrown away in a ploy to stop the megalomaniacal extraterrestrial behemoth known as Omega.
Now he bides his time as he awaits his next orders.
Its goals are ambiguous. They are known both as saints, and as demons. Its intents and goals are as obscure and unknown as those who lead them.
The agents, all aptly named after a respective letter from the Greek alphabet, are highly trained assassins, infiltrators, deceivers or otherwise incredibly skilled men and women, each proficient in their own respective fields. Gamma is the Organization’s expert infiltrator, proficient at stealthily entering highly-secured complexes and taking out well-guarded threats or extracting valuable information without leaving as much as a trace.
Recently The Organization has taken an interest in the RHG scene. While at first the nature of his mission was unknown to him, it was later revealed to David that it was intended to further their research in matters of armaments and serums using information garnered during his “performances”.
After his third assignment, however, he has come to doubt The Organization as he saw firsthand how countless lives were thrown away in a ploy to stop the megalomaniacal extraterrestrial behemoth known as Omega.
Now he bides his time as he awaits his next orders.
Abilities
Abilities (Click to Show)
Live Information Relay :
Using one of The Organization’s satellites, Gamma can communicate with his assistant Nathalia all over the world. She spies on his opponents using normal, thermal and infrared optics and relays their position to him, along with any other useful information.
His earpiece has now been connected directly to his suit. The transmission itself now remains clear and untraceable and unhackable, though remains susceptible to jamming and will shut down if his suit is turned off. He must also still talk in order to communicate, which he will refrain from doing if he is at risk of giving away his position.
Prior to engaging his opponent, Nathalia will also provide him with additional information on his foe depending on how much she was able to squeeze out of the RHG's databanks.
Stealth :
The agent's trump card is his stealth. The Organization's rigorous training has turned him into a shadow. He has learned of all possible ways to conceal himself from his opponent's eye, and is more than capable of disappearing in the blink of an eye were his foe to look the other way for even a single second. Moving silently takes him little effort and he does not shy away from unconventional methods of hiding. More importantly, however, he has learned a technique that slows his heartbeat and lowers his body temperature. This enhances his senses and makes him significantly more perceptive to information and prone to instinct. He needs a few seconds of undisturbed focus to enter this state, however, and can not do so when he is under mental or physical stress.
To further complement his abilities, he has spent time learning of the various ways in which he could deceive his opponent. Be it through cocky demeanor, disguises, the setting up of traps or tricking his opponent's into thinking he did, the agent has a plethora of tricks up his sleeve to play his opponent right into his hands.
Adaptive Combat Uniform :
The "ACU", or Adaptive Combat Uniform, is a new and improved model of the older Camouflage Uniform. It may turn the wearer invisible with the flick of a switch by bending the light around them.
The suit now provides near-flawless invisibility on a standstill, and has been improved upon considerably when on the move. The ‘lag’ is now barely noticeable and only very aware and receptive foes may still spot him. It now also textures and colours itself to fit nearby terrain when not in use.
The battery life has been extended, and built-in safety switch will now deactivate the suit when electrical charges are detected. It now no longer shortwires, it instead requires a manual reboot from the operator, though this is still a delicate matter that requires time and focus.
Boots and gauntlets made of a lightweight yet durable titanium alloy run halfway up his shins and forearms respectively. These allow the agent to deflect attacks from knives and swords, while he may hit harder with his own punches. The suit’s general protectiveness has also increased dramatically. It now offers strong protection against slashing attacks and will severely dampen all direct impacts from e.g. being shot or being stabbed, at longer ranges it may even deflect bullets entirely.
Personal Defence :
Gamma has been trained in The Organization’s own martial art, Personal Defence. It is a concoction of the world’s most successful fighting techniques and all supplementary techniques engineered by The Organization itself. It was made specifically to counter all conventional fighting styles, and has without a doubt succeeded in its goal. This, in combination with his expertise of PD, means that only those employing unconventional or improvised styles may wish to stand a chance to him up close.
Still, he is yet to fully understand and master the depths of PD, and an attentive observer may see recurring patterns and exploitable weaknesses from time to time. Furthermore, the technique’s fatal flaw is that it relies heavily on the opponent’s offence for its own. Despite this all, he is still a force to be reckoned with for any daring enough to challenge him up close.
Genius :
The agent is exceptionally smart, and may come up with unorthodox solutions and improvised tactics much faster than any ordinary opponent would.
Restricted Arsenal :
He had most of his arsenal restricted in light of his new orders. He now retains only the knives strapped to his suit, which he is likely to use as a throwing weapon, and a single pistol loaded with sedative rounds.
These rounds release a sedative toxin upon impact, which may cause local weakness and paralysis. Furthermore, if injected directly into the bloodstream, it will make the victim tired and groggy. Greater doses will eventually cause the target to pass out. Huge doses are lethal, though Gamma knows the boundaries and is unlikely to overstep them.
The bullets suffer from some debilitating drawbacks, however. They lack penetrative qualities, and may be stopped by something as simple as thick clothing. Furthermore they suffer from immense bullet drop and inaccuracy past thirty meters, making the weapon unsuitable for long range engagements.
Using one of The Organization’s satellites, Gamma can communicate with his assistant Nathalia all over the world. She spies on his opponents using normal, thermal and infrared optics and relays their position to him, along with any other useful information.
His earpiece has now been connected directly to his suit. The transmission itself now remains clear and untraceable and unhackable, though remains susceptible to jamming and will shut down if his suit is turned off. He must also still talk in order to communicate, which he will refrain from doing if he is at risk of giving away his position.
Prior to engaging his opponent, Nathalia will also provide him with additional information on his foe depending on how much she was able to squeeze out of the RHG's databanks.
Stealth :
The agent's trump card is his stealth. The Organization's rigorous training has turned him into a shadow. He has learned of all possible ways to conceal himself from his opponent's eye, and is more than capable of disappearing in the blink of an eye were his foe to look the other way for even a single second. Moving silently takes him little effort and he does not shy away from unconventional methods of hiding. More importantly, however, he has learned a technique that slows his heartbeat and lowers his body temperature. This enhances his senses and makes him significantly more perceptive to information and prone to instinct. He needs a few seconds of undisturbed focus to enter this state, however, and can not do so when he is under mental or physical stress.
To further complement his abilities, he has spent time learning of the various ways in which he could deceive his opponent. Be it through cocky demeanor, disguises, the setting up of traps or tricking his opponent's into thinking he did, the agent has a plethora of tricks up his sleeve to play his opponent right into his hands.
Adaptive Combat Uniform :
The "ACU", or Adaptive Combat Uniform, is a new and improved model of the older Camouflage Uniform. It may turn the wearer invisible with the flick of a switch by bending the light around them.
The suit now provides near-flawless invisibility on a standstill, and has been improved upon considerably when on the move. The ‘lag’ is now barely noticeable and only very aware and receptive foes may still spot him. It now also textures and colours itself to fit nearby terrain when not in use.
The battery life has been extended, and built-in safety switch will now deactivate the suit when electrical charges are detected. It now no longer shortwires, it instead requires a manual reboot from the operator, though this is still a delicate matter that requires time and focus.
Boots and gauntlets made of a lightweight yet durable titanium alloy run halfway up his shins and forearms respectively. These allow the agent to deflect attacks from knives and swords, while he may hit harder with his own punches. The suit’s general protectiveness has also increased dramatically. It now offers strong protection against slashing attacks and will severely dampen all direct impacts from e.g. being shot or being stabbed, at longer ranges it may even deflect bullets entirely.
Personal Defence :
Gamma has been trained in The Organization’s own martial art, Personal Defence. It is a concoction of the world’s most successful fighting techniques and all supplementary techniques engineered by The Organization itself. It was made specifically to counter all conventional fighting styles, and has without a doubt succeeded in its goal. This, in combination with his expertise of PD, means that only those employing unconventional or improvised styles may wish to stand a chance to him up close.
Still, he is yet to fully understand and master the depths of PD, and an attentive observer may see recurring patterns and exploitable weaknesses from time to time. Furthermore, the technique’s fatal flaw is that it relies heavily on the opponent’s offence for its own. Despite this all, he is still a force to be reckoned with for any daring enough to challenge him up close.
Genius :
The agent is exceptionally smart, and may come up with unorthodox solutions and improvised tactics much faster than any ordinary opponent would.
Restricted Arsenal :
He had most of his arsenal restricted in light of his new orders. He now retains only the knives strapped to his suit, which he is likely to use as a throwing weapon, and a single pistol loaded with sedative rounds.
These rounds release a sedative toxin upon impact, which may cause local weakness and paralysis. Furthermore, if injected directly into the bloodstream, it will make the victim tired and groggy. Greater doses will eventually cause the target to pass out. Huge doses are lethal, though Gamma knows the boundaries and is unlikely to overstep them.
The bullets suffer from some debilitating drawbacks, however. They lack penetrative qualities, and may be stopped by something as simple as thick clothing. Furthermore they suffer from immense bullet drop and inaccuracy past thirty meters, making the weapon unsuitable for long range engagements.
Weaknesses
Weaknesses (Click to Show)
Pyrophobia :
Gamma’s irrational fear of fire still remains. He will go on complete tilt in the presence of fire, he will lose his focus and can only go so long before panicking. He will usually try to get as far away from any sort of fire as possible.
Opponents with fire-related abilities may thus pose quite a threat to him.
Relies on close combat ;
With his arsenal taken from him Gamma now relies almost solely on his proficiency in hand to hand combat to take down his opponent. While his means to reach his opponent have increased, he now lacks offensive power over longer ranges, as the sedative rounds have a considerable inaccuracy and bullet drop past thirty meters.
Equipment drawback ;
Shortwiring the suit now leaves him entirely exposed and with no means to communicate. The grappling system will be deactivated and the suit’s protective qualities will decrease significantly.
Gamma’s irrational fear of fire still remains. He will go on complete tilt in the presence of fire, he will lose his focus and can only go so long before panicking. He will usually try to get as far away from any sort of fire as possible.
Opponents with fire-related abilities may thus pose quite a threat to him.
Relies on close combat ;
With his arsenal taken from him Gamma now relies almost solely on his proficiency in hand to hand combat to take down his opponent. While his means to reach his opponent have increased, he now lacks offensive power over longer ranges, as the sedative rounds have a considerable inaccuracy and bullet drop past thirty meters.
Equipment drawback ;
Shortwiring the suit now leaves him entirely exposed and with no means to communicate. The grappling system will be deactivated and the suit’s protective qualities will decrease significantly.
Personality
Personality (Click to Show)
Gamma, or David as he is now known to Nathalia, has grown considerably opener since the incident. Seeing The Organization’s cruelty towards its other subordinates seems to have opened his eyes, even if only by a little bit.
Outside of combat he’s become a more amicable presence, albeit still lacking any sense of humour. He now more openly express his appreciation or disliking towards others, and dares to occasionally crack a joke, which usually ends disastrous. His concerns also now more clearly show, although he tries his best to hide these matters as he wishes not to attract too much attention from The Organization for the time being.
In combat he remains stern and calculating, however now has cut down on taunting his opponent and instead more often tutors them once he feels he has the fight in the palm of his hand. In light of the passing of his dead-serious attitude, however, he has let himself grow more comfortable with the thought of winning and may sometimes overestimate his own capabilities, or underestimate his opponent’s.
Outside of combat he’s become a more amicable presence, albeit still lacking any sense of humour. He now more openly express his appreciation or disliking towards others, and dares to occasionally crack a joke, which usually ends disastrous. His concerns also now more clearly show, although he tries his best to hide these matters as he wishes not to attract too much attention from The Organization for the time being.
In combat he remains stern and calculating, however now has cut down on taunting his opponent and instead more often tutors them once he feels he has the fight in the palm of his hand. In light of the passing of his dead-serious attitude, however, he has let himself grow more comfortable with the thought of winning and may sometimes overestimate his own capabilities, or underestimate his opponent’s.
Appearance
Appearance (Click to Show)
Gamma is a caucasian male in his late twenties, no older than 28. His eyes are a pale grey. He has short bistre (brown) hair that connects to a well maintained full beard. He has a bulky jaw but a somewhat pointy chin. His nose is of a mediocre size and is slightly bulky as well, but goes very well with the rest of his face. Despite his peculiar “occupation”, there are no scars suggesting such a way of life to be found on his face. He stands at 1m76 and despite his strength, his frame is actually surprisingly slender and inconspicuous, only set apart from that of the everyday man by his slightly broader torso and bulkier arms and legs.
The ACU (Adaptive Combat Uniform) now has a dark, dim yet silvery metallic hue and texture, as opposed to the previous cloth-like texture, which covers his entire body up to his neck. The boots are made of the same lightweight titanium his gauntlets are made of and cover his shin all the way up to his kneecap. The toes have extendable small spikes to allow a better grip when mantling vertical surfaces. His gauntlets reach up till his elbow, the metal on his hands spaced out to barely hinder their flexibility.
On top of his head he usually wears a black beret with platina lining, a Gamma sign in the center to signify his rank. He usually dresses up formally when not wearing his ACU in dark-tinted suits or lighter-tinted vests with fitting trousers and dark leather shoes.
The ACU (Adaptive Combat Uniform) now has a dark, dim yet silvery metallic hue and texture, as opposed to the previous cloth-like texture, which covers his entire body up to his neck. The boots are made of the same lightweight titanium his gauntlets are made of and cover his shin all the way up to his kneecap. The toes have extendable small spikes to allow a better grip when mantling vertical surfaces. His gauntlets reach up till his elbow, the metal on his hands spaced out to barely hinder their flexibility.
On top of his head he usually wears a black beret with platina lining, a Gamma sign in the center to signify his rank. He usually dresses up formally when not wearing his ACU in dark-tinted suits or lighter-tinted vests with fitting trousers and dark leather shoes.
People of interest
People of Interest (Click to Show)
Nathalia Dormer (Click to Show)
Nathalia is Gamma’s assistant, both in and out of the field. She is also the only person he talks to on a regular basis. While at first the nature of their relation was hostile and cold, both eventually let go of their grudges and stubbornness and they have grown closer since.
Her motives and reasons for joining The Organization remain a mystery to Gamma. Still, she has proven herself to be an invaluable ally, and has become an indispensable asset to the agent.
[spoiler=Appearance]Nathalia, 22 years old, stands at 1m68 tall with a tender, thin build, despite spending most of her time behind a screen she appears surprisingly fit. She has glazey, clear light blue eyes that appear deceivingly charming. Her long, lustrous, dark brown hair reaches all the way past her shoulders, she usually ties it up in a long ponytail to keep it from sticking in her face while working. Her facial features are fairly moderate and plain, though occasionally wears light pair of glasses on top of her nose (and obviously contacts when she doesn't). She usually dresses up in whatever she had been able to find, caring little for matching colours or style. Mostly she dresses up in jeans and sweater hoodies ranging anywhere between white and black.
Personality (Click to Show)
Arrogant, nonchalant, anarchistic and ever endearing are but a few words to describe her. She is a quick-witted and brutal young lady with a high disregard of authority. Even though she appears bitter and quick tempered, she usually remains amicable in her own way, teasing the agent with her witty remarks and mild sass. She may seem careless and naïeve to those who don’t know any better, but in truth she is more careful and calculating than most would expect.
Gamma suspects there is more to her than meets the eye, though she still remains reluctant to open up towards him. Nathalia's known to be dismissive of The Organization's actions, though her willingness to go out and kill for its sake has been ground for speculation among Gamma, and as was shown, the other agents too.
Gamma suspects there is more to her than meets the eye, though she still remains reluctant to open up towards him. Nathalia's known to be dismissive of The Organization's actions, though her willingness to go out and kill for its sake has been ground for speculation among Gamma, and as was shown, the other agents too.
Agent Alpha (Click to Show)
Agent Alpha is, as his name suggests, The Organization's supreme agent. The extent of his skills and the field of his expertise largely remain a mystery so far, though it is clear that Gamma and Alpha have shared a history together, and judging from Gamma's less-than-pleasant reactions during his visit it is safe to assume that their relation may be on a bad foot. Little is known about the man himself, other than that he is a most revered and respected part of The Organization's top unit. While not having been explicitly stated, it is clear that even Gamma respects the man's combat prowess.
Appearance (Click to Show)
Alpha, estimated to be not that much older than 30, stands strong and sturdy at 1m87, his broad torso and bulky frame towering above Gamma's. He has deep brown eyes, and his brushy hair reaches deep down his neck, barely too short to reach his shoulders, and is of a lighter brown tint than that of Gamma's. He has a thicker, scruffier beard and, even when there is no need to, he usually wears sunglasses, possibly in a ploy to keep his identity as secret as possible. His right cheek shows marks of an old burn, the skin being darker, craggier and rougher. A grand scar runs from the top right corner of his head all the way across his nose, past his mouth, to eventually end near the left corner of his chin.
As is with most agents he usually dresses up formally and wears the black 'Alpha' beret on his head.
As is with most agents he usually dresses up formally and wears the black 'Alpha' beret on his head.
Personality (Click to Show)
Alpha comes off as quite casual and loose compared to his cold and professional colleague Gamma. He even appears compassionate for this one's suffering and confident in his ability. Despite that, his demeanor also appears very cocky and nonchalant, even uncaring at some points. The true ins and outs of his character remain vague.
Derrick Ozer (RHG) (Click to Show)
The gladiator known as Dozer had proven himself more than an equal in wit and technique when Gamma first encountered him. While he admired his nonchalance and bravery in the face of a vastly superior threat, but eventually he only pitied the kid for his petty moral choices, writing off his quest as pointless as long as Derrick would be unprepared to project lethal force. While Derrick himself wasn't exactly a memorable foe, Gamma will not soon forget the humiliation of when he had been outsmarted and hit in the face with a brick.
Deam Catena (RHG) (Click to Show)
There had been something about the goddess of chains that set her apart from her fellow mercenaries. It was her tenacity, her loyalty and her courage to fight Gamma against all odds that had caught his attention. While Gamma originally intended to dispose of her, there had been something about the way she lay squirming there after her last ditch effort that Gamma could not bring up the will to be bothered to kill her. And it is yet to let go of him, the eerie feeling still haunts him up till now, though he is yet to figure out why it won't leave him alone.
Body Count (Click to Show)
(This is counting every confirmed kill on- and off screen rendered in a story so far. Just counting it for fun)
Confirmed on screen kills : 2
-Kiro Sarr
-Shadowolf
Confirmed off screen kills : 1
-1 Primary target
-0 Highly-trained foes
-0 Guards|Military forces
-0 Civilians
Total : 3
Demo :
A new assignment (Click to Show)
Shit has been scrapped, yo.
[CENTER][B][U]Assignments: