Concussion: [100%] - Completed.
Started by: GMR | Replies: 408 | Views: 103,914
Seagull2Posts: 1,500
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View Profile Thanks mate, I have Arch-Angel doing some backgrounds and animation, but I might be able to use another animator. PM me some of your work and we can discuss details.
*EDIT* Yeah. New build.
YUSS I'm in. You've already seen some of my work, haven't you? but yeah i can even work for free on one condition: can u help me program cpus for a game I'm making? I'll still join in on yours even if you don't, but it'd help.
GMR2Posts: 3,411
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View Profile For some reason, after wave 2 no more enemies spawned...
Really? Weird. How long did you wait? I'll look into it.
@Seagull: Pretty busy with irl stuff currently, but send me a build of your game and I'll see if I can help a little. Don't expect much though, I'm pretty busy. :L
*EDIT* @An Asian Potato: Just played it all the way up to wave 5. No problems with enemy spawning. You sure?
Seagull2Posts: 1,500
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View Profile Really? Weird. How long did you wait? I'll look into it.
@Seagull: Pretty busy with irl stuff currently, but send me a build of your game and I'll see if I can help a little. Don't expect much though, I'm pretty busy. :L
*EDIT* @An Asian Potato: Just played it all the way up to wave 5. No problems with enemy spawning. You sure?
Well at the moment I'm still just putting in all the physics and basic movement. I haven't actually gotten to the cpus yet. I was just wondering if you would teach me how to go about programming them. If you can't, i can just look up a tutorial. No biggie.
GMR2Posts: 3,411
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View Profile Might be better to just look up a tutorial, yeah.
Sorry. :|
Seagull2Posts: 1,500
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View Profile Might be better to just look up a tutorial, yeah.
Sorry. :|
K thanks anyway tho.
An Asian Potato2Posts: 85
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View Profile I dunno, I played the Flat Stage's wave 1, then pressed p and switched to the Stair Stage, it played wave 2, and then no enemies spawned. I'm not sure if I remember the whole thing correctly this was yesterday, but thats what I think happened.
GMR2Posts: 3,411
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View Profile Just tested what you said, worked fine for me (started at wave one again and played through fine) but I adjusted some code just in case. Thanks for the report. :)
New version up (August 26th), bug should be fixed if it was there
New background and progress coming soon.
NiNmArS2Posts: 340
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View Profile Just noticed, THE NPC's OR ENEMIES ARE ACTUALLY TERKZ's SPRITE PACK!!! lol
GMR2Posts: 3,411
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View Profile But of course. :P
I suck at animating big time. >_<
Seagull2Posts: 1,500
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View Profile Just noticed, THE NPC's OR ENEMIES ARE ACTUALLY TERKZ's SPRITE PACK!!! lol
Terk has a sprite pack?? Lol, well i actually haven't tested out the builds since like the first few. I should check this new one out once i get a chance
GMR2Posts: 3,411
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View Profile Yeah, I actually just tried to find the sprite pack again and couldn't, so I dunno if it's just my bad searching skills or if he took it down or something.
GMR2Posts: 3,411
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View Profile *EDIT* September 16th
(FROM THE CHANGELOG)
---Build Decimated Haggler---
--September 16th--
-Removed the Enemypedia.
-Tons of UI updates all around. Trying to get it ready for release.
-Glitch discoverd & fixed: Wave 6 would sometimes not increase to wave 7.
-Added the beta of the Movepedia.
-Few UI updates
-Changed the frames less then requirement to 20 rather then 35, to prevent
momentary lag asking if you're having problems running the game.
-Changed how score is calculated.
SMALL UPDATE BEFORE NEW ENEMIES AND PLAYER ANIMATIONS AND OTHER EXCITING STUFF.
GMR2Posts: 3,411
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View Profile Update: Working on a new enemy. Finally decided to get off my lazy butt and animate some stuffs.
[swf=http://orig03.deviantart.net/64d3/f/2015/262/4/9/concussionshieldersprites_by_gmr516-d9a6ggf.swf]Width = 600 Height = 400[/swf]
Pretty horrible I know, but whatever.
Seagull2Posts: 1,500
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View Profile *cough*im still free to help out*cough*
GMR2Posts: 3,411
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View Profile Can you think of a good air enemy besides a drone?
*EDIT* New update coming out tomorrow or the next day. Changelog from future update:
-Some of the "floaty-ness" has been removed from jumping.-Dodging rebalanced. Testing still in progress.
-WOOHOO! NEW ENEMY: DRONE! Prevents you from dodging everything by jumping. However, he reboots after a hit or an attack. ;)
--------------
-WAVES ARE BEING REPROGRAMMED AND REBALANCED-
EXPECT ^ THIS NEXT UPDATE.