Great update:
CUSTOM COLORS!
Input your own hex code n' you can have whatever color you want. It saves too. No idea if there are bugs in this one, so lemme know if there are, peoplez. Thanks.
Concussion: [100%] - Completed.
Started by: GMR | Replies: 408 | Views: 103,914
Jan 1, 2016 7:27 AM #1427101
Jan 1, 2016 8:38 PM #1427376
Keeping on running right in the tutorial chrashed the game completely.
Jan 2, 2016 5:29 AM #1427577
Really? How would you reproduce that? I tried it and nothing happened :\
Video/Screenshot please?
Video/Screenshot please?
Jan 5, 2016 8:36 PM #1428600
Ok so after experimenting with random stuff, I've found a few things. I think. For one, if you hold both left and right, the player doesn't move, but he still has the run cycle going, so he's kinda running in place. Not sure if that counts, but yeah. Also, when i was in training mode and toying with the sandbag speed, i was able to jump alongside the wall repeatedly and change the sandbag's movement to "false" while it's speed was maxed out. This ended up making it disappear into the wall completely. It came back when i changed the movement back to "true" but yeah. Also, there's a random button in the main menu right at the "C" in the concussion logo. You can't see it, but if you hover your mouse over it, the cursor changes into the hand like it normally does when hovering over a button. Pressing the button does nothing, but yeah. I'm not sure if any of those are major enough for a hat, but idk.
Jan 6, 2016 1:11 AM #1428654
Nothing major, mostly gameplay issues
Little Buglets?
=============================================================================
~ Holding 'W' makes you invulerable to running men
~ Pressing 'P' while doing an ultimate stops the baddies, but not your ultimate
~ The wave often starts up before I finish everything off (Mostly with the flying butcher knife things & Slimes)
~ Enemies often get stuck in the rocks at Lush Battlegrounds
~ You can dodge through the rocks in Lush Battlegrounds
~ During my ultimate, the Exploding dude did no damage (Might be a feature)
~ Ultimate did no damage to the Exploding guy (Might be a feature)
Suggestions
=============================================================================
~ A retry button?
~ Stop all the enemies when you die (That one guy left moves so fast he duplicates himself when he turns around)
Little Buglets?
=============================================================================
~ Holding 'W' makes you invulerable to running men
~ Pressing 'P' while doing an ultimate stops the baddies, but not your ultimate
~ The wave often starts up before I finish everything off (Mostly with the flying butcher knife things & Slimes)
~ Enemies often get stuck in the rocks at Lush Battlegrounds
~ You can dodge through the rocks in Lush Battlegrounds
~ During my ultimate, the Exploding dude did no damage (Might be a feature)
~ Ultimate did no damage to the Exploding guy (Might be a feature)
Suggestions
=============================================================================
~ A retry button?
~ Stop all the enemies when you die (That one guy left moves so fast he duplicates himself when he turns around)
Jan 6, 2016 2:18 AM #1428683
Quote from SeagullOk so after experimenting with random stuff, I've found a few things. I think. For one, if you hold both left and right, the player doesn't move, but he still has the run cycle going, so he's kinda running in place. Not sure if that counts, but yeah. Also, when i was in training mode and toying with the sandbag speed, i was able to jump alongside the wall repeatedly and change the sandbag's movement to "false" while it's speed was maxed out. This ended up making it disappear into the wall completely. It came back when i changed the movement back to "true" but yeah. Also, there's a random button in the main menu right at the "C" in the concussion logo. You can't see it, but if you hover your mouse over it, the cursor changes into the hand like it normally does when hovering over a button. Pressing the button does nothing, but yeah. I'm not sure if any of those are major enough for a hat, but idk.
Interesting. You came up with one I haven't found yet. :o
I'll look into fixing the sandbag one.
Quote from BluvarthNothing major, mostly gameplay issues
Little Buglets?
=============================================================================
~ Holding 'W' makes you invulerable to running men
~ Pressing 'P' while doing an ultimate stops the baddies, but not your ultimate
~ The wave often starts up before I finish everything off (Mostly with the flying butcher knife things & Slimes)
~ Enemies often get stuck in the rocks at Lush Battlegrounds
~ You can dodge through the rocks in Lush Battlegrounds
~ During my ultimate, the Exploding dude did no damage (Might be a feature)
~ Ultimate did no damage to the Exploding guy (Might be a feature)
Suggestions
=============================================================================
~ A retry button?
~ Stop all the enemies when you die (That one guy left moves so fast he duplicates himself when he turns around)
~ The wave often starts up before I finish everything off (Mostly with the flying butcher knife things & Slimes)
Yea, that's to prevent leaving a few enemies behind to regenerate health, and also to speed the waves up a little bit.
~ During my ultimate, the Exploding dude did no damage (Might be a feature)
~ Ultimate did no damage to the Exploding guy (Might be a feature)
Both o' those are features, but thanks for the report anyway.
So, both of you guys get to make a hat, congrats! Please send in a .fla of any version, (I have CS6) of your hat and I'll adapt it to the player. You'll also get credit for making it. :)
Jan 6, 2016 12:01 PM #1428759
Quote from GMRSo, both of you guys get to make a hat, congrats!
Quote from GMRget to make a hat
Quote from GMRmake a hat
Quote from GMRhat
Hehhehehe... mwahahahahaha.. HAHAHAGAJAHAHAH!!
Now excuse me while i take like 3 hours to give you what will probably be the best hat you will ever put in the game.
Jan 6, 2016 4:28 PM #1428795
Oh thought I should note that this is the way they tend to get stuck in the rocks
Stuck in the rock (Click to Show)
Jan 7, 2016 5:46 PM #1429079
Ay, Seagull, I took your idea for the current hat in the game. :D
Also, sorry that there hasn't been much progress on the game for a while. Dealing with some stuff right now, so I haven't worked on it much.
Still waiting for a few hats, and then I'll release an update squashing a bunch of bugs that have been reported. C:
Also, sorry that there hasn't been much progress on the game for a while. Dealing with some stuff right now, so I haven't worked on it much.
Still waiting for a few hats, and then I'll release an update squashing a bunch of bugs that have been reported. C:
Jan 8, 2016 1:35 AM #1429170
Quote from GMRAy, Seagull, I took your idea for the current hat in the game. :D
Also, sorry that there hasn't been much progress on the game for a while. Dealing with some stuff right now, so I haven't worked on it much.
Still waiting for a few hats, and then I'll release an update squashing a bunch of bugs that have been reported. C:
Awesome :D wait are you taking the design too? And if not, does that still count as my hat?
Jan 8, 2016 5:02 AM #1429233
Nah it doesn't count. I just used your idea with the color shift with the current rainbow hat.
Jan 8, 2016 5:07 PM #1429314
Quote from GMRNah it doesn't count. I just used your idea with the color shift with the current rainbow hat.
Cool. I'll design another one then.
Jan 12, 2016 4:48 AM #1430002
Small update released.
Sorry there hasn't been much work going into this right now. Got some sad things in my life right now, and while I'm not going to whine about it, I do need to deal with them. So yeah.
Update added in Bluvarth's hat, and more. Read the changelog if you wish to know all the stuffz. Also silently updated the Haggler's attack cool-down time and hitbox's for it's attacks.
---
Seagull, waiting for your hat, bud.
Sorry there hasn't been much work going into this right now. Got some sad things in my life right now, and while I'm not going to whine about it, I do need to deal with them. So yeah.
Update added in Bluvarth's hat, and more. Read the changelog if you wish to know all the stuffz. Also silently updated the Haggler's attack cool-down time and hitbox's for it's attacks.
---
Seagull, waiting for your hat, bud.
Jan 12, 2016 5:04 AM #1430004
Hope you can deal with 'em bud, knock 'em off. I've been also silently watching your update progresses and they're all looking good (BGs, sprites, everything). Hope the development will be completed soon, good luck. c:
Jan 12, 2016 5:12 AM #1430010
Thank you. :)