Problem With Elemental Water's Advanced Healing Upgrade.

Started by: ArchyBeatz | Replies: 80 | Views: 4,951

Mystery

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Jul 15, 2015 2:19 PM #1383262
Quote from AsePlayer
You misunderstood me. Keep the charrogs, have an option to turn 2-3 charrogs into a giant charrog. Protect a V with cycloid and it won't get 1 hit KOed, just don't get hit is my only advice to you.


just repeat this once more

V in 1v1 situation, you can micro it and escape
but when it comes to late game, it is impossible to 1v1, and impossible to deal with multiple ninjas at the same time.
Sevarus

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Jul 15, 2015 5:17 PM #1383293
Charhogs into giant charhogs? That's going to be messy. Charhog mass 2.0 coming up
AsePlayer
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Jul 15, 2015 5:17 PM #1383294
Quote from mysterybat
just repeat this once more

V in 1v1 situation, you can micro it and escape
but when it comes to late game, it is impossible to 1v1, and impossible to deal with multiple ninjas at the same time.


I hope I am not the only one who thinks the V needs some more health so it doesn't get insta-raped.
ArchyBeatz

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Jul 15, 2015 9:04 PM #1383326
V's are too risky. I'd much rather have a Charg, water and air instead of one V. Many of you are straying off of the subject of the thread though.
Skeletonxf
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Jul 16, 2015 4:29 PM #1383681
Allow waters to always stop already frozen ninjas from leaving via shinboi, and the giant charrog combos for real ele lategame tanks and Ele is much much more capable of using Vs late game against several Ninjas.
Sevarus

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Jul 16, 2015 4:47 PM #1383690
Vs are very expensive and their not just mages they do great damage per second as well melee.

Elemental should be allowed to use V in front line combat then be a mage when it is weakened. That's the idea with its abilities I think.

clones its self for protection
Clones die or nearly die
V take damage
Teleports back
Poseses a unit from the back line

Ele is short of abilities anyway if its going to stay with the combination theme it needs upgrades to be competitive late game. Three buildings have 1 ablity anyway while order and Chaos have 2 I suggest

Charhog growth or Tree growth. This ablity would have 2 upgrades and follow a path similar to giant
V increased health. I know it has a clone ablity and upgrade but why not a upgrade to v it self. V would have its health increased to 5 or 6 bars. Magikill have more health and they don't need its ridiculous that V has 3 bars
Airs would cost mana and their would be a upgrade for normal airs to do burn damage.
Blind gate (quick sand should be new combo)