Fixed a bug that's plagued me for a long time XD
Noticed money was still turning into NaN (not a number) once and awhile. Logically, that means that I tried adding something that isn't a number to the money so it screwed up. Next step, figure out what it is. It wasn't anywhere in the player, so the next step is the kamikaze, since he doesn't even give you a score at all. Jackpot, he was missing a variable that assigned him a score to give. However, he still had code that gave you a score when you hit him. I simply added the variable but set it equal to zero. I could have also deleted the code that added the score in the first place, but I might want to change the score variable later. Tested by deleted a Haggler's "scoreToGive" variable and confirmed that it made the money NaN. Also left the check in just in case(that checks if your money = NaN and then sets it back to zero)
Other then that, added a placeholder background and stages for easy access later. Also fixed some other misc. stuff.