Concussion: [100%] - Completed.
Started by: GMR | Replies: 408 | Views: 103,914
Jul 16, 2015 6:02 AM #1383425
I wonder where you got that idea from.
Jul 16, 2015 6:39 AM #1383431
Quote from Arch-AngelI wonder where you got that idea from.
Yeah i was pretty much just adding to your point. But i also mean spells like for attacking and stuff.
Jul 18, 2015 6:31 AM #1384290
Quote from Arch-AngelQuite a few? You should spend a lot more time on this, fine tuning some things and adding things that make it stand out or even compete with several of the platform fighter imitators. I'd have to admit that I was a little surprised at the latest release, but I also have to reiterate that I don't think you're all the way there yet with the coding. You could branch out into a leveling system with the character as well as introducing an ability tree to play into the leveling that way there is some progress and a clearer end game goal. Try to come up with enemies that do things to the character that would really affect the players ability to survive. Things such as making him vulnerable for a short time, stuns, negating all damage for a period of time, etc. Maybe see if you can't look into networking and setting up your computer as a server for things such as submitting and keeping the top 50 player scores.
Thanks for the advice, but I already had a few of those in mind.
Edit:
Quote from Arch-Angelbut I also have to reiterate that I don't think you're all the way there yet with the coding.
Again, it's not even close to being done.
Jul 20, 2015 5:13 AM #1384712
Updated with a brand new enemy, "The Basher", and a new power!
Mini changelog on the front page.
Thanks for playing/testing!
Mini changelog on the front page.
Thanks for playing/testing!
Jul 20, 2015 6:41 AM #1384720
You should work on the interface of your whole little shop thing. Give the player a GUI or something to interact with that tells them what all of the powers are, how much they cost, etc. You could make exclusive powers that are only unlocked by completing certain feats such as surviving in the arena for 300 seconds. It would be nice to get a sprite for the actual character as well rather than the box to see how your hit test theory holds up.
Edit: Actually what I'd like to see is a floating platform that the player can run under or jump onto but not jump through the bottom of it.
Edit: Actually what I'd like to see is a floating platform that the player can run under or jump onto but not jump through the bottom of it.
Jul 22, 2015 10:59 AM #1385674
So, i was thinking, you should have a kinda special move for each character. Kinda like a final smash in smash bros. But it should be more of a limit break. So if you're really low on health, you can like, hold the heavy attack button and do your awesome move. And i think you should add a vampire like character that drains your health to replenish his own.
Jul 22, 2015 5:25 PM #1385796
Good ideas. I might do something like a special move where it sacrifices like, 100 of your points or something, but you do this really really high powered move. Sorta've like a final situation thingy. Or yeah, your idea too, where if you're low health.
Jul 30, 2015 11:30 PM #1389436
BOOM.
Updated.
From the front page:
CnC please?
WARNING. With all the greys n' random colors, the game is a little hard to look at. Only play if you don't mind in-progress games.
Updated.
From the front page:
Latest Changes
-Added all HEAVY ATTACKS, that's right. Combos are finally starting to come together!
-Added a test stamina bar to test adding more powerful attacks without worry of spam.
-Added a static background that will be replaced.
-Cleaned up enemy scripts.
-Cleaned up UI a bit.
-Added a DEV CHEAT. Go ahead and try to guess the code. I guarantee you'll NEVER get it.
-Implemented some new save file changes in preparation for a non-linear upgrade system.
-Adjusted the times and cool-downs for some animations.
CnC please?
WARNING. With all the greys n' random colors, the game is a little hard to look at. Only play if you don't mind in-progress games.
Aug 1, 2015 1:54 AM #1389985
July 31st Build, some improvements:
-----July 31st-----
-Added a non-linear power system
-Adjusted temp BG to not scar the eyes
-Adjusted enemy health
-Other misc changes
-Improvements on the save system, resulting inwiping the save files.
Aug 11, 2015 9:17 PM #1394559
Updated with waves. Changelog:
Yea.
IF THE NEW VERSION ISN'T SHOWING UP, (SHOULD SAY AUGUST 11TH) CLEAR YOUR CACHE.
---Build August 11th---
-Added a basic wave system. [ENDS AT WAVE 6 CURRENTLY]
-Added tons of new behind-the-scenes shit
-cleaned up enemy spawning
-Cleaned up performance issues.
-New main menu kinda
-Started looking for music, if you have any that might fit the game, let me know!
Yea.
IF THE NEW VERSION ISN'T SHOWING UP, (SHOULD SAY AUGUST 11TH) CLEAR YOUR CACHE.
Aug 17, 2015 3:40 AM #1396412
Yet another update. Check out the latest build!
IF THE CURRENT VERSION -AUGUST 16- IS NOT SHOWING UP, PLEASE CLEAR YOUR CACHE AND REFRESH THE PAGE.
IF THE CURRENT VERSION -AUGUST 16- IS NOT SHOWING UP, PLEASE CLEAR YOUR CACHE AND REFRESH THE PAGE.
Aug 17, 2015 5:32 AM #1396425
Hey, so what happened with the animator who joined? (I haven't tested any of the recent builds so idk) but yeah I'm still available if you need me.
Aug 17, 2015 5:34 PM #1396558
Thanks mate, I have Arch-Angel doing some backgrounds and animation, but I might be able to use another animator. PM me some of your work and we can discuss details.
*EDIT* Yeah. New build.
*EDIT* Yeah. New build.
Aug 23, 2015 12:32 AM #1398294
Would like to point out that a small level of customization has been added. You can edit your stick's color and stuff. This'll pave the way for different outfits, hats, and colors.
It's in the shop btw.
It's in the shop btw.
Aug 29, 2015 1:00 AM #1400085
For some reason, after wave 2 no more enemies spawned...