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Concussion: [100%] - Completed.

Started by: GMR | Replies: 408 | Views: 103,914

GMR
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Oct 3, 2015 5:13 AM #1406783
*EDITED*

SECOND UPDATE
-Changelog uncorrectly says October 2nd, sorry.
-Normal waves are now playable again.
Read the in game changelog for more details.

*EDIT* OCTOBER 4TH:
SMALL PATCH PUSHED, DRONES WERE INCORRECTLY RECOGNIZED AS HAGGLERS WHICH WOULD PREVENT THE WAVES FROM PROGRESSING ONCE KILLED.
ryanjr
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Oct 8, 2015 3:48 AM #1407536
I actually like this game and where it is headed. I am also offering to help you out.

What I can do:
*Basic with coding in flash actionscript and other languages (but you probably know more actionscript than me)
*Art, weapons, other stuffs like logos and animated scenes maybe. Link to my weapons and art HERE
*Story creator/writer if you don't already have one in mind
*Voice acting if you want

Suggestions for the game:
*Randomized hats and achievements (I think) are actually really good ideas.
*Animation for main character (I think you know this)
*Different maps/story mode
*Combos that increase money gained/points when executing
*Character customization
*Partly destructible background

Bug fixes needed:
*Enemies going outside of the map area so you cant hit them (especially slimes)
*Money system fixed
*Heavy attacks completely missing sometimes

Praise:
*I LOVE THE FREKIN MUSIC
*I actually like the tutorial and the kawaii punching bag
*Effects FTW
*MUSIC AGAIN FRICK YEAH
*Hitting and general gameplay

Thats about it.
GMR
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Oct 8, 2015 4:39 AM #1407546
Responded to you by PM, since I didn't see you posted here as well. Thanks for the feedback! :D
GMR
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Oct 10, 2015 3:33 AM #1407894
Pretty big update. Lots o' stuff was changed including:
(From the changelog)

Changelog
-Fixed up some enemy glitches, (namely with the Bouncer. Still ironing him out.)
-Made stage area slightly smaller, made enemy collision area (for the map) slightly smaller.
-Reworked UI a bit.
-Added a new song! :D
-Squashed a few bugs.
-Added a new, dynamic tutorial!
Planned
-Rework Drone's look
-Add a few new enemies


And more!

*EDIT*

A few people have reported the money system breaking. (Turning the number into NaN, which stands for "Not a number." Basically flash's way of trying to cope with a corrupted value, or something that doesn't exist.) So I'm including a NaN check next update that will see if your money is corrupted, and fix it for you. Hopefully that'll fix everything up. Not sure exactly what's causing this glitch though, I'll keep my eye out.
Isaac
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Oct 11, 2015 9:35 PM #1408223
Link dosen't seem to work. All I get is a white screen.
GMR
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Oct 12, 2015 12:37 AM #1408241
White screen means it's loading. Try waiting about 30 seconds.

If it still doesn't work, try using THIS link.
Isaac
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Oct 12, 2015 11:45 AM #1408315
Are you actually gonna add movements? Or are you just gonna keep the stick...a non-moving stick?
GMR
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Oct 12, 2015 2:09 PM #1408327
lol of course I'm gonna add movement! :P The game would be pretty boring without.
GMR
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Oct 19, 2015 4:11 AM #1409556
Another update.
From the changelog:


Changelog - October 18th
-Added a check if an enemy's outside stage area, it'll now be killed.
-Reduced Giant's knockback.
-Added a check if you've already been at the main menu, so it doesn't bore you
with animations every time.
-Added some spawn effects.
-Old changelogs will now be stored for progress.
-Fixed the DAMN BOUNCERS STILL HAVING THAT ONE ATTACK A TON GLITCH. NRRGH. Finally, for the last time. I think.
-Cleared save data.


Next update will probably include a new enemy. I'll give you a hint, he's big and drags a sword. :D
OhBestlyCX
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Oct 19, 2015 8:46 AM #1409584
FLLFFL :D? lol jk , hmmmm dragstip
GMR
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Oct 20, 2015 5:23 AM #1409747
Heh, nah. The guy, "who I'm dubbing 'Dragger'" will be slightly taller then the player. He'll drag a sword and give you plenty of time to dodge his attacks. Which will do massive damage. It'll be sweet, wait and see :)
GMR
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Oct 21, 2015 11:15 PM #1410079
Some updates on the Dragger:

Example (Click to Show)


EDIT: A MISTAKE HAS BEEN MADE WITH THE NEW VERSION THAT WILL BE FIXED TODAY - "Waves do not advance past wave one. The wave counter goes up, but the wave one enemies keep spawning."
Seagull
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Oct 23, 2015 1:19 AM #1410270
I saw that "fllffl" and that got me thinking. You should add playable bonus characters that you can buy in the store for hecka mount of points. Different abilities, and different ability during concussion mode. Fllffl should be one of them. And his concussion mode should, instead of slowing everything down, he like whips around awesomely using his jet sword a lot.
GMR
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Oct 23, 2015 1:43 AM #1410274
Ah right, that's what I was gonna add. A concussive mode.

btw: One of the powers I'm thinking of adding is one where you can spawn AI to fight for you. Cool?
Seagull
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Oct 23, 2015 11:22 AM #1410339
Quote from GMR
Ah right, that's what I was gonna add. A concussive mode.

btw: One of the powers I'm thinking of adding is one where you can spawn AI to fight for you. Cool?


You mean like summon some minions or summon one strong guy? Cuz i recommend being able to do both. That'll be awesomes. You should also add assist characters that only help you for like a split second when you're in a bind. They did that in dissidia ff duodecim. I thought it was pretty cool.
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