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Started by: GMR | Replies: 408 | Views: 103,914

GMR
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Jul 12, 2015 5:42 AM #1381935
Lol, alright. It's nothing too special, but OK :P. I'm going to make the character obtainable if you do something really special and secret, as a reward for being clever or just stumbling across it.
Seagull
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Jul 13, 2015 1:37 AM #1382205
Well that was fun. but yeah that's much better than i can do lol. I would recommend having a dash option as well. Like, if u press the button twice quickly, you'll dash instead of walk. Or just have a toggle thing set up. And then have different punches for different directions. Like pressing down while attacking makes a different attack, etc. But I'm pretty sure you've thought of that already. As for the other animator guy, if he decides to go along with it, I'm still willing to help out a bit, even if it's for free.
GMR
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Jul 13, 2015 1:52 AM #1382209
Yeah, there are, you just can't see because of the squares. :P

Updated a lil' as well with some shop stuffz, glitch fixes, general improvements.

UPDATE: NEW ENEMY! HAGGLER. What do you think? More powerful, less powerful? CnC please!
PitchEnder
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Jul 13, 2015 2:09 AM #1382213
Are you going to be adding other peoples RHG's in a character selection thing or are they all gonna be characters created for the game?

also i cant stop playing with your particle thing
Seagull
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Jul 13, 2015 2:11 AM #1382214
The haggler should be weaker but steals your points.
AsiLucian
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Jul 13, 2015 9:53 AM #1382313
It looks cool man. I'm looking forward to it.
GMR
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Jul 14, 2015 12:20 AM #1382471
Quote from PitchEnder
Are you going to be adding other peoples RHG's in a character selection thing or are they all gonna be characters created for the game?

also i cant stop playing with your particle thing


Probably all characters created for the game.

And thanks :3

EDIT: @AsiLucian: Thanks a lot :D

@Seagull: Weaker? Aight.
Gater
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Jul 14, 2015 7:25 PM #1382802
If you need another animator, or even another person doing the as3 with you I'm in.
Bluvarth
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Jul 15, 2015 1:29 AM #1382946
I'm curious about this game... I haven't yet tried it out, but tomorrow I will.

Also, What kind of format would you need said animations to be in?
Seagull
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Jul 15, 2015 2:10 AM #1382955
Quote from Bluvarth
I'm curious about this game... I haven't yet tried it out, but tomorrow I will.

Also, What kind of format would you need said animations to be in?


He's probably gonna need fla format, since it's made in flash. The real question is, which version of flash?
GMR
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Jul 15, 2015 5:31 PM #1383297
Quote from Bluvarth
I'm curious about this game... I haven't yet tried it out, but tomorrow I will.

Also, What kind of format would you need said animations to be in?

Agh, sorry man. I don't need animators anymore, I just forgot to update the title. It's fixed now. Sorry 'bout that.

@Seagull: Yes, I would. And CS6 to be exact.

Also the actual game has been updated with a new enemy! A giant! They start spawning around 2500, so test it out please and give me CnC! Their main thing is that they don't flinch! A good strategy to beat them is to run past them, so that they start attacking, and attack the back of them.

They don't do much damage, but their attacks can really throw you around if you're not careful.

EDIT: UPDATED AGAIN WITH A NEW ENEMY!

THE KAMIKAZE
Very hard to kill (nigh impossible) and very destructive, this buggers run at you full speed and then explode, blowing up whatever gets in their way. (Including other enemies!)

Strategies
Just run up to them, and when they start blinking, attack them fast to "push" them towards other groups of enemies. Run. Watch them die. :D
Bluvarth
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Jul 15, 2015 11:59 PM #1383362
Yea. The stairs a a little buggy, especially when jumping from the bottom. Also, maybe getting rid of the hit boxes would be good after they die? It was a bit confusing to me whether or not the normal enemies were a 1-shot kill or not when I was playing. Other than that it's turning out pretty decently. The game play is smooth and fluid,at least.
GMR
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Jul 16, 2015 3:43 AM #1383402
Alright, in order,
1) Yes, the stairs are slightly buggy. Workin' on that, but not a priority right now.
2) The hitboxes won't even be there in the next 3-4 versions, so don't worry, they'll be gone.
3) The normal enemies have about 2 health. Your attacks do damage ranging from 1 - 3 based on how strong of an attack it is, so yes, you could one shot some enemies.
4) Thanks! I hope to add quite a few more things before I release it.
Arch-Angel
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Jul 16, 2015 5:40 AM #1383420
Quite a few? You should spend a lot more time on this, fine tuning some things and adding things that make it stand out or even compete with several of the platform fighter imitators. I'd have to admit that I was a little surprised at the latest release, but I also have to reiterate that I don't think you're all the way there yet with the coding. You could branch out into a leveling system with the character as well as introducing an ability tree to play into the leveling that way there is some progress and a clearer end game goal. Try to come up with enemies that do things to the character that would really affect the players ability to survive. Things such as making him vulnerable for a short time, stuns, negating all damage for a period of time, etc. Maybe see if you can't look into networking and setting up your computer as a server for things such as submitting and keeping the top 50 player scores.
Seagull
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Jul 16, 2015 5:52 AM #1383422
Oohh you should add spells and shit. Like, you can cast haste on yourself and speed up all of your attacks.
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