In our own writing universes, we may have an organization here and there, the "behind-the-scenes illuminati-like making experimental tech and experimenting on people" kind of organization. This thread is for them!
I have a problem with people making new, hidden organizations out of nowhere for their characters. You create so many hidden organizations, there are bound to be problems when things start to overlap. So my idea is, why not list a few organizations and people can use the same couple rather than have a lot of different ones? It'll improve the canon!
I don't want a ton of organizations here, especially any that overlap significantly (unless they're a rival organization.) I want a couple that, together, pretty much cover everything.
Submitting an Organization
If you want to submit one of your own, follow this template:
Template (Click to Show)
[/spoiler]
Organizations:
Organization name: The SCP Foundation.
Organization purpose: To Secure, Contain and Protect.
Organization specialties: Securing and containing anomalous items and entities, developing tech from testing upon anomalous items and entities.
Submitted by: Waffles Mgee
Spoiler (Click to Show)
They own many bases and stations over the world and work unhindered yet supported by governments.
I believe the Foundation would be a good organization in wRHG because not only is it all about the written fiction, it's able to cover a very wide range of uses, from test subjects to agent task forces to intel gathering. If you have an agent that uses experimental tech, or a test subject escaped from an experiment, this would be a good organization to use.
They're always looking to capture and secure anomalous items and entities, and wRHG is full of them. See how they could fit in?[/spoiler]
Organization name: Nexcorp
Organization purpose: To convert booming civilian populaces into gladiators and mercenaries for private contractors- thus turning civilizations against themselves for corporate gain. Traditionally, this feat is accomplished through the employment of cybernetics, though research is currently underway that may soon allow for the integration of magical or otherwise unworldly forces for sale to more privileged customers.
Organization specialties: Nexcorp can be considered an industry leader in cybernetics and artificial intelligence. More recently however, Nexcorp has involved itself in the research and dissection of magical creatures- with a particular focus on demons and other so-called monsters.
Submitted by: Chromium7
Spoiler (Click to Show)
Nexcorp's reach is global, with more bases propping up wherever business is booming. These include both manufacturing facilities and research labs- the latter of which also serving as containment facilities. A particularly significant 'lab' exists as an offshoot of the growing Toronto examination site where, we assume, the demons are.
I think Nexcorp is good for wRHG because, well, it has been since I started this gig. Every wRHG of mine since Fluidanims was created by, contributed to, or even served Nexcorp for a time. In my mind, they're the ultimate evil corporation- and over time they've developed a rich history that I'd love to share with you all. So if someone stole your wRHG's brother- blame Nexcorp. Someone turned your character into a violent killing machine- blame Nexcorp. Because they probably did it- and they probably got paid for it.
And of course... they stole wRHG's brother too. Sets the stage for collabs and such. Though that could go for any of the organizations on the list, I suppose.
Nexcorp's ties to other organizations (Click to Show)
Organization name: The System [An apt name given to an otherwise nameless group]
Organization purpose: Incite the final war through several possible means available to them.
Organization specialties: International intelligence, ties to the governments of the world's super powers
Submitted by: ErrorBlender
Organization Description (Click to Show)
Organization Name : The Organization (No official name)
Organization Purpose : True goal uncertain, acts as both the good and the evil simultaneously, but always acts in its own favour.
Organization Specialties : Hacking & Human-tested tech development
Submitted by : Vern
Spoiler (Click to Show)
It is unsure why they have only been on a rise recently. Some say that they are a splinter group of The System, while others claim it to be the other way around. The more plausible theory, however, is that they have been held back by an unknown force, possibly another organization of the likes. It seems that whatever held them back before has now gone, and The Organization is on a huge rise as of recent, with a seemingly inexhaustible stream of funds.
Its members are divided into a set group of people. There is the hackers, the guards, the scientists, the apprentices and last but not least there is the agents. The hackers are men and women that were either formerly imprisoned, and given a second chance by The Organization in return for their skills, or are men and women that are simply paid handsomely to hack whatever they are instructed to hack without too much questions asked. Most of these, however, are unaware of the cause they serve, and believe The Organization to just be this loose group of hackers with an unspecified goal. Those superbly skilled, however, are either promoted to the highest levels if their loyalty is assured, or eliminated so that they may not pose a threat.
Since secrecy is key, and not everyone keeps their nose out of The Organization's business, they have founded The Guards. These are men and women (but mostly men) that are given a superb training, and are then either sent to eliminate The Organization's enemies, or those members whom it no longer deems loyal. As their numbers are not that great (there are only about an estimated 6000 Guards worldwide), The Organization compensates this weakness with superior equipment and training, making each Guard a force to be reckoned with.
The scientists are either men and women that were banned from their former fields of experimentation for their unscrupulous attitude or their disregard for individual life, or are those who are very skilled but unknown, which are then given a thorough brainwashing into helping The Organization. These men are then given ample test subjects, either former members that have fallen out of grace or unimportant people captured by The Guards or Agents. The scientists are then provided with whatever they require for their experimentation, in return for their services in the development of weaponry, serums and the likes for The Organization. The apprentices are those who show keen interest in the fields of the scientists, and are allowed to learn alongside them if they too lend their services to The Organization.
Lastly, there are The Agents. 24 extremely well trained men and women named after the old Greek alphabet. The origins of these agents are very vague, and known only to those running The Organization and the agents themselves (though even the latter leaves room for speculation). It is said that they are taken from their homes at a very young age and are then pitched against other prisoners of their age. Through rigorous training and constant torment they are shaped into killing machines with an unwavering devotion to The Organization, or so it is said. While the agents are usually loyal to the bone, for those who would have their own thoughts The Organization has instituted the Alpha, an agent specialized in the killing of the other agents.
Despite that, it is unknown who is in charge of The Organization. Some believe it is the leading figures in the world's superpowers, others say they are corporate leaders or billionaires looking to further solidify their grip on the world, and yet others say that those in charge are simply men and women that were formerly of no importance with an ambiguous goal in mind, and the means to achieve that goal. In the end, the identity of the leading figures is unknown, and the matter is still subject for speculation with many in The Organization.
Their interest in the RHG system comes naturally. The ample amount of fighters with special ability yields interest for further investigation, to possibly implant some of their own Guards or Agents with these powers. The many technologically superior weapons in the RHG are also a field of interest for The Organization. Gamma's arrival thus comes as no surprise.[/spoiler]
Branch - Fountain (Click to Show)